Open Setup Challenge: Sowing Temptation

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LlamaFluff
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Post Post #1 (isolation #0) » Wed May 05, 2021 12:14 pm

Post by LlamaFluff »

So something like...


1x Non-Consecutive Night Cult Leader
12x Vanilla Town

Cult has N0 Head-Start
Cult may never have more than three members alive

Non-Consecutive Night Cult Leader


You are a 3-Shot Cult Leader. Beginning Night Zero you may target another player. They will be recruited into your cult as a Cult Recruit. You may only perform this action on non-consecutive nights throughout the game, and the size of your cult may never exceed three players.

You have no standard factional kill, but cult recruits may sacrifice themselves to kill another player. You may not sacrifice a cult recruit and recruit a new player on the same night. If multiple cult night actions are submitted, you have the final say in what action will be taken.

You may talk with your recruits at any point HERE

You win if the cult makes up at least 50% of the living players


Cult Recruit


You have been recruited by the Cult by XXX the Cult Leader and are now a Cult Recruit. (If applicable) YYY is a member of the Cult as well as a Cult Recruit

You have no standard factional kill. However during any night you may sacrifice yourself to kill another player. If you sacrifice yourself the cult will be unable to recruit a member for the night.

You may talk with your fellow cult members at any point HERE

You win if the cult makes up at least 50% of the living players


If you want a Micro that has Cult-Type play though... just use Modified Mentor
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LlamaFluff
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Post Post #11 (isolation #1) » Fri May 07, 2021 12:26 pm

Post by LlamaFluff »

1x One Shot Cult Leader
1x Cult Mentee
1x Town Encryptor
3x Town Neighbor
7x Vanilla Town

Day start
Town power roles can be recruited
Town neighbors can use private topic at all points Encryptor is alive

One-Shot Cult Leader


You are a One-Shot Cult Leader with one devout follower, XXX a Cult Mentee. At one night during the game you may target three separate players. They will be sent to a separate Private Topic for "tryouts" where they will vote to eliminate one potential recruit who will be killed. The surviving members will join your cult as Cult Recruits.

You may talk with your recruits at any point HERE as long as the Encryptor is alive. You may recruit the Encryptor into your cult.

You have no factional kill.

You win if the cult makes up at least 50% of the living players


Cult Mentee


You are a Cult Mentee loyal follower of XXX a One-Shot Cult Leader. If at any point the Cult Leader dies you will kill yourself in grief.

You may talk with your recruits at any point HERE as long as the Encryptor is alive.

You have no factional kill.

You win if the cult makes up at least 50% of the living players


Potential Cult Recruit


You have been recruited by the Cult by an unknown Cult Leader as a Potential Cult Recruit, but now its time for "tryouts". For the next 48 hours you may talk HERE with the two other potential cult members, XXX and YYY. The first recruit to receive two votes will be deemed unworthy to join the cult and be killed.

You now win if the cult makes up at least 50% of the living players


Cult Recruit


You have made the cut! Your cult leader is XXX the Cult Leader, other members of the cult are [Names] [Roles].

You may talk with your recruits at any point HERE as long as the Encryptor is alive

You have no factional kill.

You win if the cult makes up at least 50% of the living players


Interesting little thing. Cult Leader dying takes out a second cult player automatically (assuming they are alive) and the three potential recruits have to eliminate someone before they know who the remaining cult members are which can complicate things as town knows the name of one player who was attempted to be recruited.

If town goes D1 and recruit is used N1 (doesnt have to be) setup turns into a 7:4 nightless where scum basically got to choose their partners and a lot of D1 information gets reset/WIFOMed.
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