Mini Normal 2153: Post-game
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i made a couple of unwise rulings in my attempt to lead the noble and venerable town bloc last game; gypyx and renaissance/klick slipped through the cracks early. we weren't punished for it due to excellent night play, but i intend to conduct a more rigorous screening this time around.In post 17, notscience wrote:I drew town, and intend to share my ice cream with whoever else did as well.
Hoops? Klick?
i think i'll be able to read you well enough, though.- Hoopla
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the wheels of justice turn slowly but grind fine.In post 27, notscience wrote:however and thrilled to resume my obvtown ways.
you best be ready to answer the call when i come knocking.- Hoopla
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ol' hoopla can sense when a wagon goes off. a slight pungent sourness... if you pay attention.In post 75, Klick wrote:We've arrived at opposite conclusions about Dunnstral's opening though, Hoopla. What's not to like? I enjoyed his most recent post to me.
why jump on bob on page three citing 'scummy posts', when bob has posted just a single word in the game? why not jump on bob in previous posts?
why wait until now?
Spoiler: i'll tell you why- Hoopla
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mmm yes, that is a power move.In post 82, popopopopopopo wrote:Bobs entrance was fine, he grabbed second post then dipped. Alpha and town to boot- Hoopla
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such is the way of the finns.In post 141, UnaBombaH wrote:It's just that I've always been a metalhead first, and everything else second,- Hoopla
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you asked me how i came to the opposite conclusion on dunn.In post 144, Klick wrote:I can vibe with this list as a starting point. Can we add Dunn?
but you never explained your perspective. why is he town?- Hoopla
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too early to say.In post 150, notscience wrote:Hoops what do you think of your loyal knight sir nippyflips? Has he defected to the rabble rousers?
underwhelming signal-to-noise ratio so far; lots of chatter.
scum are probably laughing it up, loving the relaxed atmosphere.- Hoopla
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i suspect isis/pops is trying to razz me for old times sake.In post 170, Galron wrote:I don't get the hoopla vote either, but I learned last game about not trusting Isis.
playground horseplay type stuff.- Hoopla
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i noticed that. wild stuff!In post 181, Klick wrote:Woahhhhh same second post. It didn't even inform me that you'd posted before me- Hoopla
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lets brute force this game into the mafiascum history books.In post 185, Klick wrote:I dunno, there's not much to work with.
Spoiler: here is the recipe:- Hoopla
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half the game is low hanging fruit. it's a low hanging fruit salad up in here.In post 251, Bellaphant wrote:and that out of our two low hanging fruit wagons
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a question for you bellaphant:
historically, how good have you been at reading klick and vice versa?- Hoopla
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on tone, i like bellaphant for town, and will be relying on her klick-expertise early in the piece. please keep me posted.
unabombah has continued his fervent energy from last game and is my other top pick for town. i haven't seen enough from notscience yet to extend the invitation.
i like isis' capricious nature, though that's probably a personality thing rather than anything alignment related.
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TOWN BLOC FIRST DRAFT(no scum allowed this time):
hoopla (president)
bellaphant
unabombah
to be continued...- Hoopla
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sometimes mislynch bait is exactly what you need to catch a big fish, so to speak.In post 280, popopopopopopo wrote:idk i think bob is mislynch bait, im not feeling it
...
but most of the time it is just a red herring.
this direction is better:
VOTE: geraintm- Hoopla
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^una steadfastly resisting the town bloc invitation.In post 289, UnaBombaH wrote:And mind you, everyone, I'm not a HUGE fan of "townblocs" in general, and I would be scolding Hoopla for this one as well (like I did last game ), but I think this is just how they play as town and they need it either for solving or entertainment purposes.
Me being a part of this bloc of Hoopla this time around is neither here nor there.
I WILL be calling out Hoopla if I smell scum on that bloc, but so far they have at least been more reserved with how they include people in.
And one good example of them doing better than what I was afraid of - notscience not being included in their latest townreads just because they have a "solid townread" on Hoopla.
I'm not saying they've outright become a scumread for me, but they are definitely teetering on the edge..
okayokay, we get it. you're town. there's no need to convince us further with this coy display.
just relax and accept the rightful privilege afforded to the town bloc elite.- Hoopla
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there have been whispers of your name being brought up for town bloc consideration.In post 352, popopopopopopo wrote:i assumed the town bloc posting was ironic. ludicrous to try and form a town bloc 10 pages into a game
don't blow it with careless comments like that.- Hoopla
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to the people calling the geraintm "ass": is this stemming from reading geraintm behaviourally or distrusting the constituents of the wagon itself?
this actually looks a solid wagon to me and i wouldn't be surprised if it's all town.In post 323, Klick wrote:geraintm (5): UnaBombaH, Galron, popopopopopopo, Hoopla, bob3141
it's certainly much better than the early bob wagon, which i think was definitely tarnished - the stench coming from the backend of the wagon: isis/dunnstral/flippy - all characters jumping on late that i have as slightly scummy or neutral.
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to those who haven't played with me before, please let it be known that i am deadly serious in be willing to execute anyone on D1 not a townread. my vote carries with it the weight of willing to pull to trigger, come what may.
oftentimes a wagon itself is enough to eke out an indication of towniness (either behaviourally from the target, or scum getting too eager to push along a false lead; like we've witnessed with bob's wagon). so far, this wagon looks solid to me, and i haven't seen anything behaviourally to give off town vibes from geraintm; though i will look into him more the longer he remains a candidate.- Hoopla
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the main post i developed a townleaning from was his 84, where he took klick to task for his entrance to the game. i think i liked it because klick isn't an easy target, and i too am seeing red re: klick. when i witness someone seeing the game through the same lens as me early - though through independent means - it's often a good sign.In post 370, notscience wrote:I don’t think poops done anything town so far hoops, what in particular are you seeing
why do you think geraintm is town?- Hoopla
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why was it bobbins?In post 373, geraintm wrote:This is awkward hoopla. The post you think gives him town cred.for, I thought was bobbins....
well, first explain to me what bobbins is, because i like this word and want to steal it for future use.
then explain why it was bobbins.- Hoopla
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i should also mention;
In post 279, popopopopopopo wrote:ok, should i get on this bob wagon?
this sequence is good. i think town is more likely to show restraint/concern here given a bob-vote could have easily been justified by popo-scum (assuming bob is town).In post 280, popopopopopopo wrote:idk i think bob is mislynch bait, im not feeling it
i find with low-effort players like bob, the best way to read them is from the collective interaction others have with them, rather than anything they do/say themself. if they start receiving a disproportionate level of suspicion relative to what their behaviour ought to realistically warrant, it's an indication there is scum taking advantage of an easy target.
its become apparent to me that bob's wagon seemed likely scum-pushed in the end.- Hoopla
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actually, you are right. you were only on bob up until page 5.In post 376, Isis wrote:well geez, I get falsley listed as being on the wagon, popopo gets a flipping medal
this wagon was a lot more fluid, and actually hadmoreneutral/scum involvement in it than i remembered; notscience and klick were the latest adopters of the bob-wagon - both slots i am wary of.
dunnstral was the first bob vote i remember disliking, flippy being more neutral. but the fact that notscience and klick got on there too. literally the last four voters of bob were suss.
how coincidental.
more likely, it was scum-pushed.- Hoopla
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be careful what you wish for!In post 378, Klick wrote:Isis what do you think of this game's universal scumread on me without any interest in pulling the trigger on a eagon- Hoopla
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you are a very good player.In post 381, Klick wrote:Okay, then what do you think about it Hoopla?
Because I think it's rly weird
i'm nervous that i drew town with a bunch of passive townies afraid of taking on the big dogs of the game. there's only so much heavy lifting i can do, and my vote is currently hard at work.
i'll probably be relying on you/bella to shed light on each other's alignment throughout the game... or perhaps an unexpected town hero will step up and lead the way. sometimes it just takes one brave, convincing voice.- Hoopla
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if scum areIn post 383, Klick wrote:My thought was at least one scum are concerned that they wouldn't be able to get a real execute on me so they've decided to jump on the 'Klick is mildly scummy' wagon instead and let it build up to an execute tomorrow or D3thatconcerned about town-you, that they feel they need to sew early seeds of doubt about you to build for a D2-D3 execute, wouldn't a more efficient method be just placating you today and NK you instead?- Hoopla
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you wouldn't dare!In post 408, Klick wrote:Of course I'd have to roll a 7 or above on a d10 when push comes to shove if I actually decided to pursue a D1 Hoopla lynch.- Hoopla
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yes, us four are probably the most dominant voices on the big dog spectrum. the fact we are fractured on our view of the gamestate is alarming to me also. i'm still reserving judgement on whether this is early game in accuracy (on my part or you lot) or whether i have reason to be paranoid.In post 419, notscience wrote:Who are the big dogs? Me, you, Klick, Una?
I don't think its entirely justified assuming all the vocal players are scummy and it feels way more paranoid than I expected. I guess it can kinda make sense what with the scum leaking in to the townbloc, but I kinda want @Klick to take a second look when sober.
i think i am still reeling; still shaking off pangs of PTSD from town-bloc'ing two scum last game. it's rare i am wrong on my declarative town rulings.- Hoopla
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here is where we have commonground.In post 442, notscience wrote:What I want most of all is a dunn wagon right now- would you be interested in partaking or sharing thoughts on his recent assertion about peoples reads changing based on his?
geraintm's wagon is at feverpitch. i can sense it. i canfeelit. i don't want to abandon my post yet - especially given he has been quite responsive to pressure.
consider myself spiritually on the dunn wagon. i give it my stamp of approval.- Hoopla
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please give me a detailed analysis of klick's drinking persona, so i can read said posts through the correct lens.In post 460, Bellaphant wrote:....drunk klick looks a lot more town than sober klick and I agree with a lot of what he's saying. Ugh.
what kind of drunk is he?
giggly and playful? depressive? philosophical? reckless?- Hoopla
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personally, i am high on life 24/7
but i have a lot of field expertise with alcohol vis à vis using it as a truth serum.
you'd never believe the sordid confessions, and juicy secrets people have revealed to me over the years.
perhaps i attract them or draw them into me, but i suspect it's simply that i have a safe enough presence that allows people to bare all.- Hoopla
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does the fact that his tone changed to a more natural state when drunk suggest he is perhaps repressing something while sober...In post 470, Bellaphant wrote:I remember playing with dun years back when I (and he) were fairly new and being impressed, so I guess I'm also reading the slot through 'this isn't what I expect'.
Klick is a cuddle sober, tbf. He's generally happy and giggly drunk, but I'm wondering if the wine got him out of his head enough to post more naturally.
perhaps some horrible secret.
...
perhaps some sick, twisted agenda?- Hoopla
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you have a pleasant, economic way with words. at first i thought it was deliberate; an air you were putting on in response to your votes. i have since come to believe it is simply your way, and that your insights will be useful and worth digesting.In post 502, Galron wrote:This post seems pockety, but other than that I know I'm not cool. What in my progression led you to this?
the dunnstral wagon is the hot new ticket at the moment.In post 502, Galron wrote:And going from hardcore on the geraintm wagon to hopping off two hours later seems odd. It's like I missed a chapter in a book. What happened in between other than me jumping off?
believe me, you'll want to get in early before the seats fill up.- Hoopla
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town bloc assemble!
is it coincidence? perhaps fate? two important town voices silenced and without a vote; drifting.
meanwhile, a sizzling new wagon opens up?
if this isn't fate, then i don't know what is.- Hoopla
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i wasn't being facetious when i said i have been rattled from last game. usually i don't make such large errors townbinning people.In post 514, notscience wrote:Hoops you still haven’t really elaborated on what it is about me that’s bugging you this game
i have been questioning my intuition more than usual this game. as a consequence, i've let extra levels of paranoia into my game; my read on you perhaps affected by that.
i like that we have found common ground, though. i suspect a scumlynch of a mutual read will help reestablish friendly relations.- Hoopla
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who are your top town reads at present?In post 516, notscience wrote:That’s fair. The only reason I keep bringing it up was I felt like it was justified from klick but you hadn’t really brought it up much.- Hoopla
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that sounds like some very complicated algebra.In post 529, Isis wrote:I would say Dunn is capable of wolfing too-wolf-to-be-wolf. If anything that's probably from characteristics that get him scumread as both alignments compounding on characteristics that are actually expressions of a mafia alignment. But after subtracting the former I don't think he's too bad here.
far over the head of a bloodthirsty simpleton like me.- Hoopla
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i haven't been scum in years, so i genuinely don't know how i'd play it these days. historically, i have had a fierce devotion to mimicking my town game as much as possible which won me plaudits for over-the-top levels of deception, and has fuelled deep-seated paranoia about me that still echoes through towns to this very day.In post 602, Klick wrote:I think I've only seen Hoopla's scumgame once, and it was years ago and I replaced in as her buddy. Last game (*takes shot*) Hoopla said she follows a similar formula every time D1,
my town game has been developing in a more nuanced direction in recent times. i view the point of the day 1 as a day of content creation and will favour utility-executing as a way to manually steer the town into a more balanced/cohesive gamestate rich with information. towns that are mindful of this and have a good balance of voices tend to win. for the most part, the execution rate of scum D1 is barely above random, and when towns do execute scum D1, it doesn't improve town's overall winrate - perhaps because the town has less associative tells (but i degress). my point is, the outcome of the D1 execution is largely irrelevant; it's more about the process, as a day rich with information (one that is parse-able for analysis on future days) is a big factor in towns winning.
observers of my play have noted a more deliberate/calculated tone to my posts. this is a fair assessment, because i have been. i dislike going into my processes too much, because revealing why i do some of the things i do defeats the purpose of them, but for the sake of transparency; the role i tend to play on D1 depends on how the rest of the town is acting, and i alter my behaviour in a way to influence a town operating in a gamestate conducive to town success. for example;
- in games with many big egos and town leaders, i tend to lay lower, reward good cases with votes, sheep accurate scumhunters, and offer left-field observations that haven't been seen.
- in games rich with spammers/lurkers, i try to shame the spammers into quieting down and bring lurkers into the discussion to balance the flow of the game
this game specifically was a largely chatty affair with little to no early game information to work off. my attempts to stimulate a more chaotic gamestate and wagon with more ferocity was a deliberate adjustment in response to the early-game malaise that was lingering in town hearts. i should also note, i do have another reason for why i have played in this way, but i would rather hang onto it for now, and intend to switch focus to a more analytic bent in my next post and give some more detailed thoughts on what i am seeing.
as a quick observation: the rapid acceleration of my wagon (when the possibility of a hoopla-wagon was wafting through the air) should give the town a clue as to my alignment.- Hoopla
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to pick up from my last post, i'm aware that i am an opaque player that is largely unreadable early in games. over time, i have since come to accept that fact about myself and lean into it. i do as i please, and hope the town can see the game is going in the right direction. that usually quells paranoia about my play for a while, but i acknowledge in games where we are frequently mis-executing or things are going off the rails i should definitely be a suspect. this puts pressure on me to be correct early in games, or to do enough d1/d2 to scare scum into NK'ing me.
on to some analysis:
fans of my work may have seen in recent times i have been honing my system of "Holistic Abstracts and Heuristic Analytics" (or H.A.H.A for short). this is a special blend of large-scale data analysis (mostly of d1 play, as this is the cleanest data to work with) and with a healthy sprinkling of intuitive magic to guide it all. i am still weighting how valuable each metric is (this is where intuition plays a role), but here are a couple of observations i've noted that are currently influencing my reads;
a useful metric with enough statistical significance i've seen is that of early game wagons. for this data set, i've collected the alignment of every player that has received a wagon of four players within the first 150 posts of games. these numbers were chosen as they symbolically represent the tipping point of a wagon to "something serious", and by ~150 posts or so, we should be out of the RVS stage of the game. these are fluid concepts that vary from game to game (which is why i use the largest sample size i can), but it's a useful data-backed illumination of a tell i often see early in games.
scum make up ~23% of the town's population D1, so this is a very significant observation and why i think bob is likely town. to explain why this is the case, i hypothesise that the earlier the game is, the more any vote can be justified. and when any vote can be justified, townies will more or less randomly vote/wagon any player, whereas there are 3 scum-votes that are more likely to land on town by virtue of ignoring teammates more often than random. scum are much willing to place the third or fourth vote on a town player for the sake of wagoning than on a partner because any vote can be justified - it's not damning to ignore a teammate's early wagon when it is currently "random". this discrepancy expresses itself in the numbers. townies are much more likely to be the target of an early wagon.
this is also why i pivoted to a dunnstral vote in 52. he was the fourth voter on the wagon citing "scummy posts", when bob had posted just once. that was the vote that made me think that this wagon had landed on town, and this belief grew throughout the game as more players jumped on bob.
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folks who played with me in mini 2146 would also remember i revealed some large scale D1 lurking data. i'm relying on this less this game now that is has been exposed, as i suspect players like klick, una and notscience would act in a deliberate way to subvert this, and definitely inform scumbuddies to stay active in any of them are indeed scum. so, i am not considering lurking data in any real way, but a useful corollary i didn't reveal last game is voting frequency to post-count frequency. town vote-hop on d1 at much higher rates than scum, and though i am still in the process of completing this data-set, it appears significant.
this was an influential reason in why i powered and sat on the geraintm wagon as much as i did. he was a classic candidate of scum finding a vote acceptable enough to be unchallenged, then sitting on it without much reevaluation. it takes effort to be constantly reevaluating the gamestate as scum and to find convincing reasons for your opinions to change. this is why we see scum sit on hivemind-approved votes longer than town, as switching votes incurs the risk of receiving additional attention/critique of your play.
players like klick and notscience seem vote-hoppy-happy anyhow, so i don't extend the tell to capable, aware players like them, but i suspect this tell is meaningful for a player like geraintm and why i still suspect him.
we have had a lot of useful wagons so far; one on galron that i haven't spoken about yet comes to mind. realistically, i'd prefer to speak about the d1 wagons as a whole in conjunction with alignment flips (if i make it that far), and will next switch to some behavioural things and PoE work i have been doing behind the scenes.
i will also say i am flustered and annoyed that i am being forced into collating all my views so early in the game. i prefer to do that after churning up the game-thread for information, but it appears this is the way the dice have fallen this game, and i will give the town as much as i can to work with, come what may.- Hoopla
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totally understandable.In post 639, Isis wrote:These all sounds like delightful knickknacks I will be happy to deadsheep but can't really view as town-indicative in their own right from Hoopla.
i humbly accept my role as blueprint developer for mid-game sheep to follow.
i have more to say about others, but a question to you while i get on with things;
are you not at least a little suspicious of the rapid nature of my wagon? when do you ever see those land on scum? or do you suspect significant bussing in a hoopla-scum universe?- Hoopla
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to any concerned townies,
this is another thing i rarely mention about my play, but feel it may shed light on my actions.
being a dominant force in a game is a blessing and a curse. i try to use my influence as town in the most productive and +EV way as i can. it is hard to for town to see the fruits of my labour this early, but another useful byproduct that comes of it, is it forces literally every player to take a stance on me, or interact with me in some way. given i only know my own alignment as town on d1, i deduce everyone's alignment in relation to my own.
without getting to MD-theoretical, deliberate obfuscation and radically shifting the gamestate's flow is something i encourage to force scum to continually have to adjust, and quite often it shakes out some obvtowns in the process. if i am going to be unreadable anyhow, i may as well selfishly discombobulate the gamestate to better improve my reads. in my eyes, there is nothing to be lost here, and only gains information-wise.
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intuitively, i am highly suspicious of klick for the reason Sujimichi documented in 599;
from my perspective, it is clear there was some opportunism in the early-mid part of my wagon. given klick appears to understand the purpose of my play, his vote is highly suspicious. occam's razor: is it more likely he actually thinks i am scum here, or is he seizing the moment when whispers of hoopla suspicion started floating about? i think the latter. and as a bonus moment of suspicion; calling for bellaphant to join the wagon in 536. isn't she your suspect?In post 599, Replacement for Sujimichi wrote:
The current events are interesting given Klick's opinion here.In post 123, Klick wrote:I don't think I'm going to be able to accurately read Hoopla until like Day 3 at best. Until then, Hoopla is a consistently good influence on the gamestate and probably won't be getting executed today.
i think klick is manipulating bellaphant turn-of-heart on his alignment to power this wagon, whereas if he is actually town, he would be wary of forming a coalition with a suspect.
i still townread bellaphant on tone, and partially find her town in relation to klick's scumminess. i think the interplay between one another has been too nuanced for them to be both scum together, so i am still townreading her and accept her vote, partially sad, yet also optimistic that she can see the light.
notscience's vote also seemed opportunistic and of all the players voting me, i'd like him to explain his vote. as recently as 518 notscience ruled me as town;
then he jumps on my wagon in 553, abandoning the dunnstral wagon (who he actually suspects!) to power mine. explain yourself notscience.In post 518, notscience wrote:Gera, una (but I’m a little annoyed I’m going to have to argue against his scumread me all game again), klick, you (?), flippy
una is another vote i can kinda see as being OK - it is at least consistent with how his view on me has evolved throughout the game, and i am still townreading him. i mean, there has to be at least a couple of confused townies voting me; he is probably one of them.
the only two votes i haven't talked about has been the head of the wagon and the caboose; isis and dunnstral. neither ping me overtly one way or another. i see motivations either way.
isis has displayed a healthy/natural amount of paranoia for my slot that i usually come to expect from town players who have dealt with me in the past. i oftentimes find scum will just placate me or attack me in an over-the-top way without any subtlety (for those who read or were in mini 2146 see how pranadevil-scum treated me in that game). my intuition says isis is town based on that, though i think she is one the few personalities with enough verve to take me on as scum head-to-head d1.
as for dunnstral, i am still learning more about him and can go either way on his L-1 vote. its brazen, but it is also in keeping earlier suspicion he expressed on my slot. its brazenness i'd usually consider slightly-town, but in this case see it as more in keeping with character than anything else.
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shockingly, i am most suspect of klick's/notscience's votes of me. i really hope the town isn't up against one or both of them as scum as we may be in trouble (especially if i am executed and not around to put them in place).
my dunnstral-vote was an attempt to find common ground with notscience and find out more information about dunnstral's slot, but given i actually have some genuine suspicions now, it's time to move on;
UNVOTE:
VOTE: klick
if i have time today, i'll cover some townreads and some PoE stuff. but felt it was more important to talk about my wagon first.- Hoopla
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for what it's worth, i don't think our views of the gamestate between me and you/una/klick are polar opposite. we do have some overlap. having said that, if there were scum amongst us, why do you expect it to be the one with independent thoughts, as opposed to someone mimicking the de facto narrative? an easier position for a you/una/klick type character as scum to take is to agree with the orthodoxy, especially if it isn't threatening to yourself/teammates.In post 655, notscience wrote:Because I noticed the same things they did how it feels like you’re the only one out of step and I get you do need that healthy distance in case someone is scum but you have such a polar opposite view of the game state it’s really weird. I also low key think you saw that making me work for that townread made me townread klick slot even harder last game and could be attempting to pull it off here, but the basic gist was “Dunn wagon wasn’t going anywhere, I wanted pressure but all of a sudden more pressure than I intended”
as far as i can tell, the main point of difference between me and the rest of the big dogs, has been me calling bob town and geraintm as scum.
now that you've seen my reasoning on both, does that change your opinion?- Hoopla
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i'll cover my town reads in due time; still organising those thoughts.In post 662, notscience wrote:The logic makes sense but re-bob- it literally just says you’re townreading him due to the game state and not how he’s been and it seems weirdly in sync with your self defense of similar logic iirc?
And I see where you’re going with gera but I really think it’s a gera tell not a scumtell
but to stimulate some conversation; how do you view bob's burst of posts across late page 25/early 26? that read as a flurry of town energy to me.- Hoopla
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the town bloc has been disbanded due to lack of interest from una/bella in working with me. i hope one day to win them over and make the scum sweat.
a collation of my reads + some commentary on slots i haven't spoke much about, presented in a much more traditional format - a spectrum;
GOOD PEOPLE OF THE TOWN
hoopla
bella
una
bob
isis- speculative intuitive read based on how they've interacted with me
NEUTRAL
dunnstral- 3rd/4th vote on the first early town wagon have higher amounts of scum. this is the main data point against him, but have been warming to his recent postings.
sujimichi- a mystery to me, but have found their posts fresh and amusing. i want to keep them around for comedic relief and town morale until i learn more about them.
popopo- had him as town early based on one post, but has since faded. i'm generally okay with reading people based off singular posts that read well, but at a certain point, body of work becomes more important, and popo has a feeling of active lurking about him.
flippy- breezes in and out of the game in ways i feel suspicious of. but he was like this as town last game.
SCUMMY
galron- i keep changing my mind about this slot, but if there's scum off my wagon - he's one of them. challenged me in post 502, then didn't jump on the hoopla bandwagon when it was taking off, despite throwing shade there. has been quiet/only posted about sujimichi's slot during my speedwagon. looks as if he's taken the approach of contributing to the whispers of hoopla-paranoia, then sitting back watching it happen to preempt getting blood on his hands from my mis-execute.
notscience
geraintm
klick
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i haven't looked too in depth at associations of the slots i'm suspicious of. i'm sure there are probably some combos within it that are unlikely.
but this is roughly where i'm at. - Hoopla
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