For archiving signup threads after their corresponding games are complete.
funkybike1
funkybike1
Goon
funkybike1
Goon Goon
Posts: 468 Joined: September 19, 2011
Post
Post #6205 (isolation #0 ) » Sun Mar 17, 2019 10:14 pm
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by funkybike1 » Sun Mar 17, 2019 10:14 pm
/in to mod
Game Name:
Madness at Port Arthur
Flavor/Mechanics:
Role Madness, 99% flavorless.
Your Experience:
3 games modded here. Most recent game was Micro 851 . Most recent Mini was Open 399 (all the way back in 2012).
Current Modding Commitments:
None.
Back-Up or Co-Mod:
brassherald is backup mod.
Number of Players:
13
Hydrae:
Yes, no limit on number of heads.
Restrictions:
Effectively none. Just don't be banned and don't live in the same house as me.
Is it possible your game has any of the following bastard roles or mechanics?
Nope. This is far from a Normal game, but it's strictly non-bastard.
This is Role Madness, but bastardly roles such as Cults and Jesters are off the table.
Role Madness does not, however, mean you can't be a VT, a Named Townie, or a mostly/completely useless power role.
Day 1 is 14 days; subsequent Days are 10 days.
Last edited by
funkybike1 on Tue Apr 09, 2019 2:02 am, edited 1 time in total.
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funkybike1
funkybike1
Goon
funkybike1
Goon Goon
Posts: 468 Joined: September 19, 2011
Post
Post #6371 (isolation #1 ) » Thu Apr 25, 2019 11:09 am
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by funkybike1 » Thu Apr 25, 2019 11:09 am
Okay then, looks like I'll need a few more.
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funkybike1
funkybike1
Goon
funkybike1
Goon Goon
Posts: 468 Joined: September 19, 2011
Post
Post #6391 (isolation #2 ) » Wed May 01, 2019 3:03 am
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by funkybike1 » Wed May 01, 2019 3:03 am
That's 13/13 for Port Arthur and it looks like it's stable. Had a bit of a family emergency but everything turned out fine. Unless anyone else wants to /out at the last moment, Port Arthur will begin tomorrow once I'm at home with internet access. Game will be a Night Start so there's no need to frantically F5 for your role PM or anything.
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funkybike1
funkybike1
Goon
funkybike1
Goon Goon
Posts: 468 Joined: September 19, 2011
Post
Post #6595 (isolation #3 ) » Wed Jun 19, 2019 12:47 am
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by funkybike1 » Wed Jun 19, 2019 12:47 am
Mini 2074 has finished in a
___Town___
win, so I can help fill the queue.
/in to mod
Game Name:
Zero Escape Mafia: The Nonary Game
Flavor/Mechanics:
Based on the Zero Escape series of visual novels. Knowledge of the series is not required. Mechanics are standard, though not necessarily Normal.
Your Experience:
Most recently Mini 2074 .
Current Modding Commitments:
None
Reviewed By:
(none at this time)
Back-Up or Co-Mod:
(none at this time)
Number of Players:
9
Hydrae:
No hydrae are allowed.
Restrictions:
None beyond people I know IRL or have discussed this setup with. You know who you are.
Is it possible your game has any of the following bastard roles or mechanics?
No.
Miscellaneous:
This game has fairly short timers. Days are 7 days (168 hours.) Nights are 24 hours. You might not wish to sign up if you are consistently V/LA on weekends.
Scum (and masons/etc., should they exist) have daytalk.
I'm planning to run more than one Zero Escape game, so if the short timers turn you off you'll still have a chance to play one in the future.
I've quit the site. Don't PM me; I won't respond.
funkybike1
funkybike1
Goon
funkybike1
Goon Goon
Posts: 468 Joined: September 19, 2011
Post
Post #6699 (isolation #4 ) » Tue Jul 16, 2019 11:20 am
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by funkybike1 » Tue Jul 16, 2019 11:20 am
I have one pre-/in for Zero Escape: ClearlyClarity.
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funkybike1
funkybike1
Goon
funkybike1
Goon Goon
Posts: 468 Joined: September 19, 2011
Post
Post #6747 (isolation #5 ) » Sun Jul 21, 2019 9:35 pm
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by funkybike1 » Sun Jul 21, 2019 9:35 pm
Zero Escape to begin late Tuesday/early Wednesday once my new phone arrives. #MeatWorldProblems
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funkybike1
funkybike1
Goon
funkybike1
Goon Goon
Posts: 468 Joined: September 19, 2011
Post
Post #6758 (isolation #6 ) » Wed Jul 24, 2019 11:45 pm
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by funkybike1 » Wed Jul 24, 2019 11:45 pm
Sigh... At least the random delays are pre-game this time.
Zero Escape at some time this weekend.
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funkybike1
funkybike1
Goon
funkybike1
Goon Goon
Posts: 468 Joined: September 19, 2011
Post
Post #6885 (isolation #7 ) » Fri Aug 16, 2019 5:07 am
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by funkybike1 » Fri Aug 16, 2019 5:07 am
Mini 2089: Zero Escape Mafia: The Nonary Game has ended in a
______Town______
victory.
Zero Escape Mafia 2: The Decision Game is scheduled for this fall/winter as another Mini Theme. I'll accept pre-/ins, but I'm not joining the queue with it right now since there are other games I want to run first.
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funkybike1
funkybike1
Goon
funkybike1
Goon Goon
Posts: 468 Joined: September 19, 2011
Post
Post #6893 (isolation #8 ) » Sun Aug 18, 2019 7:00 am
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by funkybike1 » Sun Aug 18, 2019 7:00 am
I was going to make this a Large, but the Mini queue needs some help so I'm shrinking this game down to fit.
/in to mod
Game Name:
Democratic Mafia
Flavor/Mechanics:
Flavor is the usual nondescript Town/Mafia. The major mechanical change from standard Mafia is that there is a lynch vote every Night in lieu of the Mafia's kill. These votes are publicly revealed, but both the Mafia and some Town power roles have a limited ability to manipulate them.
Your Experience:
Most recently Zero Escape Mafia
Current Modding Commitments:
Upcoming Large Theme, backup modding 1-2 games.
Reviewed By:
Not at the moment since I'm filling an empty queue. I'm looking into getting one.
Back-Up or Co-Mod:
Not yet, but I may get one.
Number of Players:
12 at game start, but could become 13 in certain circumstances. The "extra" player would join through the normal replacement process.
Hydrae:
Allowed, maximum 2 heads.
Restrictions:
One completed game, does not have to be on this site. WOTM applies.
Is it possible your game has any of the following bastard roles or mechanics?
No
I've quit the site. Don't PM me; I won't respond.
funkybike1
funkybike1
Goon
funkybike1
Goon Goon
Posts: 468 Joined: September 19, 2011
Post
Post #6956 (isolation #9 ) » Thu Sep 19, 2019 9:49 am
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by funkybike1 » Thu Sep 19, 2019 9:49 am
/out to mod Democratic, virtually no chance to fill and it's clogging up the queue
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