Plus Loyal targets Player YIn post 3287, MathBlade wrote:Makes sense. Although with them having a loyal/disloyal modifier it kind of doesn’t.In post 3281, April Ludgate wrote:Only on a mechanical level, not a sociological level.In post 3268, MathBlade wrote:I can agree with the last part but it’s imho poor form to assign protectives before exe is decidedIn post 3260, April Ludgate wrote:I disagree. This is how you catch scum off guard and link up with other townies.In post 3256, MathBlade wrote:Town protectives if any shouldn’t take directions directly from anyone except maybe Norwegian. Much as I do town read you it is a read.In post 3252, April Ludgate wrote:Here’s the thing, townMe isn’t going to live late anyways, because I can help confirm Plus’ actions giving us clears/guilties.
Scum have to deal with us.
Town Protectives should be on Plus.
And Titus probably realizes this and has to push me. I’ve become a giant threat to the scum team just based on my ability to obv town by play.
Could be wrong, Titus could be a puppet being used by scum, and the mastermind is elsewhere. If Titus is town, I believe you are being pocketed somewhere, but I’ll have to find out where.
Early guesses are Mastina, but i don’t wanna slide down that rabbit hole just yet
There’s a lot of claims out there to be sorted but right now we have de facto yours as the only proven one.
We need to see shelly respond then we can see if another although gut says Plus is truthtelling.
It’s waaay too early to be planning forward when the game doesn’t know which way is up.
Plus and I linked up, as town/town here, which I think they are town here, so that’s the world I think we’re living in, it makes 100% sense considering we are both claimed.
So @Plus - before Day ends, we should figure out who we target to pigeon hole scum a bit.
Protectives should be on Plus.
@Math - Here’s the thing, at the moment, this is the best use of what we know. What we don’t know doesn’t necessarily matter in regards to that because if new information comes out that is a better use, we update.
We should be updating and reanalyzing ourselves every time new info is brought into the game.
Look at this way, no matter what, now scum are going to think about it. It adds another layer that they have to worry about. Like what if the Protectives someone who would listen to April here?
There’s always different ways to look at how certain things are used.
I’m definitely a performer type.
Like, my playstyle is essentially an Evil Puppet Master Jester type, clown suit and all, I do one thing while really doing another, if that makes sense.
Assume they are town and loyal and say they are visiting a scum. They get healed by a protective and live.
It becomes a false inno. This does feel a bit puppet mastery and I tend to play that way as town and scum in different ways. By introducing protectives on them you’re invalidating their check.
Right now we have a lot of shit flying around and having it make sense would be good.
I motion detector Player 1.
If Player Y is scum, Plus’s role won’t go through, and I can possibly get a “no motion detected”
However, scum can counter this because they can have that player make the kill, if anything, but it forces that player into an action, which is at minimum, beneficial.