SPYFALL Sign Ups & General Discussion

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Post Post #50 (ISO) » Fri Apr 20, 2018 4:53 pm

Post by Inferno390 »

/in.
Sounds interesting.
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Post Post #51 (ISO) » Fri Apr 20, 2018 5:05 pm

Post by the worst »

HAMMERED LET'S DO THIS
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Post Post #52 (ISO) » Fri Apr 20, 2018 5:12 pm

Post by Inferno390 »

YEA BOI
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Post Post #53 (ISO) » Fri Apr 20, 2018 9:28 pm

Post by BuJaber »

My sign up was ignored

I see how it is :P
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Post Post #54 (ISO) » Fri Apr 20, 2018 9:29 pm

Post by BuJaber »

Just because I was polite and said please I got das boot.
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Post Post #55 (ISO) » Fri Apr 20, 2018 9:50 pm

Post by the worst »

In post 42, BuJaber wrote:/in please
duuuude how the fuck did I miss this
D:
I'm sorry

hold on lemme see if I can do a thing
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Post Post #56 (ISO) » Sat Apr 21, 2018 12:28 pm

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@spyfall enthusiasts

how would ppl feel about running a game with a more limited location list?
e.g. more like the traditional spyfall--grab 20 random locations to list in the opening post. then from that 20, roll one location which is THE ONE.

thoughts?
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Post Post #57 (ISO) » Sat Apr 21, 2018 2:59 pm

Post by northsidegal »

sounds good!
wiki | modded | Newbie NewD3 Stats | scripts

things fall apart
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Post Post #58 (ISO) » Sat Apr 21, 2018 3:00 pm

Post by the worst »

nsg would you be keen to play the next round, too? :]
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Post Post #59 (ISO) » Sat Apr 21, 2018 4:17 pm

Post by insanity018 »

In post 56, the worst wrote:@spyfall enthusiasts

how would ppl feel about running a game with a more limited location list?
e.g. more like the traditional spyfall--grab 20 random locations to list in the opening post. then from that 20, roll one location which is THE ONE.

thoughts?
I would prefer this!
...
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Post Post #60 (ISO) » Sat Apr 21, 2018 4:18 pm

Post by the worst »

I'm gonna run a game like that and invite you both!
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Post Post #61 (ISO) » Mon Apr 23, 2018 8:51 am

Post by brassherald »

In post 56, the worst wrote:how would ppl feel about running a game with a more limited location list?
e.g. more like the traditional spyfall--grab 20 random locations to list in the opening post. then from that 20, roll one location which is THE ONE.
This is a good idea, by the way, in my turn as scum, I felt it was overwhelmingly hard because there were too many locations to choose from.
I've only made one good post, and don't you dare accuse me of doing it again.
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Post Post #62 (ISO) » Mon Apr 23, 2018 9:26 am

Post by the worst »

That's what I'm feeling too. I had a good player not in one of the games trying to PoE one of the locations by PM for funsies. His logic was basically perfect but it was his "#3" option. :(
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Post Post #63 (ISO) » Fri Apr 27, 2018 6:02 pm

Post by BuJaber »

/in next .. if any
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Post Post #64 (ISO) » Fri Apr 27, 2018 6:15 pm

Post by the worst »

In post 63, BuJaber wrote:/in next .. if any
don't worry ... you are in as fuck :oops:

I'll run another, with the more limited location list.
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Post Post #65 (ISO) » Sat Apr 28, 2018 4:44 am

Post by Irrelephant11 »

/in if I can
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Post Post #66 (ISO) » Sat Apr 28, 2018 2:34 pm

Post by brassherald »

/in
I've only made one good post, and don't you dare accuse me of doing it again.
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Post Post #67 (ISO) » Sun Apr 29, 2018 8:12 am

Post by NicoRobin »

/in for the lulz
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Post Post #68 (ISO) » Sun Apr 29, 2018 9:35 am

Post by Invisibility »

/in, if full next game
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Post Post #69 (ISO) » Sun Apr 29, 2018 9:41 am

Post by the worst »

In post 68, Invisibility wrote:/in, if full next game
You're in. : ) we need 2 more players to start the next game.
By "full game", do you mean the full location list? We will be running a trial game with ~20 for game #6, which is more in line with the balance of the irl game.
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Post Post #70 (ISO) » Sun Apr 29, 2018 9:46 am

Post by Something_Smart »

In post 69, the worst wrote:We will be running a trial game with ~20 for game #6, which is more in line with the balance of the irl game.
I'm not sure if this is true... in the irl game, the spy can't go back and look at every single question and answer. That's hugely powerful.

I might be wrong, but I'm predicting that this game will end in a fairly resounding spy victory.
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Post Post #71 (ISO) » Sun Apr 29, 2018 10:16 am

Post by the worst »

In post 70, Something_Smart wrote:
In post 69, the worst wrote:We will be running a trial game with ~20 for game #6, which is more in line with the balance of the irl game.
I'm not sure if this is true... in the irl game, the spy can't go back and look at every single question and answer. That's hugely powerful.

I might be wrong, but I'm predicting that this game will end in a fairly resounding spy victory.
Fair point. I think my issue is currently, unless the spy is a master of PoE it is an extremely boring solving process. Town are also kinda going through the motions fmpov since there's generally not much to gain by giving vague/cheeky answers.

So... My feeling is currently it's townsided, and potentially risks being boring.
I see your point that 1/20 may be scumsided.

Do you have any thoughts on how we could achieve a better balance?
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Post Post #72 (ISO) » Sun Apr 29, 2018 10:43 am

Post by Invisibility »

In post 69, the worst wrote:
In post 68, Invisibility wrote:/in, if full next game
You're in. : ) we need 2 more players to start the next game.
By "full game", do you mean the full location list? We will be running a trial game with ~20 for game #6, which is more in line with the balance of the irl game.
nah, i just meant, if this game was full (as in the playerlist just wasn't updated to show that it was full) i would join the next game. However, the game doesn't seem to be full so yay! (Honestly i feel like narrowing down the locations list is a better idea)
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Post Post #73 (ISO) » Sun Apr 29, 2018 10:45 am

Post by the worst »

I think it's an interesting idea, even if just for a trial. I think SS is probably right. It's just a difficult balancing act adapting it for a forum environment while avoiding the risk of it being boring. >:
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Post Post #74 (ISO) » Sun Apr 29, 2018 10:52 am

Post by Invisibility »

to clarify, are we allowed to vote freely?
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