In post 1050, Reality Check wrote:or I could show you what happened in corpse party after I sacrificed one of my partners
how lynching scum lost town the game
or I could point you to the recently completed turn of camn game, which had three back to back scumlynches the first three days followed by town lynches until an endgame
I could probably find dozens of more examples for how scumlynches were bad for the game
information is much better
a scum lynch that has support and also gives a ton of information is by far the best possible choice for a lynch even if another slot is obvscum
creature is not that, he's a scum lynch that has support and doesn't give information beyond that
U N T I L - A N O T H E R - S C U M - F L I P S
I've also gone into why I don't believe this particular playerlist is likely to be able to come together and both catch and lynch all the scum after a few days if there aren't already a lot of information to work from out there
so...
???
There's lots of games where town lynched scum and scum still won... so fucking what? There's also lots of games where town lynched for information and scum won. That's a terrible way to determine whether the logic itself is pro-scum or pro-town and whether it's more likely to be pushed by scum or more likely to be pushed by town.
My point is that the logic is pushed by scum more often than it's pushed by town because it's an easy way to push for mislynches as well as an easy way to keep scum partners alive for longer. It's especially harmful to a town that just mislynched or a town that no lynched - as we did. I've even pushed this logic before as scum, with the specific intent of saving partners and delaying the town from doing anything helpful to their causes. As a matter of theory, the best town play on any given day is lynching scum, because the longer a scum player is alive, the more power scum has, period. You weaken scum by lynching them, and the weaker they are, the more chance town has of winning because there's less ability for scum to manipulate town in the night and day. Towns win by lynching the player most likely to be scum, not by lynching the player most likely to give you "information" (what the fuck does that even mean in this context?) - and the fact you're pushing this logic is scummy, regardless of your actual alignment or theoretical beliefs about how to play mafia.
As for the idea that this playerlist won't come together, that's a bullshit way to think about this game and it's especially manipulative in this instance - the town isn't coming together regardless of who we lynch because we've got a bunch of shit posters, you (incompetent town or scum), the worst (incompetent town or scum), and so here we are, arguing about dumb things instead of talking about things that matter, like Random's alignment, or Sajj's alignment. You guys would rather vote me for voicing a completely reasonable theoretical point about how to play the game instead of working together to solve the alignment of players who are escaping notice while doing some pretty suspect things? Okay... Sure, this town is fucked if that's the case.
I'm going to try working with the people I think are town - at the moment, that's Nancy and Nico - and if you're town hopefully you'll get on board and start working with us to figure out alignments.