In post 708, Punreader wrote: I internally had a nice laugh, and
almost
went and posted, "you jest, but a role similar to that is likely in the game", but at the last second I decided it would potentially tip my hand well before I had intended to. (I was planning on claiming anyway circa D3.)
In post 674, Pine wrote:PR is Cheetory. It’s entirely possible he simply wins if he’s ever on top.
No, but my abilities bear relevancy to this, as I indicated earlier. The flavor for my role indicates that I am the absolute best.
My bulletproof ability is stadium status. I am bulletproof as long as the shooter is above me in standing.
My vig ability is spreading the word. If the ranking of a player I target is below me, I'll kill them.
My ranking manipulation ability is libel and slander. It modifies at least one number's vote weight.
In post 676, Shoshin wrote:The combination of vig/bp feels like third party but it's tough to say either way. Probably worth investigating.
Early on? Bad strategy. Do you agree that I am EITHER: 3p OR: town?
If so, then investigating me early-on instead of investigating for town/pun is detrimental.
I do think I should be investigated
mid-game
, after we have at least 3 pun dead, but not before then. You know I have a role and am not vanilla; you know I can kill, thus tracking/following me is a waste; you know I have a gun, so a gunsmith is a waste; you can reasonably infer my roleclaim is accurate, so a rolecop is a waste; the only investigative not a waste is a cop and a cop should be looking to nail pun, not 3p, early in the game.
In post 681, TehBrawlGuy wrote:He's leashed now that he's claimed, and in the event he's Town he'll either draw a RB every night or see some use, and both are beneficial. The sudden addition of a no N1 modifier is kind of weird, but actually makes a lot of sense given that we have an extra death today because of rankings.
No, the reason I can't kill N1 is altogether different and should be stupidly obvious.
Rankings are done
during
N1.
Rankings are assigned at the
end
of N1.
How can I kill someone ranked lower than me before we actually have rankings?
Obviously, the answer is I can't. My role PM doesn't
tell
me I can't; it is an obvious inference from the given game mechanic. (That won't stop me from trying, but I expect Errant to tell me it's not possible.)
As for being leashed?
If the majority of the people asking for me to be leashed are in the bottom half of my reads (and that is currently the case), I refuse.
If the majority of the people asking for me to be leashed are in the top half of my reads (which is not currently the case), I will do so provided two additional conditions:
Condition #2:
I will not shoot someone in the top half of my readslist. The first reason for this would be that, obviously, someone in the top half of my readslist is more likely to outrank me (and thus make me not vig them), making it stupid to try.
The second, and far more important (and frankly, obvious) reason I won't shoot someone in the top half of my readslist is that them being in the top half of my readslist means I am townreading them and no duh, I refuse to shoot a townread because
that would be deliberately shooting at someone I think is town
, which is gamethrowing.
Condition #3:
I will not limit my vig to a single name. It must be a pool of 3-5 players, no more no less. More than five isn't really much of a leash at all, now, is it? Yet less than 3 narrows it down too much. 3-5 is the butter zone of vig names. The reason for not limiting it to a single name is also obvious enough if you think it through. If the pun know the EXACT player I am going to vig, that gives them many methods of failure otherwise unavailable to them.
By manipulating their votes, they can ensure my target is ranked higher than me (causing me to not vig them).
By doctoring my target, they can ensure my target survives a vig.
By rolestopping my target, they can ensure my target survives a vig.
If my target has an activated defensive ability, e.g. activated commute, activated bulletproof, activated pgo, then telling them I am going to shoot them allows for them to use it.
By jailkeeping my target, they can ensure my target survives a vig.
By roleblocking me, they can ensure my target survives a vig.
By jailkeeping me, they can ensure my target survives a vig.
By busdriving my target, they can ensure I vig someone we don't want dead.
That's a lot of failure methods.
In contrast, by using the pool of 3-5 names, the pun are forced to guess.
By having 3-5 names, it is SIGNIFICANTLY harder for the pun to manipulate the pool and ensure my target is ranked higher than me.
By having 3-5 names, the pun cannot guess with accuracy who I will shoot, thus cannot doctor my kill, leading them to potentially waste it if limited, use it wrong, or not use it when needed if limited.
By having 3-5 names, the pun cannot guess with accuracy who I will shoot, thus cannot rolestop my kill, leading them to potentially waste it if limited, use it wrong, or not use it when needed if limited.
By having 3-5 names, the pun cannot guess with accuracy who I will shoot, thus cannot jailkeep my kill, leading them to potentially waste it if limited, use it wrong, or not use it when needed if limited.
By having 3-5 names, the pun cannot guess with accuracy who I will shoot, thus cannot know whether using their activated defensive abilities is necessary, leading them to potentially waste them and also potentially not use them when needed.
By having 3-5 names, the pun cannot guess with accuracy who I will shoot, thus cannot know whether roleblocking me is a good or bad idea.
By having 3-5 names, the pun cannot guess with accuracy who I will shoot, thus cannot know whether jailkeeping me is a good or bad idea.
By having 3-5 names, the pun cannot guess with accuracy who I will shoot, thus making a successful busdrive unlikely.
The downside to this is that I am in fact less accountable, my actions can run afoul of town protectives targeting in the pool (unlikely as that may be given that this would be a pun pool so protectives SHOULDN'T be targeting consensus punreads), and the consequences of the pun getting it
right
are higher (for instance, say the pun DO correctly guess my target and successfully busdrive; I am placed in the rather ugly situation where two incredibly town players die overnight and my target did not, something which is statistically speaking unlikely to have occurred), but overall a pool rather than a specific name gives a much greater shot at making shots be meaningful.