Dreamland (NY214 Mod/Dead Thread)

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Dreamland (NY214 Mod/Dead Thread)

Post Post #0 (ISO) » Sat Jun 23, 2018 11:40 pm

Post by Pine »

Image


Dead/Replaced Players

dramonic
Elbirn
Flubbernugget
Inferno390
HitAlt
xyzzy
Almost50
Profii
Gamma Emerald
MagnaofIllusion
Taly
Kokichi Oma
HeWhoSwims
Skygazer

Spectators

Aristophanes (Backup Mod)
implosion (Listmod)
Firebringer (Reviewer)
mastina (Reviewer)
James Brafin
Last edited by Pine on Tue Aug 21, 2018 9:27 am, edited 15 times in total.
"Cry havoc, and let slip the wombat of war!"

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, by W. Shakespeare
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Post Post #1 (ISO) » Sat Jun 23, 2018 11:46 pm

Post by Pine »

Setup:

17 Players - 12 Town, 4 Mafia, 1 Serial Killer


Vengeful Townie
Detective
Psychologist
Hider
Loyal Fruit Vendor
Loud Doctor
Visitor
Informed Townie: You know that all roles, aside from any VTs, have some element to them which was recently white-listed.
2-shot Activated Bulletproof Townie
3 VTs


Mafia Prime-Number-Night Jailkeeper (1 is not a prime number. 2, 3, 5, 7 are)
Mafia Disloyal Fruit Vendor
Mafia Ninja
Mafia Goon

1-shot BP Multitasking 2-shot Tracker Serial Killer
Last edited by Pine on Sun Jun 24, 2018 1:18 am, edited 2 times in total.
"Cry havoc, and let slip the wombat of war!"

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Post Post #2 (ISO) » Sat Jun 23, 2018 11:58 pm

Post by Pine »

Randomized playerlist with roles inserted:

Chickadee - Vengeful Townie
<DEAD> Gamma Emerald
HitAlt
- Detective
Nosferatu
Andrius
Gustavo
- Psychologist
<DEAD> xyzzy - Hider
Ausuka - Loyal Fruit Vendor
Raskolnikov - Loud Doctor
Jingle
Inferno390
- Visitor
HeWhoSwims - Informed Townie
brassherald - 2-shot Activated Bulletproof Townie
Irrelephant
Taly
davesaz
- VT
<DEAD> Almost50
Elbirn
- VT
<DEAD> Flubbernugget - VT
<DEAD> dramonic - Mafia Prime-numbered Jailkeeper
<DEAD> Kokichi Oma
MagnaofIllusion
- Mafia Disloyal Fruit Vendor
Skygazer - Mafia Ninja
<DEAD> Profii - Mafia Goon
the worst - 1-shot Bulletproof Multitasking 2-shot Tracker Serial Killer
Last edited by Pine on Wed Aug 15, 2018 3:35 pm, edited 6 times in total.
"Cry havoc, and let slip the wombat of war!"

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, by W. Shakespeare
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Post Post #3 (ISO) » Sun Jun 24, 2018 1:17 am

Post by Pine »

Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
Vengeful Townie
. You have no special powers until and unless you are lynched. At that time, the game will enter twilight, and you will have 24 hours to submit a name to me by PM. That player will be killed.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.

Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
Town Detective
. Each night, you may submit a name to me for investigation. If they have attempted to kill someone this game, successful or not, you will be informed of this fact. Resolves after kills.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.

Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
Town Psychologist
. Each night, you may submit a name to me for investigation to determine if they are capable of killing anyone. If they have already killed someone or attempted to kill someone, this will return a negative result. Resolves after kills.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.

Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
Town Hider
. Each night, you may choose someone to hide behind. While hiding, you are immune to all kills targeted at you. However, should the player you are hiding behind die, you will also die. Please note that this is not the more-common Weak Hider, and as such you do not automatically die if you hide behind non-Town.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.

Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
Town Loyal Fruit Vendor
. Each night, you may send me a name. If that player belongs to your faction, they will receive a random piece of fruit. This fruit serves no discernible function.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.

Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
Town Loud Doctor
. Each night, you may send me a name. That player will be protected from all night kills that night. If your action resolves, your target will be informed that you visited them, but not what you did.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.

Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
Town Visitor
. Each night, you may send me a name. You will visit that player, but your visitation will have no discernible effect.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.

Welcome to New York 214: Project Pinecone! Here's your role information:

You are an
Informed Townie
. You have no special powers, but know the following:

All roles in this game, aside from Vanilla Townies and/or Mafia Goons, have some element to them which was recently whitelisted for Normal games.

The moderator will not publicly confirm this information. What you do with it is up to you.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.

Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
Town 2-shot Activated Bulletproof Townie
. Each night, you may choose to activate your power. If you do, you will be protected from all night kills targeting you that night. You may use this power twice only.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.





Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
Mafia Prime-Number-Night Jailkeeper
. On nights identified with a prime number (note: 1 is not a prime number), you may send me a name. That player will be roleblocked and protected from all kills that night. Please note that, per Normal guidelines, you may not execute your power on the same night you execute your factional kill.

You have access to a Private Thread with your faction, found here. Additional information on your factional composition may be found there. You may communicate with your team at any time.

Win Condition: You win if the your team eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.

Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
Mafia Disloyal Fruit Vendor
. Each night, you may send me a name. If that player does not belong to your faction, they will receive a random piece of fruit. This fruit serves no discernible function. Please note that, per Normal guidelines, you may not execute your power on the same night you execute your factional kill.

You have access to a Private Thread with your faction, found here. Additional information on your factional composition may be found there. You may communicate with your team at any time.

Win Condition: You win if the your team eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.

Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
Mafia Ninja
. You may execute your team's factional kill, and may not be observed while doing so.

You have access to a Private Thread with your faction, found here. Additional information on your factional composition may be found there. You may communicate with your team at any time.

Win Condition: You win if the your team eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.

Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
Mafia Goon
. You have no special powers, though you may execute your team's factional kill.

You have access to a Private Thread with your faction, found here. Additional information on your factional composition may be found there. You may communicate with your team at any time.

Win Condition: You win if the your team eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.






Welcome to New York 214: Project Pinecone! Here's your role information:

You are a
1-shot Bulletproof Multitasking 2-shot Tracker Serial Killer
. ach night, you may execute a factional kill. Twice per game, you may also send me a name. You will follow that player and learn whom they target, if anyone. As you have the Multitasking modifier, you may still make your factional kill while taking this action. Finally, the first night kill which would resolve upon you this game will be nullified. You will not be informed should this occur.

You have access to a Private Thread for your notes, found here. You may use it at any time.

Win Condition: You win if the your team eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm by PM. Day One will be started after 15/17 players have confirmed.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #4 (ISO) » Thu Jun 28, 2018 10:18 am

Post by Pine »

In post 540, Chickadee wrote:
In post 536, Flubbernugget wrote:Chick, mediating arguments is NAI because scum doesn't have to reason about alignment to be able to do it.
Why would scum not just do so in a PT though.

I tend to see mediating arguments coming from town 9 times out of 10.
For the record, I disagree with this. I try to keep the peace regardless of my alignment.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #5 (ISO) » Wed Jul 04, 2018 3:31 pm

Post by Aristophanes »

Ohey I'm in these threads! I forgot to look because I suck and whatnot XD
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Post Post #6 (ISO) » Wed Jul 04, 2018 3:31 pm

Post by Aristophanes »

In post 4, Pine wrote:
In post 540, Chickadee wrote:
In post 536, Flubbernugget wrote:Chick, mediating arguments is NAI because scum doesn't have to reason about alignment to be able to do it.
Why would scum not just do so in a PT though.

I tend to see mediating arguments coming from town 9 times out of 10.
For the record, I disagree with this. I try to keep the peace regardless of my alignment.
Ditto, may be a personality thing though.
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Post Post #7 (ISO) » Sun Jul 08, 2018 11:26 am

Post by Pine »

I find claiming the Jailkeeper to be quite risky. No one's called him on it yet, but Jailkeeper tends to be more of a scum role, in the same sense that Roleblocker is. In light of its apparent success, though, the claim was ballsy and well-executed.

I held my breath there a bit when reading the "Is this Normal?" discussion, because the answer is unequivocally "Yes." This game is designed to be a bit experimental, and is intended to stress-test the new Normal guidelines. Role Madness isn't usually something you associate with Normals, but there's only three VTs and one Goon.

This is an entertaining game to read so far.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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, by W. Shakespeare
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Post Post #8 (ISO) » Mon Jul 09, 2018 3:22 am

Post by Pine »

Subject: NY214: Project Pinecone (Day One)
HitAlt wrote:What a way to coach your scumbuddies in the game thread - splendid!
Why bother? There's daytalk.

This scumtell kind of went the way of the dodo when daytalk became standard.
"Cry havoc, and let slip the wombat of war!"

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, by W. Shakespeare
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Post Post #9 (ISO) » Mon Jul 09, 2018 3:34 am

Post by Aristophanes »

Yeah, daytalk really changed the game! It took me a long time ti realize how much it could actually help scum, since it was pretty much standard by the time I got on the scene.
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Post Post #10 (ISO) » Mon Jul 09, 2018 3:36 am

Post by Pine »

Daytalk is essentially equivalent to a decent scum PR *if utilized properly*

There are games where I was able to use daytalk to completely run the game. Depends on your partners.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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, by W. Shakespeare
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Post Post #11 (ISO) » Tue Jul 10, 2018 1:31 am

Post by Flubbernugget »

Awe geez

I need to re-read the thread and see what people were seeing in skygazer
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Post Post #12 (ISO) » Tue Jul 10, 2018 2:28 am

Post by Pine »

Night One Actions
(Will be updated as they come in)

xyzzy - Hides behind Taly
brassherald - Activates Bulletproof status, 1/2 remaining
HitAlt - Investigates the worst (this will return a positive result)

Rask loudly heals HitAlt
(HitAlt will receive another notification)
Ausuka gives a fruit to Rask, successful
(Rask will receive a banana)
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3

Skygazer ninja kills the worst <BLOCKED, tw is no longer bulletproof>
MoI vends a fruit to Andrius (Andrius ALSO receives a banana)
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3

the worst stabs dramonic (dramonic dies)

the worst tracks Taly (Taly goes nowhere)

Inferno visits dramonic (Nothing happens)
Andrius analyzes Chickadee, finds her capable of killing
Last edited by Pine on Thu Jul 12, 2018 6:53 am, edited 8 times in total.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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, by W. Shakespeare
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Post Post #13 (ISO) » Tue Jul 10, 2018 2:30 am

Post by Pine »

Hi Flubber. Personally, I consider your lynch the worst kind of lurkerlynch. It was EOD, ill-considered, scum-driven, and not very informative. The upside is that you're one of the few VTs, so there isn't a mechanical loss for Town. If HitAlt had been lynched, that would have been a blow for Town, especially as he's about to identify the SK.
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, by W. Shakespeare
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Post Post #14 (ISO) » Tue Jul 10, 2018 7:53 am

Post by Flubbernugget »

Huh, I kind of think that profii and the worst being the last on my wagon could be the start of a telling pattern. Maybe that's not fair to say since my reads were all within town.

That NA deff calms a lot of my frustrations tho, lol

What do you think a good lynch would have looked like here?
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Post Post #15 (ISO) » Tue Jul 10, 2018 7:55 am

Post by Flubbernugget »

I wonder what influences rask's NA decision too
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Post Post #16 (ISO) » Tue Jul 10, 2018 11:31 am

Post by Pine »

For reference:
Fruit distribution table
1=Apple
2=Pear
3=Banana
4=Bunch of grapes
5=Orange
6=Peach
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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Post Post #17 (ISO) » Tue Jul 10, 2018 3:22 pm

Post by Pine »

Oooooh, spicy. Looks like Mafia is going to shoot our SK. This will make the HitAlt guilty on him absolutely damning, as when he claims Vig, there won't be a second kill to point to.
"Cry havoc, and let slip the wombat of war!"

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Post Post #18 (ISO) » Thu Jul 12, 2018 7:01 am

Post by Pine »

Night 1 notifications:

HitAlt

In the night, you put together the clues surrounding
the worst
, and come to the unmistakable conclusion that he
has indeed attempted murder
!

Unrelated to this conclusion, you have also determined that
Raskolnikov visited you
, but his intentions are unclear.



Raskolnikov

A courier arrived in the night, bearing a mysteriouly-giftwrapped
banana
. You are not sure what, if any, purpose it serves.



Andrius

As things settle down following Pine's outburst and murderous rage, you settle down on the couch with
Chickadee
, and the ensuing conversation allows you to professionally analyze her. As the discussion progresses, you come to the unmistakable conclusion that
she is indeed capable of murder
!

Unrelated, a courier arrived in the night, bearing a mysteriouly-giftwrapped
banana
. You are not sure what, if any, purpose it serves.


dramonic

As things settle down following Pine's outburst and murderous rage, you brew some coffee. Alone in the kitchen, you do not hear someone sneak up behind you until the knife enters your back.

You have
died
! The mod/dead thread is now open to you.



the worst

Wiping dramonic's blood from your knife, you settle in to watch Taly for the night. Unfortunately, he
did not go anywhere
, so far as you can tell.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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, by W. Shakespeare
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Post Post #19 (ISO) » Thu Jul 12, 2018 8:33 am

Post by dramonic »

well that's just inconvenient.
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Post Post #20 (ISO) » Thu Jul 12, 2018 8:38 am

Post by Pine »

Welcome dram ^^

Sorry you died. Jailkeeper is one of my favorite roles, and I was looking forward to the Prime-Night modifier in action.

TW sneaked in just under the wire with his kill. Things would have gone very differently had he forgotten. We'd have had no death, and HitAlt's investigation would have been clean. That may have changed the game.
"Cry havoc, and let slip the wombat of war!"

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Post Post #21 (ISO) » Thu Jul 12, 2018 8:41 am

Post by Pine »

Taly may have been wrong about dram, but his current Townbloc and Townleans are 100% correct. Impressive when you consider the current ratio is 11:3:1, and he's got 8/11.

Shame he likely does not have the clout to push that Townbloc to victory.
"Cry havoc, and let slip the wombat of war!"

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Post Post #22 (ISO) » Thu Jul 12, 2018 8:45 am

Post by dramonic »

I mean, hit getting the SK is lovely if he stops saying "it might be a vig"
even if you scumread me, don't shoot the claimed PR.
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Post Post #23 (ISO) » Thu Jul 12, 2018 8:55 am

Post by Pine »

Well, the fact that TW shot scum is going to work in his favor. If he doesn't out his result before dying, it may die with him. HitAlt is sure to be a priority target for your team now. That said, Rask protected him N1 and may continue to do so with the partial claim out there.

Things may also hinge on whether your buddies guess that TW was a 1-shot BP, or assume he was Doctored, or Sky was blocked.
"Cry havoc, and let slip the wombat of war!"

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Post Post #24 (ISO) » Thu Jul 12, 2018 8:56 am

Post by Pine »

I'm delighted to have someone to actually discuss this game with...it's been quite interesting to spectate. Implosion, Firebringer, Mastina, and Aristophanes all have access, but I'm not sure any of them are actually following along.
"Cry havoc, and let slip the wombat of war!"

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