mastina wrote:Setup:
Town Vigilante
Town Gunsmith
Town Jailkeeper
Town Voyeur (intuitively, I feel like vig+gunsmith versus doctor, even with the jailkeeper, is scumsided due to m.doctor being both a vig counter and a gunsmith godfather, so the voyeur here serves as an extra town PR to give them a boost and potentially signal the presence of the scum doctor if targeting the doctor's target but to otherwise be of little use)
VT x6
vs.
Mafia Doctor
Mafia Goon x2
Another mastina 13p pre-designed setup
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implosion he/himPolymath
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Another mastina 13p pre-designed setup
Last edited by implosion on Fri Aug 02, 2019 10:13 pm, edited 2 times in total.- implosion
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At a glance looks good to me. Voyeur catching doctor becomes a pseudo-guilty on the person the doctor targeted if the doctor is ever flipped. Town PRs in isolation are all decently strong but have obvious negative synergy. I'd say it's either balanced as is or needs a touch more town power, though I'm not sure how I'd add that touch more town power.- mastina
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If it's good as-is, do I need to do anything else (like write the role PMs again)?- implosion
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Yeah after mulling it over a bit more I think it's balanced or close enough.
Role PMs would be great~- mastina
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Spoiler: Code
I wrote the mafia as having daychat; if this impacts balance negatively or is not allowed, then that can be changed to night-chat only.
I wrote the mafia nightkill wording that way due to the complaint last game of the potential ambiguity in allowing the mafia to all kill. (Can't be too careful.)
I wrote the mafia wincon wording based around the wording I presented in the thread where we talk about wincon wording.
This is particularly relevant to this game in its implementation: If the mafia make up 3/7, 2/5, or 1/3 going into the night and neither the vig nor the JK is alive, they win; nothing can stop them from holding majority.
If mafia make up 3/7, 2/5, or 1/3 going into night and a vig OR jk is alive, they don't win; they need to dodge the vig's bullet/get a successful kill (respectively) in order to win.
If the mafia make up 2/4 or 3/6 players, and ONE of the vig/JK is alive but not the other, the mafia win; no matter what, they will hold majority because a mafia vigged with the mafia killing keeps numbers and the jk can't actually tip numbers in favor of the town. (There MAY be reason to keep the game going in case of the vig, because technically there MAY be a situation where the last vig and mafiate kill each other resulting in a nobody-wins draw, but I'm not sure on that because even if the mafia get it to 1:1 mafia:vig, they're holding majority the entire time.)
In contrast, if the mafia make up 2/4 or 3/6 players, and BOTH the vig AND the Jailkeeper are alive...the mafiadon'tautomatically win, because their majority can be broken. Vig hits scum, jailkeep stops scum kill, and then you get into a gamestate of 1/3 or 2/5 players, a situation the mafia can lose in.
I wrote the mafia doctor's personal ability before his factional ability because I believe that is the site standard.
If you want any of these changed, fairly easy to do so. - mastina
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