NY 213 - Game Over!


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Post Post #7800 (ISO) » Tue Sep 04, 2018 4:04 am

Post by Ausuka »

gg, thanks for modding ircher!

Most town still alive played well I think.
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Post Post #7801 (ISO) » Tue Sep 04, 2018 4:30 am

Post by Krazy »

Yeah this was basically mountainous. After some other games ended like this I realized GR could actually be the last scum. That is when I really started losing ky nind. I considered fake claiking cop every day for this weekend just to push it through.

Still my favorite game on this site, just wish scum hadn't killed tchill so we could have ended the game with poetic beauty by lynching the vengeful and having him shoot last scum.

Golden Robster your play this game was still brilliant and it was an honor going up against your scum game.
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Post Post #7802 (ISO) » Tue Sep 04, 2018 4:35 am

Post by Krazy »

Texcat cfd was just the best thing ever and as tilted as I got at points afterward I was unwillimg to tilteplace out from this game when I could basically taste the win.

Sorry for losing my cool with you a few times ank
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Post Post #7803 (ISO) » Tue Sep 04, 2018 4:46 am

Post by Ankamius »

honestly I was thinking of just replacing out for most of the last day
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Post Post #7804 (ISO) » Tue Sep 04, 2018 4:53 am

Post by Creature »

I like had nothing new to say.
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Post Post #7805 (ISO) » Tue Sep 04, 2018 4:54 am

Post by Creature »

If nobody has anything new better to just end the day.
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Post Post #7806 (ISO) » Tue Sep 04, 2018 5:07 am

Post by Vaxkiller »

rofl
Vaxkiller is not anti-vaccine, he is a killer of Vax machines.

Games played.
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Post Post #7807 (ISO) » Tue Sep 04, 2018 5:07 am

Post by Vaxkiller »

Oh wait i read that wrong, I thought you thought the game was still going on.
Vaxkiller is not anti-vaccine, he is a killer of Vax machines.

Games played.
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Post Post #7808 (ISO) » Tue Sep 04, 2018 5:08 am

Post by Krazy »

In post 7789, Golden Robster wrote:I might be complaining but I felt like four scum felt a bit small to be honest; maybe I'm just complaining but yeah.
I think in mountainous masons are supposed to be equal in count to the scum. 4 man scum team vs 2 masons, 1 IC, 1 FN+neighbor/vengeful + 1 UB is 4 vs 5. Scum had 2 UBs and 1 rolecop but also an enabler (negative util). I can definitely see why this would be passed (strong scum PRs and the UB does not start as a 'mason') but in 25 players I do agree this is a pretty steep mountain to climb.

I'm sure mastina will come and explain why mathmatically this is a balanced setup tho, and she'll probably be right. Compared to other setups that have been approved this is relatively consistent with site meta if nothing else.
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Post Post #7809 (ISO) » Tue Sep 04, 2018 5:12 am

Post by Ankamius »

the issue with a setup like this is that you can run into situations exactly like the one I brute forced on day six, a strong townblock forged on the back of several conftown that essentially destroys scum's ability to really dig in and play the long game by just hiding behind a mass of mislynches.

the two conftown being Tchill13 and Wavemode, two slots that were otherwise within that conftown block (and therefore very easy relatively to find other town from there) hurt a huge amount and that's a big reason why Gamma ended up falling.

that lynch severely swung the favor towards town since Gamma was the closest to being entrenched within the townblock thanks to how pocketed Wavemode was
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Post Post #7810 (ISO) » Tue Sep 04, 2018 5:16 am

Post by Ankamius »

btw I ended up losing this post somehow (apparently "submit" means "GO TO THE FIRST PAGE OF THE TOPIC AND DON'T SAVE THE POST" on this site? wtf?) but I had a perfectly valid explanation for Wavemode not dying earlier

it was essentially the idea that scum were trying to reduce the amount of conftown but also not wasting a lot of time on killing them all, so having the least threatening town in each neighborhood (Hopkirk and Wavemode) to prevent them from communicating privately while also having to use the least time possible killing them all (with the added benefit of Gamma pocketing Wavemode) gives the greatest amount of flexibility for how to proceed with the game
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Post Post #7811 (ISO) » Tue Sep 04, 2018 5:17 am

Post by Ankamius »

In post 7809, Ankamius wrote:the two conftown being Tchill13 and Wavemode, two slots that were otherwise within that
"eventual mislynch"
block (and therefore very easy relatively to find other town from there) hurt a huge amount and that's a big reason why Gamma ended up falling.

that lynch severely swung the favor towards town since Gamma was the closest to being entrenched within the townblock thanks to how pocketed Wavemode was
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Post Post #7812 (ISO) » Tue Sep 04, 2018 5:20 am

Post by Ankamius »

btw I was expecting two goons

the vanilla cop enabler is... weird
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Post Post #7813 (ISO) » Tue Sep 04, 2018 5:22 am

Post by Krazy »

I have to assume GR was not assuming that Tchill would flip 'mason' as otherwise I'm pretty sure she busses texcat.

To be honest I don't feel super bad about mislynching Dunn and KK, but I feel a little silly for so dramatically misjudging the size of Tchill's epeen.

@Ircher, you can also release the Krazy PT
even though almost all of it made it into the game by this point except for a few posts of me just rambling to myself about GR.
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Post Post #7814 (ISO) » Tue Sep 04, 2018 5:23 am

Post by Ankamius »

release my PT too

the one that has nothing in it
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Post Post #7815 (ISO) » Tue Sep 04, 2018 5:31 am

Post by Gamma Emerald »

In post 7808, Krazy wrote:
In post 7789, Golden Robster wrote:I might be complaining but I felt like four scum felt a bit small to be honest; maybe I'm just complaining but yeah.
I think in mountainous masons are supposed to be equal in count to the scum. 4 man scum team vs 2 masons, 1 IC, 1 FN+neighbor/vengeful + 1 UB is 4 vs 5. Scum had 2 UBs and 1 rolecop but also an enabler (negative util). I can definitely see why this would be passed (strong scum PRs and the UB does not start as a 'mason') but in 25 players I do agree this is a pretty steep mountain to climb.

I'm sure mastina will come and explain why mathmatically this is a balanced setup tho, and she'll probably be right. Compared to other setups that have been approved this is relatively consistent with site meta if nothing else.
Oh btw Ircher said this setup would take like a month when I replaced in, which implied the setup would have a considerable amount of death
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Post Post #7816 (ISO) » Tue Sep 04, 2018 5:32 am

Post by davesaz »

Sorry about the abrupt exit, but I really needed it.
When you can't get to sleep at night and start getting pounding in your ears when you see a scumread on you, it's time for a break.
On the plus side there has been a lot of confirmation over several games that scumreading people with unfounded scumreads on me is a valid scumhunting tool. ;)
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Post Post #7817 (ISO) » Tue Sep 04, 2018 5:51 am

Post by texcat »

Well done, townies!

Krazy, You had all of the scum nailed within hours of replacing in. How did you do that?!
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Post Post #7818 (ISO) » Tue Sep 04, 2018 6:18 am

Post by Krazy »

>GR unvote/revote on wheme was pure theater (there's another game I could link where I saw this from scum and it seriously pinged me seeing it from GR here)
>Gamma said "you really are maf" about Wheme which town never says
>Texcat complained about power gamers but didn't specify who, which implied you had a buddy within JJD/GR since they were the power gamers

Was wrong about Dunn but it's always tricky sorting hard defenses of people that flip scum. If he had stuck with "Wheme is town" I would have believed it more but instead he went on this "if he's scum we'll get him later" thing which messed up my townread
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Post Post #7819 (ISO) » Tue Sep 04, 2018 6:24 am

Post by Krazy »

I was serious when I said PP and Flavor Leaf were the real carries here, since it is WAY easier for someone like me to solve the game with at least one red flip. Day 2 red flip out of 25 players, even with two busses, is still really impressive and the early game town played really well.

I don't get why people who are lost don't sheep the dead more. If PP and Flavor Leaf are the ones who caught Wheme, and they both says GR is scum...
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Post Post #7820 (ISO) » Tue Sep 04, 2018 6:37 am

Post by Ankamius »

There no guarantee that just because one scum is caught by specific players means they have more caught
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Post Post #7821 (ISO) » Tue Sep 04, 2018 6:38 am

Post by Ankamius »

Plus I still have yet to read a single thing from before I replaced in
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Post Post #7822 (ISO) » Tue Sep 04, 2018 8:33 am

Post by wavemode »

I love that the mod of the mini I was in replaced into this game and this game's mod replaced into that at the same time
retired...?
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Post Post #7823 (ISO) » Tue Sep 04, 2018 9:40 am

Post by Flavor Leaf »

One of my posts in the mason thread.
In post 54, Flavor Leaf wrote:That’s a bold move if GROB is scum. Hmm. Actually...GROB as scum would get the ammunition to kill me off in the night, and then he’d get conf town’d until he gets in a 1v1 with you.

Fuck. Good play, ScumGrob.
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Post Post #7824 (ISO) » Tue Sep 04, 2018 9:40 am

Post by Flavor Leaf »

And then, I died in the night, haha.
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