In post 23, Dannflor wrote:Okay, I'm following. I suppose I was assuming perfect play when I stated how easily this enables mafia to sell their townie-ness, which is an error on my part considering what the game is. I appreciate the pursuing of early thought processes to try and progress the game, but I can't say I'm sold on this particular process.
The question is just kinda empty? Maybe I'll see it when we get an answer but there's only so many ways to answer "how do you win as town" and they don't reveal much.
I want to hear how they think town should approach achieving their win condition because I think it'll help me discern whether that vote was one of complexity (an actual reflexive action against votes on them) or on a less serious note.
I agree with the rest of your reasoning but I still think this ^^ was stupid.
Also, can you guys explain your Mewtaph votes? Despite my reservations about his methods he's willing to push the game forward and is one of the few players to post literally anything of value so far. I'm feeling town
Towny
In particular, the bolded feels very nuanced
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I like the early pushes from mew.
15 may have seemed a bit nitpicky, but with limited information in early game, you need to make a mountain out of a molehill to create content and push the game out of RVS.
This read is reinforced with
42
End of page 2, leaning town on dann and mew