Large Theme Game Queue (Retired)

For archiving signup threads after their corresponding games are complete.
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Post Post #425 (ISO) » Thu Nov 22, 2018 8:49 am

Post by FakeGod »

  1. Game name
    - Excalibur
  2. Flavor
    - Arthurian Legends
  3. Number of players
    - 17
  4. Are hydras allowed (Yes/No)
    - No
  5. Your modding experience
    - Witches' Halloween Ball
  6. Current modding commitments
    - None
  7. Reviewers
    - GIF
  8. Reviewers agreed to FINAL version? (Yes/No)
    - Yes
  9. Backup or co-mod
    - GuyInFreezer
  10. Backup or co-mod's experience
    - Many including multiple Large Theme games
  11. Backup or co-mod's commitments
    - Large Theme
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - No
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Post Post #426 (ISO) » Fri Nov 23, 2018 1:59 pm

Post by Untrod Tripod »

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Post Post #427 (ISO) » Thu Nov 29, 2018 7:52 pm

Post by Krazy »

  1. Game name
    - Starcraft Mafia
  2. Flavor
    - Starcraft
  3. Number of players
    - 15
  4. Are hydras allowed (Yes/No)
    - Yes, max two heads
  5. Your modding experience
    - HMS Erebus most recently, large normal game and Open 340: Donner Party
  6. Current modding commitments
    - Backup mod for a mini theme
  7. Reviewers
    - Schadd_ and Mastina
  8. Reviewers agreed to FINAL version? (Yes/No)
    - Yes
  9. Backup or co-mod
    - Schadd_ and Mastina
  10. Backup or co-mod's experience
    - Lots
  11. Backup or co-mod's commitments
    - Micro 833, newbie, and a mini normal, and for mastina a mini theme soon
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    -No.
vote conspiracy
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Post Post #428 (ISO) » Sun Dec 02, 2018 6:50 am

Post by Untrod Tripod »

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Post Post #429 (ISO) » Tue Dec 04, 2018 7:40 pm

Post by Boonskiies »

  1. Game name
    - BooneyToonz Extravaganza: Last Night Tomorrow!
  2. Flavor
    - My flavor is going to be based off of Reality Competition shows mixed in with a Game Show feel, and like all BooneyToonz games, the flavor will be some sort of out there caricature based off Boonskiies, like Boonie Von Skiiesalot.
  3. Number of players
    - 23
  4. Are hydras allowed (Yes/No)
    - YUP!!! Max 2 heads.
  5. Your modding experience
    - I have modded multiple games, multiple Larges as well. There are at least 8 BooneyToonz games that I have modded out there.
  6. Current modding commitments
    - Zero.
  7. Reviewers
    - The Worst
  8. Reviewers agreed to FINAL version? (Yes/No)
    - Yes.
  9. Backup or co-mod
    - The Worst
  10. Backup or co-mod's experience
    - He's modded multiple games. I played in a Mini Normal of his, and I saw he modded an Open game.
  11. Backup or co-mod's commitments
    - N/A
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    -
Nope. I will be using my BooneyToonz Guidelines as a base for my game.
"Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi

Yes, I'm
Flavor Leaf
. That's my main; I just mod on
Boonskiies
.
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Post Post #430 (ISO) » Wed Dec 05, 2018 8:19 am

Post by Untrod Tripod »

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Post Post #431 (ISO) » Fri Dec 14, 2018 3:00 pm

Post by Gamma Emerald »

/in to mod
  1. Game name
    - Booneytoonz IX: Under The Sea
  2. Flavor
    - Setup is designed using the principles of the Booneytoonz series of games. As such will feature Normal-ish game design while being open to experiment and play with roles. There are boundaries however, such as no roles blacklisted in normals (Godfather, Bus Driver, Mafia Vigilante, etc). Undersea flavor for votecounts, possible flavored modscenes. Flavor will not have any impact on the setup.
  3. Number of players
    - 15
  4. Are hydras allowed (Yes/No)
    - No.
  5. Your modding experience
    - Mini 1861, Mini 1993
  6. Current modding commitments
    - Mini 2037
  7. Reviewers
    - Krazy, Boonskiies
  8. Reviewers agreed to FINAL version? (Yes/No)
    - Yes
  9. Backup or co-mod
    - double backups of Krazy and Boonskiies
  10. Backup or co-mod's experience
    - all previous Booneytoonz iterations (Boonskiies), Large Normal 215 (Krazy)
  11. Backup or co-mod's commitments
    - Booneytoonz Extravaganza (Boonskiies), Starcraft Mafia (Krazy)
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - Definitely not.
We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.

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Post Post #432 (ISO) » Sat Dec 15, 2018 4:05 am

Post by AnonymousGhost »

Limbo has ended with a
Hardship [Mafia] Victory
!
Talk Fast, Think Faster


BE LOUD! BE PROUD! BE ANTI-TOWN!
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Post Post #433 (ISO) » Mon Dec 17, 2018 4:27 am

Post by Untrod Tripod »

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Post Post #434 (ISO) » Fri Jan 04, 2019 9:03 am

Post by Krazy »

Starcrarft Mafia has ended in a...

Spoiler:
Zerg (Mafia) win, with a Witch (3p) additional win!
vote conspiracy
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Post Post #435 (ISO) » Fri Jan 04, 2019 9:10 am

Post by Krazy »

  1. Game name
    - Starcraft Mafia: 2
  2. Flavor
    - Starcraft
  3. Number of players
    - 14
  4. Are hydras allowed (Yes/No)
    - Yes, max two heads
  5. Your modding experience
    - Large Theme: Starcraft Mafia, Large Normal: HMS Erebus, and Open 340: Donner Party
  6. Current modding commitments
    - Backup mod for BooneyToonz IX: Under the Sea
  7. Reviewers
    - Schadd_ and Mastina
  8. Reviewers agreed to FINAL version? (Yes/No)
    - Yes
  9. Backup or co-mod
    - Schadd_ and Mastina
  10. Backup or co-mod's experience
    - Lots
  11. Backup or co-mod's commitments
    - schadd_ for Micro 840, mini 2048, mini 2051, and for mastina Ballroom Blitz in signups
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    -No.
vote conspiracy
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Post Post #436 (ISO) » Fri Jan 04, 2019 9:45 am

Post by Untrod Tripod »

Krazy's game may begin signups!
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Post Post #437 (ISO) » Wed Jan 09, 2019 5:34 pm

Post by Tatsuya Kaname »

  1. Game name
    - Anime U-Pick: King Size
  2. Flavor
    - U-Pick (characters from any Japanese Anime that aired during the 2010s) / Possibly Role Madness / Special Mechanics
    Spoiler: Special Mechas
    SPECIAL MECHANICS1.
    THE 3-EPISODE RULE
    - Your Role PM will have parts of your abilities (if any) locked, which cannot be used until it unlocks. Some players may start with no abilities at all (Vanilla). All locked abilities are listed in Role PM. At the start of Nights 1-3, one part will be unlocked, and you will have the full ability at the start of Night 3.
    2.
    WATCH OR DROP
    - At the end of Day 3, whether or not a lynch occurs, there will be a 24-hour daybreak where players may decide to "Drop" their Role PM and replace it with a new, pre-generated Role PM based on one of their other picks, by PM-ing the mod. The new Role PM will have its abilities fully unlocked. You do not know what's in the new Role PM until you decide to Drop, and the Drop is irreversible. Night 3 starts after 24 hours have passed or everyone decided.
    3.
    CHANNELS
    - At the start of the game, players may be invited to one or more unnamed Channels (neighborhoods) where Role PM characters with the same/similar attributes (shows/genre/personality/gender?/etc.) are grouped together. You do not know what attribute(s) you share with your Chanel neighbors, but it would become obvious fast. Channels are locked and no longer able at the start of Night 3.

  3. Number of players
    - 19
  4. Are hydras allowed (Yes/No)
    - Yes and welcome.
  5. Your modding experience
    - Anime U-Picks, four of them, and a few micros.
  6. Current modding commitments
    - None
  7. Reviewers
    - mhsmith0 & Varsoon
  8. Reviewers agreed to FINAL version? (Yes/No)
    - No, as it is a U-Pick.
  9. Backup or co-mod
    -mhsmith0 & Varsoon
  10. Backup or co-mod's experience
    - Both have a LOT.
  11. Backup or co-mod's commitments
    - Both have none.
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - Hopefully not.
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

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Post Post #438 (ISO) » Sun Jan 13, 2019 7:59 am

Post by Untrod Tripod »

Tatsuya's game may begin signups!
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Post Post #439 (ISO) » Fri Jan 25, 2019 7:56 am

Post by FakeGod »

  1. Game name
    - Merchant's Daughter
  2. Flavor
    - Dance
  3. Number of players
    - 17
  4. Are hydras allowed (Yes/No)
    - No
  5. Your modding experience
    - Excalibur
  6. Current modding commitments
    - None
  7. Reviewers
    - GIF
  8. Reviewers agreed to FINAL version? (Yes/No)
    - Yes
  9. Backup or co-mod
    - GuyInFreezer
  10. Backup or co-mod's experience
    - Many including multiple Large Theme games
  11. Backup or co-mod's commitments
    - None
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - No
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Post Post #440 (ISO) » Fri Jan 25, 2019 11:03 am

Post by Untrod Tripod »

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Post Post #441 (ISO) » Mon Feb 04, 2019 1:39 pm

Post by Micc »

  1. Game name
    - Greatest Idea
  2. Flavor
    - Greatest Idea using cards 1 - 146 found here.
  3. Number of players
    - 14 to 21 depending on signups
  4. Are hydras allowed (Yes/No)
    - No
  5. Your modding experience
    - this list
  6. Current modding commitments
    - One upcoming newbie game
  7. Reviewers
    - None (semi-open setup)
  8. Reviewers agreed to FINAL version? (Yes/No)
    - N/A
  9. Backup or co-mod
    - PenguinPower
  10. Backup or co-mod's experience
    - Mini 2016 | Mini 2024
  11. Backup or co-mod's commitments
    - None
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - Yes. Cults and mid-game alignment changes are possible in this setup. There will be no bastard elements that cannot be reasonably anticipated by reading the role list.
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Post Post #442 (ISO) » Tue Feb 05, 2019 5:11 pm

Post by Untrod Tripod »

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Post Post #443 (ISO) » Thu Feb 21, 2019 3:47 am

Post by FakeGod »

  1. Game name
    - Only You Can Prevent Forest Fires!!!
  2. Flavor
    - Smokey the Bear
  3. Number of players
    - X
  4. Are hydras allowed (Yes/No)
    - No
  5. Your modding experience
    - Merchant's Daughter
  6. Current modding commitments
    - None
  7. Reviewers
    - None
  8. Reviewers agreed to FINAL version? (Yes/No)
    - No
  9. Backup or co-mod
    - GuyInFreezer
  10. Backup or co-mod's experience
    - Many including multiple Large Theme games
  11. Backup or co-mod's commitments
    - None
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - No
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Post Post #444 (ISO) » Fri Feb 22, 2019 4:14 am

Post by Untrod Tripod »

FakeGod's game may begin signups
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Post Post #445 (ISO) » Fri Feb 22, 2019 1:20 pm

Post by xyzzy »

no deadlines mafia has ended! the winners were the mafia and the jester.
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Post Post #446 (ISO) » Sat Feb 23, 2019 1:37 am

Post by xyzzy »

  1. Game name
    - Non-Reviewed Game
  2. Flavor
    - no specific flavor. this game was created by the members of the Normal Review Group, with each of the seven currently active members submitting 4 roles (1 mafia, 3 town). a 17-player setup with 4 mafia and 13 town was randomly generated from their input. each person is guaranteed to have at 1 role that made it into the game. I have had no direct control over any of the roles that made it in; I simply typed in the dice tags that created the setup.
  3. Number of players
    - 17
  4. Are hydras allowed (Yes/No)
    - no.
  5. Your modding experience
    - here's a large theme I recently finished moderating.
  6. Current modding commitments
    - none
  7. Reviewers
    - none. (note that I received special permission from Untrod Tripod for this in advance, in case another list mod happens to be the one to approve this.)
  8. Reviewers agreed to FINAL version? (Yes/No)
    - N/A
  9. Backup or co-mod
    - mastina
  10. Backup or co-mod's experience
    - this is mastina's most recently completed qualifying game, unless I missed one somehow.
  11. Backup or co-mod's commitments
    - mastina is not currently moderating a game or in a queue to moderate a game, as far as I can tell.
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - yes
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Post Post #447 (ISO) » Sat Feb 23, 2019 8:32 am

Post by Untrod Tripod »

xyzzy's game may begin signups
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Post Post #448 (ISO) » Sun Feb 24, 2019 4:30 pm

Post by Untrod Tripod »

Players sign up for large theme games in their individual signup threads. You can find them in the Queue subforum.
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Post Post #449 (ISO) » Mon Feb 25, 2019 5:43 pm

Post by northsidegal »

  1. Game name
    - Fire on the Mountain
  2. Flavor
    - Mountainous 3:14 vs factional arsonists.
  3. Number of players
    - 17
  4. Are hydras allowed (Yes/No)
    - TBA
  5. Your modding experience
    - Northsidegal/Modded Games
  6. Current modding commitments
    - 2059, 2060, open 749
  7. Reviewers
    - schadd_
  8. Reviewers agreed to FINAL version? (Yes/No)
    - Yes
  9. Backup or co-mod
    - None
  10. Backup or co-mod's experience
    - N/A
  11. Backup or co-mod's commitments
    - N/A
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - Nope
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