Mini Normal 2046: Mafia Hideout

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Post Post #50 (ISO) » Sun Jan 06, 2019 2:51 pm

Post by OkaPoka »

I mean this is some pretty weak scum prs

and the fact that the strongest pr was on traitor (since u dont give us daytalk apparently)

so the fact that traitor gets shot probably gets accounted into swing, town prs are probably pretty limited in power

maybe no invests in the game
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Post Post #51 (ISO) » Sun Jan 06, 2019 2:53 pm

Post by OkaPoka »

Mini 1854
Moderator: Dierfire
Current Update: Game Over [Awaiting Archiving]

Playerlist
TwoFace, Town Citizen, survived
Empking Vedith replaced TwiszTed replaced DeathByWobbuffet, Mafia Goon, lynched day 4
Lil Uzi Vert, Town Mason, died night 4
FrankJaeger, Town Backup Bodyguard, killed night 2
xSoniaNevermindx replaced Creeps20 replaced oddmusic, Mafia Role Cop, lynched day 5
Hiraki replaced Wyvernite, Town Citizen, lynched day 2
Aj The Epic replaced ScumDeersAreVeryTasty replaced Io, Town Citizen, lynched day 3
Gamma Emerald, Town Citizen, survived
hapahauli Joshz replaced Eric Rasputin, Town Citizen, survived
havingfitz, Mafia Goon, lynched day 1
Aristophanes replaced cytomyloto, Town Citizen, survived
Nachomamma8 replaced MisaTange, Town Mason, died night 3
Mathblade replaced TheseViolentDelights, Town Bodyguard, died night 1
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Post Post #52 (ISO) » Sun Jan 06, 2019 2:56 pm

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In post 3223, mastina wrote:
In post 3222, DVa wrote:
In post 2739, DVa wrote:I kinda feel like Voyeur is the type of named role NRG would throw into a setup because someone was complaining it felt just a touch scumsided so it could very well actually be out of place.
You're not wrong! You were dead on the money; that is precisely what happens in a ton of setups.

Most setups have core roles inherent to their key design, and then satellite roles designed to fine-tune the balance; voyeur is a frequent satellite role. (Because in of itself, a voyeur with no modifiers is almost useless; it can have
some
utility, albeit limited, but it is never a role which will on its own singlehandedly give a faction a huge advantage. Making it perfect to give an extra "oomph" to the town or mafia, without significantly overpowering either.)

Of course, these rules go out the window when you adjust the setup's starting size or the queue, since larger/smaller games and games that aren't Normal use inherently different standards (or in the case of themes, no standards at all), but it's a nifty guideline which will always serve you well.
In post 3224, mastina wrote:(Generally speaking, it is really, really hard to design a 13-player Normal that's a balanced game, low on swing, where literally every single role as-is, is equally essential to game balance...particularly because them being equally essential to game balance makes the game susceptible to breakage via massclaim, in that if the town can tell every single town role as-claimed is essential to game balance, it's too self-confirming. So designers compromise in some areas, to preserve the integrity of the most important areas.)
from our game designer
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Post Post #53 (ISO) » Sun Jan 06, 2019 2:57 pm

Post by OkaPoka »

voyeur makes sense here tho, its the safeguard against you checking for traitor mates while not being solid.


the key concept here would be

traitor + ability for maf to find neighborizer + voyeur is the counter

but thats weak, probably some sort of other way to find out things?

im thinking neighborizers in this setup. we should setup a passphrase if we do get neighborized
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Post Post #54 (ISO) » Sun Jan 06, 2019 3:00 pm

Post by OkaPoka »

Trackers and watchers would be the investigative roles that make the most sense here.
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Post Post #55 (ISO) » Sun Jan 06, 2019 3:04 pm

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Based on that, I think I should kill creature today.

Because creature has the highest % if he is a investigative pr to use it on me. If its someone else, they are probably checking you tonight and maybe they have been checking you.
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Post Post #56 (ISO) » Sun Jan 06, 2019 3:04 pm

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except varsoon, but i don't know if reaching that direction is that smart
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Post Post #57 (ISO) » Sun Jan 06, 2019 3:11 pm

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Or gunsmith would fit here with traitors
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Post Post #58 (ISO) » Sun Jan 06, 2019 8:19 pm

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I feel like Dann is a bigger threat to us than Creature but if you want to kill creature it's fine because he's my second choice anyway
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Post Post #59 (ISO) » Mon Jan 07, 2019 11:50 am

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We have 11 hours by the way
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Post Post #60 (ISO) » Mon Jan 07, 2019 11:56 am

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kill dann


I'll go with your gut. I'm not good at making decisions.
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Post Post #61 (ISO) » Mon Jan 07, 2019 11:57 am

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Dann threatens a reread which could be a massive hindrance or boon. Let's not take a risk on someone who shows a level of competence
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Post Post #62 (ISO) » Mon Jan 07, 2019 11:59 am

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If dann isn't a strong pr we may be screwed simply based on mechanics. I'm going to lay low until everyone has posted to see
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Post Post #63 (ISO) » Mon Jan 07, 2019 4:48 pm

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Sounds good
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Post Post #64 (ISO) » Mon Jan 07, 2019 11:16 pm

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Day 4 begins.
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things fall apart
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Post Post #65 (ISO) » Sat Jan 19, 2019 5:41 pm

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Night 4 begins.
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things fall apart
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Post Post #66 (ISO) » Sat Jan 19, 2019 5:56 pm

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Kill moon
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Post Post #67 (ISO) » Mon Jan 21, 2019 7:16 pm

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Day 5 begins.
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Post Post #68 (ISO) » Thu Jan 24, 2019 2:24 pm

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Game over!
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