Mini Normal 2046: Autumn's Farewell [Endgame]


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Post Post #3375 (ISO) » Thu Jan 24, 2019 2:48 pm

Post by OkaPoka »

also moongrass are u tttt
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Post Post #3376 (ISO) » Thu Jan 24, 2019 2:53 pm

Post by northsidegal »

In post 3373, mbaki wrote:Actually, let's make it public.

I'm an alt of Eddie Cane. I believe about half the game knows me. I played two games on this alt with the intention of trying very fucking hard and pulling out everything I could. The first went a lot better than this one (shoutout Dann). I fucked up on KMD's name at the beginning and had to correct lmao.


I want to be clear. I don't think I played a bad game. This town was
very
hard to work with. There was a lot of slots doing nothing, very little motivation, and scum was playing well (really, I don't think killing rb is a bad kill aside from the fact he happened to be traitor). I had a very rough early game from my reads, but I don't think town wins this if I didn't play as I did at the end so :shrug:

<3
!!!

wow! great to see you again eddie! had no idea at all that it was you.
In post 3374, OkaPoka wrote:ok now lets figure out who suka is an alt of
this one i think i'm fairly certain of, but i won't out.
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Post Post #3377 (ISO) » Thu Jan 24, 2019 2:54 pm

Post by OkaPoka »

is chamber guess wrong i was looking for cases are scummy and stuff like that
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Post Post #3378 (ISO) » Thu Jan 24, 2019 2:57 pm

Post by mbaki »

In post 3376, northsidegal wrote:wow! great to see you again eddie! had no idea at all that it was you.
Lmao I tried, hi! Love that you shouted out a few of my posts as good in the mod thread, if no players appreciate me at least the mod does :lol:
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Post Post #3379 (ISO) » Thu Jan 24, 2019 2:58 pm

Post by northsidegal »

In post 20, rb wrote:i really feel like i'm a victim here of the fact that pretty much every town player played absolutely AWFUL
one more quote to save
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Post Post #3380 (ISO) » Thu Jan 24, 2019 3:13 pm

Post by Varsoon »

I actually really like the idea of a Traitor with the scumteam having a Loyal Neighborizer and might swipe that for a game I run eventually.
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Post Post #3381 (ISO) » Thu Jan 24, 2019 3:14 pm

Post by Dannflor »

In post 145, rb wrote:honestly i'm glad i'm dead
another good one
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Post Post #3382 (ISO) » Thu Jan 24, 2019 3:16 pm

Post by Xtoxm »

i'm generally not into anything that erodes the basic idea of mafia, including any form of traitor
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
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Post Post #3383 (ISO) » Thu Jan 24, 2019 3:17 pm

Post by northsidegal »

In post 3380, Varsoon wrote:I actually really like the idea of a Traitor with the scumteam having a Loyal Neighborizer and might swipe that for a game I run eventually.
:]

unfortunately it got kind of destroyed night 1, but i think it would've been interesting

the setup was made with a few misconceptions in mind: that Kmd's neighborizing action would be trackable even if he targeted town (it isn't) and that Universal Backups inherit x-shot roles with all of their original shots, namely. i probably would have done something different had i known previously.


in the end i don't think the setup ended up actually affecting the game that much or being all that interesting, but the game itself made up for it.
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Post Post #3384 (ISO) » Thu Jan 24, 2019 3:18 pm

Post by Dannflor »

In post 3378, mbaki wrote:if no players appreciate me at least the mod does
I appreciate you :lol:

tried very hard to stop your lynch ever happening
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Post Post #3385 (ISO) » Thu Jan 24, 2019 3:53 pm

Post by Varsoon »

Yeah I legit disbelieved every claim of X-shot because I thought it'd be such a bum move to inherit a used-up role.
That said, you could 'mitigate' roleswing by making every vanilla townie a different priority Universal Backup in a game that has only x-shot roles, so if players holster and get shot, the backups can still use the role.
Hm.


@Xtoxm: Yeah, I'm usually against multiball because it's a fundamentally different game, though having an informed traitor or doing white flag is often a way to give scum an 'extra' player while not beefing their power up too much.

@NSG: Why not make the traitor Bulletproof? At least then if the kill fails on them, scum's just down one night but not out a kill and a team mate. Traitor should always be used as a .5 member anyway, not as a full member.
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Post Post #3386 (ISO) » Thu Jan 24, 2019 3:56 pm

Post by Varsoon »

That does give me the idea of an interesting setup:
A game where role cards don't get flipped (alignment does, but nothing else) and everyone is a Universal Backup with various priorities. Would that work? I'm curious.
Hm...
Probably not given it'd conf-town people unless scum forced 1v1s.
Though you could go flipless entirely and it'd be interesting
though at that point
It's kinda not mafia.
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Post Post #3387 (ISO) » Thu Jan 24, 2019 4:01 pm

Post by northsidegal »

In post 3385, Varsoon wrote:@NSG: Why not make the traitor Bulletproof? At least then if the kill fails on them, scum's just down one night but not out a kill and a team mate. Traitor should always be used as a .5 member anyway, not as a full member.
i didn't really consider the possibility that the traitor would get shot, honestly. even if i had, i'm not sure if the scumteam would really need the extra power.

all of this chat has made me remember to release the setup thread, though, so let me get on that.
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Post Post #3388 (ISO) » Thu Jan 24, 2019 4:02 pm

Post by OkaPoka »

yes yes yes i love setup threads
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Post Post #3389 (ISO) » Thu Jan 24, 2019 5:45 pm

Post by northsidegal »

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Post Post #3390 (ISO) » Thu Jan 24, 2019 6:23 pm

Post by rb »

shoutouts to mbaki: i think he played absolutely amazing to manage to not only not get lynched, but to steer the town to a serviceable direction
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Post Post #3391 (ISO) » Thu Jan 24, 2019 6:24 pm

Post by rb »

oh also traitor is just a sucky role to play as
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Post Post #3392 (ISO) » Thu Jan 24, 2019 6:25 pm

Post by rb »

oh it's eddie cane that explains why he's good at game

eddie cane
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Post Post #3393 (ISO) » Thu Jan 24, 2019 6:26 pm

Post by northsidegal »

sorry. i like to think it would have been very interesting had you ended up being neighborized by kmd, though
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Post Post #3394 (ISO) » Thu Jan 24, 2019 6:27 pm

Post by northsidegal »

if i could make this setup again i would probably have made you informed that there's a mafia loyal neighborizer
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Post Post #3395 (ISO) » Thu Jan 24, 2019 6:27 pm

Post by rb »

don't have to apologise

personally if i get a role i don't really like playing, i just play experimentally in a way i normally wouldn't have. if it works, then great if not then at least i had fun
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Post Post #3396 (ISO) » Thu Jan 24, 2019 6:29 pm

Post by OkaPoka »

ive never played with a traitor before but if i were to make a setup with a traitor id make it mandatory that there would be some way to find traitors ie loyal neighborizers bc thats interesting
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Post Post #3397 (ISO) » Thu Jan 24, 2019 6:34 pm

Post by rb »

it's still shit to play and i wish moderators thought more about what actually makes for a fun and fair game than what's just cool to watch unfold from a spectator-with-apriori-knowledge point of view but that's a big ask when i personally just can't be bothered moderating any games myself
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Post Post #3398 (ISO) » Thu Jan 24, 2019 7:03 pm

Post by Nero Cain »

i thought town played pretty badly at the start but played well down the stretch. Oka played well too.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #3399 (ISO) » Thu Jan 24, 2019 7:12 pm

Post by BrightEyedFish »

Good game everyone. Thanks mod!
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