[REVIEW] Open Setup Reviews
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RadiantCowbells Smooth Criminal
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Because that's boring and town maybe would just lose?In post 726, RadiantCowbells wrote:why doesn't dr who target everyone and play nightless
I guess we could limit dr who to only half the players- RadiantCowbells
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As is it seems like there would be a pretty easy investigative loop, even discounting just being nightless.
Maybe put in a way to have scum stop coordinated actions? Something like if they guess all of a player's targets, that player doesn't act? probs not that, cause that seems like a nightmare for the scumteam, but :shrug:This is a Parachute.- Firestarters
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So you have a whole bunch of no moving cops, right? They all target the player beneath them. Best case scenario, Dr who is above one of the scum, and then the scum kill one cop, three of the cops die due to targeting players that targeted or were targeted, that's four deaths, after a mislynch on n1, which results in a scum win- Firestarters
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A>B
C>D
E>F
G>H
Doc claims N1.
Scum can't kill inside one of the pairs containing scum, so either they kill Conftown or they kill 2 town. If the scum who kills is in the targetee column, they're confscummed and a townie dies. If they're not they get to fake a result. So after night 1 it's 5p LYLO or 6 P MYLO with 2-3 cop results or faked cop results. Hm.This is a Parachute.- Firestarters
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Counterpoint: Scum counter-claims the Dr.In post 735, Jingle wrote:A>B
C>D
E>F
G>H
Doc claims N1.
Scum can't kill inside one of the pairs containing scum, so either they kill Conftown or they kill 2 town. If the scum who kills is in the targetee column, they're confscummed and a townie dies. If they're not they get to fake a result. So after night 1 it's 5p LYLO or 6 P MYLO with 2-3 cop results or faked cop results. Hm.- Jingle
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Actually counter-claiming is risky and dumb. I don't think they're confscummed in any scenario, they just conftown the player they were supposed to target, unless I'm not understanding fully
Ouch. I doubt it.Jingle wrote:Actually, Doctor Who being non targeting is interesting, and I don't think it hurts the setup.
Can scum win after a D1 scum lynch though?- Firestarters
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You have a 50/50 of a 1v1 for the player who doesn't kill, unless both scum are paired.
You have a 50/50 of the scum killing killing an extra townie unless both scum are paired, but that makes the killing scum confscum.
Hm... maybe copstart? That way the cops have to choose to target or not without coordination on N0.This is a Parachute.- Firestarters
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Killing scum isn't confscum, unless I misunderstand. It clears the two targetees as town, but the other cop and the scum have to 1v1. (in a 4p scenario)In post 741, Jingle wrote:You have a 50/50 of a 1v1 for the player who doesn't kill, unless both scum are paired.
You have a 50/50 of the scum killing killing an extra townie unless both scum are paired, but that makes the killing scum confscum.
Hm... maybe copstart? That way the cops have to choose to target or not without coordination on N0.
No one in their right mind would investigate on N0... I guess if maybe there was a kill on N0?- Jingle
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No, they just die or don't die, and that's the result.In post 743, Jingle wrote:Maybe I'm misunderstanding, do the cops get town/scum when they successfully target?
Also, if the person targeting a player dies along with two others, it means that player acted. Which means they would be scum.- Jingle
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As yet unnamed jester night less variant:
3 Jester
2 mafia
4 town
Game ends when all members of a faction have been lynched, or # mafia >= # town.
Maf win if they have parity with the townies (discounting jesters).
Town win if all mafia are dead.
Jester win individually if they’re dead at endgame.This is a Parachute.- callforjudgement
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Lynching 3 Jesters ends the game without hitting a mafia or town wincon, so if the Jesters claim one of them is guaranteed to lose. If only one Jester claims, the players just refuse to lynch that one player, and either town or mafia is guaranteed a win. If two Jesters claim, the other players can offer one of the two a win, but then the other is guaranteed to lose.
Definitely not worried about lynching Jesters.
Do you happen to have the 4:2 numbers available? I'm willing to bet the additional information from the Jesters helps town a little bit. Additionally, since it's a meme-harder variant of a meme setup, I'm willing to deal with a bit of imbalance in order to have a larger Jester percentage.This is a Parachute.- Jingle
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Looked it up. According to an old Nightless EV formula from mith, 4:2 is 33% town EV. That's a really harsh winrate (especially if you take into account the chance of Only Jesters Win reducing that) but I think the additional length and the townsiding nature of nightless should help. Personally I think it's close enough to still be enjoyable, but if anyone can come up with a way to boost Town EV compared to scum w/out fucking with the Jester portion of the setup, I'd be interested.This is a Parachute. - Jingle
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