northsidegal's Mini Normal Review, March (barely) 2019


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northsidegal's Mini Normal Review, March (barely) 2019

Post Post #0 (ISO) » Sun Mar 31, 2019 6:37 pm

Post by implosion »

northsidegal wrote:
implosion wrote:Will need a primary (and a setup from nsg)
Setup:

Mafia Complex Fruit Vendor
Mafia Goon
Mafia Goon

Town Loyal Fruit Vendor
Town Mason Rolecop
Town Mason
VT * 7


Role PMs:

Spoiler:
Mini Normal 2060Welcome, TODO. You are a .

Abilities:

You have no special abilities. Your vote is your weapon.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.



Mini Normal 2060Welcome, TODO. You are a .

Abilities:

Each night you may target a player to visit them. They will be informed that they have received fruit.
If you target a player who is not aligned with the town, your action will fail.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.



Mini Normal TODOWelcome, TODO. You are a .

Abilities:

You share a Masonry with TODO. Your private thread is located here, where you may discuss at any time.
Each night you may target a player to visit them. If successful, you will learn their role, but not their alignment.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.



Mini Normal TODOWelcome, TODO. You are a
Town
Mason
.

Abilities:

You share a Masonry with TODO. Your private thread is located here, where you may discuss at any time.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.





Mini Normal 2060Welcome, TODO. You are a .

Abilities:

You share a private topic with your fellow Mafia,
TODO
.
As a member of the Mafia, you have access to a factional nightkill - at night one of you may kill another player.

Each night you may target a player to visit them. They will be informed that they have received fruit.
If you target a player who is Vanilla, your action will fail.

Win condition:

You win when the mafia is the only faction that remains or nothing can prevent this from happening.

Your private thread is here.
The game thread is here. Please confirm by replying to this with your role name and alignment or by posting in your private thread.





Mini Normal 2060Welcome, TODO. You are a .

Abilities:

You share a private topic with your fellow Mafia,
TODO
.
As a member of the Mafia, you have access to a factional nightkill - at night one of you may kill another player.

Win condition:

You win when the mafia is the only faction that remains or nothing can prevent this from happening.

Your private thread is here.
The game thread is here. Please confirm by replying to this with your role name and alignment or by posting in your private thread.
Last edited by implosion on Fri Aug 02, 2019 9:54 pm, edited 2 times in total.
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Post Post #1 (ISO) » Sun Mar 31, 2019 6:38 pm

Post by implosion »

primary: RadiantCowbells
secondary: BulletNLynchProof
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Post Post #2 (ISO) » Sun Mar 31, 2019 6:39 pm

Post by implosion »

Wherein northsidegal shouts unto the masses: yea, there is design space for complex
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Post Post #3 (ISO) » Sun Mar 31, 2019 6:40 pm

Post by RadiantCowbells »

Terrible I'd never pass it where is the gunsmith
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #4 (ISO) » Sun Mar 31, 2019 6:40 pm

Post by northsidegal »

In post 2, implosion wrote:Wherein northsidegal shouts unto the masses: yea, there is design space for complex
couldn't respond to bnl because the role was too genius to reveal early
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Post Post #5 (ISO) » Sun Mar 31, 2019 6:41 pm

Post by northsidegal »

also i was going back and forth as to wehther or not to also include a town hider or some other low power town role that still serves as something of a red herring for the complex FV
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Post Post #6 (ISO) » Sun Mar 31, 2019 6:41 pm

Post by RadiantCowbells »

This seems hard for town by current standards
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #7 (ISO) » Sun Mar 31, 2019 6:42 pm

Post by RadiantCowbells »

It needs a gunsmith
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #8 (ISO) » Sun Mar 31, 2019 6:43 pm

Post by BNL »

Ah
I see the gimmick of this setup
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Post Post #9 (ISO) » Sun Mar 31, 2019 6:43 pm

Post by BNL »

In post 6, RadiantCowbells wrote:This seems hard for town by current standards
Really? Without the Complex role it seems slightly townsided
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Post Post #10 (ISO) » Sun Mar 31, 2019 6:44 pm

Post by RadiantCowbells »

Ok but picture this

A gunsmith
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #11 (ISO) » Sun Mar 31, 2019 6:44 pm

Post by RadiantCowbells »

I suggest adding two town neighbors

And giving scum a gunsmith
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #12 (ISO) » Sun Mar 31, 2019 6:45 pm

Post by RadiantCowbells »

Skip the gunsmith
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Post Post #13 (ISO) » Sun Mar 31, 2019 6:47 pm

Post by RadiantCowbells »

Do we even do that? Town amasses clears awe inspiringly fast
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Post Post #14 (ISO) » Sun Mar 31, 2019 6:47 pm

Post by RadiantCowbells »

Start of D2 probably 4 conftown
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Post Post #15 (ISO) » Sun Mar 31, 2019 6:47 pm

Post by RadiantCowbells »

I guess the setups fine as is but it still needs a gunsmith
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Post Post #16 (ISO) » Sun Mar 31, 2019 6:48 pm

Post by RadiantCowbells »

Unironically give town a backup Gunsmith \o/
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Post Post #17 (ISO) » Sun Mar 31, 2019 6:49 pm

Post by BNL »

Gunsmith for town or scum?
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Post Post #18 (ISO) » Sun Mar 31, 2019 6:49 pm

Post by RadiantCowbells »

Both ideally
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Post Post #19 (ISO) » Sun Mar 31, 2019 6:51 pm

Post by implosion »

what is this topic
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Post Post #20 (ISO) » Sun Mar 31, 2019 6:51 pm

Post by northsidegal »

i'm not even sure why i included the rolecop part of the mason.

replace rolecop mason with regular mason, change 1 vt into a town hider?
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Post Post #21 (ISO) » Sun Mar 31, 2019 6:52 pm

Post by RadiantCowbells »

Regular Mason and backup Gunsmith?
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Post Post #22 (ISO) » Sun Mar 31, 2019 6:52 pm

Post by northsidegal »

i will not be including a gunsmith
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Post Post #23 (ISO) » Sun Mar 31, 2019 6:53 pm

Post by RadiantCowbells »

Sigh.

Have you considered informing the LFV that there are no roleblocking mechanics in the game?
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Post Post #24 (ISO) » Sun Mar 31, 2019 6:53 pm

Post by BNL »

I think we should let NSG decide her own setup
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