Grand Idea Mafia

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Ircher
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What A Grand Idea
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Post Post #6200 (ISO) » Mon May 20, 2019 2:02 pm

Post by Ircher »

Reroll (Ircher's ISO)

Reroll this role to a role in Ircher's ISO in the Grand Idea Mafia thread.
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Post Post #6201 (ISO) » Mon May 20, 2019 2:03 pm

Post by funkybike1 »

Town Gladiator
I've quit the site. Don't PM me; I won't respond.
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Post Post #6202 (ISO) » Mon May 20, 2019 2:03 pm

Post by Ircher »

Alien Even Odd Scumfinder


You may investigate a player each night.

You get an
Innocent
result if your target can win while the Town wins. You get a
Guilty
result if this isn't the case.

Your sanity is not guaranteed and may differ on odd and even nights.

Mod Notes: Naive on even, Insane on odd.
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Post Post #6203 (ISO) » Mon May 20, 2019 2:20 pm

Post by Ircher »

Town Sanity Cop

Each night, you may target a player and attempt to learn their sanity on the night of the action. Players that do not possess roles with well-known sanities return "Sane". Your sanity is not guaranteed, and you may not self-target.

Moderator Notes: Paranoid. Thus, "Insane" is always returned unless "No Result" is returned instead..
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"Do unto others as you would have them do unto you."
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Post Post #6204 (ISO) » Mon May 20, 2019 2:36 pm

Post by Ircher »

Town Sanity Cop

Each night, you may target a player and attempt to learn their sanity on the night of the action. Players that do not possess roles with well-known sanities return "Sane". Your sanity is not guaranteed, and you may not self-target.

Moderator Notes: Insane. Thus, Sane becomes Insane, Naive becomes Paranoid, etc.
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Post Post #6205 (ISO) » Mon May 20, 2019 2:36 pm

Post by Ircher »

Mafia Sanity Cop

Each night, you may target a player and attempt to learn their sanity on the night of the action. Players that do not possess roles with well-known sanities return "Sane". Your sanity is not guaranteed, and you may not self-target.

Moderator Notes: Sane.
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Post Post #6206 (ISO) » Mon May 20, 2019 3:08 pm

Post by Ircher »

Town Paranoid Bloodhound

Each night, you may target a player and learn if they are town/not town. You are guaranteed to be paranoid meaning you receive "not town" every time.
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Post Post #6207 (ISO) » Mon May 20, 2019 3:19 pm

Post by TemporalLich »

Jester Voluntary Jesterizer


You win when you are eliminated. The game continues after you win.

Each night, you may target a player to potentially have their alignment changed to Jester.

If your target accepts the offer to have their alignment changed to Jester during the next Day, their alignment will immediately be changed to Jester.
Last edited by TemporalLich on Tue Jun 30, 2020 11:50 am, edited 1 time in total.
time will end
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Post Post #6208 (ISO) » Mon May 20, 2019 3:24 pm

Post by Ircher »

Mafia Doctor


Each night, you may attempt to protect a player from a single kill. But be aware that your sanity is not guaranteed. (See Doctor for the possible sanities. Weak and CPR doctor, being well established roles, are excluded here.)

Moderator Notes: Insane. Roll a 1d2 to determine if the target is killed (1) or saved (2). A kill counts as a normal kill. For follower/voyeur purposes, moderator discretion is advised. I personally would classify by the result.
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Post Post #6209 (ISO) » Mon May 20, 2019 3:26 pm

Post by Ircher »

Mafia Doctor


Each night, you may attempt to protect a player from a single kill. But be aware that your sanity is not guaranteed. (See Doctor for the possible sanities. Weak and CPR doctor, being well established roles, are excluded here.)

Moderator Notes: Paranoid. Effectively a Combined Roleblocker Doctor. Do not confuse this with a Jailkeeper as there is a subtle but important difference.
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Post Post #6210 (ISO) » Mon May 20, 2019 3:28 pm

Post by Ircher »

Mafia Doctor


Each night, you may attempt to protect a player from a single kill. But be aware that your sanity is not guaranteed. (See Doctor for the possible sanities. Weak and CPR doctor, being well established roles, are excluded here.)

Moderator Notes: Naive. Effectively a Visitor (though role is classified differently for Follower/Voyeur) as the protection is 100% ineffective.
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"Do unto others as you would have them do unto you."
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Post Post #6211 (ISO) » Mon May 20, 2019 3:28 pm

Post by Ircher »

Mafia Doctor


Each night, you may attempt to protect a player from a single kill. But be aware that your sanity is not guaranteed. (See Doctor for the possible sanities. Weak and CPR doctor, being well established roles, are excluded here.)

Moderator Notes: Insane. Roll a 1d2 to determine if the target is killed (1) or saved (2). A kill counts as a normal kill. For follower/voyeur purposes, moderator discretion is advised. I personally would classify by the result.
Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."
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Post Post #6212 (ISO) » Mon May 20, 2019 3:28 pm

Post by Ircher »

Mafia Doctor


Each night, you may attempt to protect a player from a single kill. But be aware that your sanity is not guaranteed. (See Doctor for the possible sanities. Weak and CPR doctor, being well established roles, are excluded here.)

Moderator Notes: Sane.
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Post Post #6213 (ISO) » Mon May 20, 2019 3:30 pm

Post by TemporalLich »

Town Voluntary Bloodhound


Each night, you may target a player to potentially get investigation results of
Town
or
Not Town
.

If your target accepts the offer to be investigated during the next Day, you will immediately get investigation results of
Town
or
Not Town
.

If your target declines the offer to be investigated during the next Day or doesn't respond (or you were blocked that night), you get No Result.
time will end
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Post Post #6214 (ISO) » Mon May 20, 2019 3:35 pm

Post by Ircher »

Mafia Sane Doctor

You may attempt to protect a player each night from a single kill. You are guaranteed to be sane meaning that your protection works exactly as expected.
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Post Post #6215 (ISO) » Mon May 20, 2019 3:45 pm

Post by Ircher »

Alien Night Kill Immune Miller Vigilante

Each night, you may attempt to kill a player. You cannot be killed at night. Note that your kill is separate from the standard 1-shot factional kill the Aliens possess.

Investigatives receive the following (guilty) results on you (due to you being a Miller):

Cop - "Mafia"
Seer - "Werewolf"
FBI Agent - "Serial Killer"
Conspiracy Theorist - "Alien"
Bloodhound - "Not Town"
Scumfinder - "Guilty"

This list is not necessarily all-inclusive.
Last edited by Ircher on Fri Sep 11, 2020 12:38 pm, edited 3 times in total.
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Post Post #6216 (ISO) » Mon May 20, 2019 3:54 pm

Post by Ircher »

Town Kamikaze

Anytime during the game, you may choose to go out with a bang and take out a fellow player as you yourself commit suicide. Your death via this ability cannot be prevented in any way.
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Post Post #6217 (ISO) » Mon May 20, 2019 5:40 pm

Post by Gamma Emerald »

Vengeful Townie


----
You DO know bloodhound is supposed to be always right, right
We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.

Visit my
new
GTKAS page here!
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Post Post #6218 (ISO) » Mon May 20, 2019 7:31 pm

Post by funkybike1 »

Mafia Goon


I think that's the point.
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Post Post #6219 (ISO) » Tue May 21, 2019 2:58 pm

Post by Ircher »

Jester Semi-Hated Actor

You require 1/2 less votes to be eliminated. You may only vote if your vote is guaranteed to be a hammer. Any attempt to do otherwise will result in a warning the first time and forced suicide on subsequent times. (Invalid votes should not be counted.)

You win if you are eliminated.
Last edited by Ircher on Fri Sep 11, 2020 12:40 pm, edited 1 time in total.
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Post Post #6220 (ISO) » Tue May 21, 2019 3:09 pm

Post by Ircher »

Serial Killer Priest

You cannot hammer a player. If you try to cast a vote that is a hammer (and you are unaware of this fact), your vote will not be counted. If you try to cast a hammer vote that you know (or ought to know; i.e.: by elimination thresholds) is a hammer, you will receive a warning the first time and your vote will not be counted. On the second and subsequent time, you will forcibly commit suicide.
Last edited by Ircher on Fri Sep 11, 2020 12:43 pm, edited 1 time in total.
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Post Post #6221 (ISO) » Tue May 21, 2019 3:16 pm

Post by Ircher »

Town Loved Hammerer

It takes one (1) extra vote to eliminate you. If a player needs only one (1) more vote to be eliminated, and you are not already on that wagon, you will automatically hammer them. The moderator's final votecount should clearly show that you were the one who hammered.
Last edited by Ircher on Fri Sep 11, 2020 12:45 pm, edited 2 times in total.
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Post Post #6222 (ISO) » Tue May 21, 2019 3:16 pm

Post by Ircher »

Town Loved Hammerer

It takes one (1) extra vote to eliminate you. If a player needs only one (1) more vote to be eliminated, and you are not already on that wagon, you will automatically hammer them. The moderator's final votecount should clearly show that you were the one who hammered.
Last edited by Ircher on Fri Sep 11, 2020 12:44 pm, edited 1 time in total.
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Post Post #6223 (ISO) » Tue May 21, 2019 3:16 pm

Post by Ircher »

Werewolf Loved Hammerer

It takes one (1) extra vote to eliminate you. If a player needs only one (1) more vote to be eliminated, and you are not already on that wagon, you will automatically hammer them. The moderator's final votecount should clearly show that you were the one who hammered.
Last edited by Ircher on Fri Sep 11, 2020 12:45 pm, edited 1 time in total.
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Post Post #6224 (ISO) » Tue May 21, 2019 3:27 pm

Post by Ircher »

Alien Universal Backup

You are aligned with the Aliens.
At the beginning of the game, you possess no special abilities.

When the first non-vanilla Alien (this includes roles like Alien Neighbor) dies, you inherit their role entirely including modifiers and left other shots for X-Shot abilities. Moderator discretion is allowed if multiple Aliens die in one phase, but using a deterministic (e.g.: player first on player list shot first) rather than random (e.g.: roll a die with dice tags) criteria is advised for consistency sake.
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