Gameshow Mafia (Reroll): Game Over


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Post Post #6200 (ISO) » Sun Jun 02, 2019 9:40 am

Post by Titus »

In post 6199, Creature wrote:Oh well, pretty sure they won't listen to me.
Try. I stopped scum from totally wrecking the game. So what happens if you fail? We waste a BP? Perfect time to work those persuasion/negotiation muscles.

Some other reads might help.
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Post Post #6201 (ISO) » Sun Jun 02, 2019 11:57 am

Post by Time Devil »

VOTE: Arena

two flips are better than zero.

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Post Post #6202 (ISO) » Sun Jun 02, 2019 12:02 pm

Post by RadiantCowbells »

Scum are fighting to avoid a gamestate where they have to deal with me til the end of the game

It you're town this vore determines the game

Same early adopters of the last two shitty votes are rushing arena
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #6203 (ISO) » Sun Jun 02, 2019 12:04 pm

Post by Skygazer »

where is protect at vote wise
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Post Post #6204 (ISO) » Sun Jun 02, 2019 12:24 pm

Post by RadiantCowbells »

3 votes. 4 for arena.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #6205 (ISO) » Sun Jun 02, 2019 12:37 pm

Post by Skygazer »

VOTE: protect

arena ... doesnt feel optimal ?? am worried about scum choosing the person who makes the gladiate tbh
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Post Post #6206 (ISO) » Sun Jun 02, 2019 12:49 pm

Post by Skygazer »

when can we lynch chem tho
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Post Post #6207 (ISO) » Sun Jun 02, 2019 12:53 pm

Post by Titus »

In post 6202, RadiantCowbells wrote:Scum are fighting to avoid a gamestate where they have to deal with me til the end of the game

It you're town this vore determines the game

Same early adopters of the last two shitty votes are rushing arena
@RC, Just how would that work? I don't have you as locktown but any person dumb enough to include you in arena would certainly be suiciding.
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Post Post #6208 (ISO) » Sun Jun 02, 2019 12:55 pm

Post by Chemist1422 »

In post 6206, Skygazer wrote:when can we lynch chem tho
never

im cursed to walk this earth forever
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Post Post #6209 (ISO) » Sun Jun 02, 2019 2:20 pm

Post by Nancy Drew 39 »

In post 6196, Creature wrote:We may be both town and I don't want us to possibly waste a protect on deepscum.
Protect
Choose by majority vote a player to make immune to one nightkill for the rest of the game.
This immunity will fail if the player is non-Vanilla
or has been targeted with the Reveal power. The Mafia may not kill after this.
Have you actually read this, Creature?
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Post Post #6210 (ISO) » Sun Jun 02, 2019 2:22 pm

Post by NanceFloor »

In post 6209, Nancy Drew 39 wrote:
In post 6196, Creature wrote:We may be both town and I don't want us to possibly waste a protect on deepscum.
Protect
Choose by majority vote a player to make immune to one nightkill for the rest of the game.
This immunity will fail if the player is non-Vanilla
or has been targeted with the Reveal power. The Mafia may not kill after this.
Have you actually read this, Creature?
VOTE: Protect
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Post Post #6211 (ISO) » Sun Jun 02, 2019 2:24 pm

Post by NanceFloor »

Protect also means no NK that night, so how would that benefit scum?
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Post Post #6212 (ISO) » Sun Jun 02, 2019 2:35 pm

Post by NanceFloor »

In post 6206, Skygazer wrote:when can we lynch chem tho
I’m not so sure it’s Chem anymore. Creature is opposing protect too damn hard.

He was hardpushing venge before that.

So why is Creature so eager to see RC dead? This should be concerning to everyone.

First he is adamantly opposed to 4-in-coalition veto, then he is fine with both of us being thrown in there. Now, he is fine with RC dying.

Dann could have been right about Creature scum all along.
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Post Post #6213 (ISO) » Sun Jun 02, 2019 2:36 pm

Post by NanceFloor »

Tomorrow, we 100% vote Arena.
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Post Post #6214 (ISO) » Sun Jun 02, 2019 3:54 pm

Post by Titus »

How would RC ever die in Arena though?
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Post Post #6215 (ISO) » Sun Jun 02, 2019 3:58 pm

Post by RadiantCowbells »

what is a nightkill
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #6216 (ISO) » Sun Jun 02, 2019 4:16 pm

Post by Titus »

In post 6215, RadiantCowbells wrote:what is a nightkill
Arena doesn't let scum kill?
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Post Post #6217 (ISO) » Sun Jun 02, 2019 5:28 pm

Post by NanceFloor »

In post 6196, Creature wrote:We may be both town and I don't want us to possibly waste a protect on deepscum.
Protect
Choose by majority vote a player
to make immune to one nightkill
for the rest of the game.
It’s not even for the entire game, only ONE NK. Are you familiar with the phrase, “Methinks the lady doth protest too much”?

Pretty much everyone has locked in Chemist as the scum in Chemist/Creature pairing. This could very well read as when Chemist flips town. Your play this entire game has been uncharacteristically survivalistic as Titus said earlier, where as Chemist’s really hasn’t.

If Sky and me had been in veto along with Chemist/Clemency, both of us would probably be dead and everyone would logically think that Chemist/Clemency surviving doesn’t tell us jack, which would make perfect sense why scum!you would have been okay with that.

Tell me Creature, why does scum!RC offer to sheep my coalition so long as I substituted you for Chennis? If he’s “deepscum” here and you’re town, why does he do this?
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Post Post #6218 (ISO) » Sun Jun 02, 2019 5:34 pm

Post by Titus »

@NF, Making RC immune to a nightkill effectively makes it too difficult for scum to ever kill him. That's a great position for a deep wolf. Scum also don't want RC around though.

I still think Arena is the better option but only because RC has a zero percent chance of dying in arena unless RC attempts to go off reservation. If we all agree Creature/Chemist are the deaths, we are good. Creature and Chemist flip, then we protect RC.

This is why I am confused about RC protect first. Doing that invites paranoia as there's no way he should die before hand and arena is scripted.
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Post Post #6219 (ISO) » Sun Jun 02, 2019 5:35 pm

Post by Titus »

I am voting protect because I promised but I don't understand it. Doing protect first invites paranoia.
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Post Post #6220 (ISO) » Sun Jun 02, 2019 5:39 pm

Post by NanceFloor »

In post 6214, Titus wrote:How would RC ever die in Arena though?
In post 6216, Titus wrote:
In post 6215, RadiantCowbells wrote:what is a nightkill
Arena doesn't let scum kill?
All protect does is protect the selected player from “ONE nightkill”, so why is Creature flipping out over that? His reaction to us voting protect is extremely way over the top if he’s town here because there is no vig, so it doesn’t “protect descum”, only town from
one
freaking NK and nothing else.
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Post Post #6221 (ISO) » Sun Jun 02, 2019 5:48 pm

Post by NanceFloor »

In post 6218, Titus wrote:@NF, Making RC immune to a nightkill effectively makes it too difficult for scum to ever kill him. That's a great position for a deep wolf. Scum also don't want RC around though.

I still think Arena is the better option but only because RC has a zero percent chance of dying in arena unless RC attempts to go off reservation. If we all agree Creature/Chemist are the deaths, we are good. Creature and Chemist flip, then we protect RC.

This is why I am confused about RC protect first. Doing that invites paranoia as there's no way he should die before hand and arena is scripted.
It doesn’t make him immune, only to ONE attempt. If scum really wants to kill RC that badly, they would just have to try twice and obviously forfeit one NK. That would also be true for anyone whom the Protect is used on. It is a protown, so long as it’s used on a likely NK target - because whether it were to be used on RC or someone else, say me for example -
it still forces scum to forfeit one NK to kill the player who is protected
. So, it is an extremely protown thing to vote for.

I prefer RC because if you guys want to get my take on anything, you still would have the Call a Friend power to vote on.

If we do Arena before Protect, than scum can kill RC before we can vote Protect. True or False?
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Post Post #6222 (ISO) » Sun Jun 02, 2019 5:52 pm

Post by Titus »

In post 6221, NanceFloor wrote:If we do Arena before Protect, than scum can kill RC before we can vote Protect. True or False?
False, mostly. I mean if all town, including RC, agree that Creature/Chemist is the nomination, then no...if things go as expected. Arena has no scumkill.

The only reason protect would not be done is if both Creature and Chemist flipped town.
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Post Post #6223 (ISO) » Sun Jun 02, 2019 5:53 pm

Post by Titus »

In post 6220, NanceFloor wrote:only town from one freaking NK and nothing else.
Yes. However, scum cannot afford to have to kill a slot twice with a clear path to victory laid out. If we hit 1 scum with 8 alive and venge, the game is auto win. Maybe lower.
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Post Post #6224 (ISO) » Sun Jun 02, 2019 6:48 pm

Post by NanceFloor »

In post 6222, Titus wrote:
In post 6221, NanceFloor wrote:If we do Arena before Protect, than scum can kill RC before we can vote Protect. True or False?
False, mostly. I mean if all town, including RC, agree that Creature/Chemist is the nomination, then no...if things go as expected. Arena has no scumkill.

The only reason protect would not be done is if both Creature and Chemist flipped town.
But scum chooses the gladiator not town and their pick has complete control over their two challengers. The only vote town has is to decide between them or neither.
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