Level Up 2 - Finished

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Post Post #200 (ISO) » Thu Jun 06, 2019 11:25 am

Post by James Brafin »

DUCK RAGERS FTW!
Nice roll tw!
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Post Post #201 (ISO) » Thu Jun 06, 2019 11:56 am

Post by the worst »

I'm finding it kinda hilarious that I was rolling terribly until my the mighty ducks duck bud rocked up and made me mighty
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Post Post #202 (ISO) » Thu Jun 06, 2019 12:12 pm

Post by James Brafin »

We ducks must stick together :)
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Post Post #203 (ISO) » Thu Jun 06, 2019 12:17 pm

Post by NotMySpamAccount »

I can't heal so I speed slash at the king.

Original Roll String: 1d6-2
1 6-Sided Dice: (3)-2 = 1
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Post Post #204 (ISO) » Thu Jun 06, 2019 12:17 pm

Post by NotMySpamAccount »

Oof
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"NMSA called out all three of us as scum or null in his reads list. Good thing no one's actually reading that." -Enter
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Post Post #205 (ISO) » Thu Jun 06, 2019 12:19 pm

Post by Chemist1422 »

so what should I be doing
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Post Post #206 (ISO) » Thu Jun 06, 2019 12:54 pm

Post by James Brafin »

Healing Cerberus.
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Post Post #207 (ISO) » Thu Jun 06, 2019 1:59 pm

Post by Cerberus v666 »

A heal to me would be nice, then I'll go ahead and fire the goblomancer; healing grace means that the last attack there will leave him at 1, and fire means he won't be able to defend to save himself.
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Post Post #208 (ISO) » Thu Jun 06, 2019 3:11 pm

Post by Inferno390 »

Healing grace can only trigger once per character per fight I thought
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Post Post #209 (ISO) » Thu Jun 06, 2019 3:19 pm

Post by Ircher »

No. Reread the description; it works the same way as for players.

If you have 2+ HP and healing grace, it takes at least two attacks to kill you. And the first X attacks must bring your hp to 1 or less with the subsequent attack being the killing one.
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Post Post #210 (ISO) » Thu Jun 06, 2019 3:43 pm

Post by Inferno390 »

Ah
Remembered wrong from last time
My bad
Carry on
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Post Post #211 (ISO) » Thu Jun 06, 2019 6:33 pm

Post by James Brafin »

Well if we just focus on the goblomancer then, he should just kill the other goblins for us in a desperate bid to stay alive. I like that.
Also, I think I’m gonna try and do some non-raw attack stuff next round. My barbarian rage is apparently exhausting me, as my rolls are steadily dropping.

Will say that it might be cool to be able to learn the skills of our enemies, a la Sketch, and it would lessen the stuff you had to make as well, since it cuts out some of our stuff at higher levels.
A new R2D game is in signups! Running Alpha v1.3 Link here: https://forum.mafiascum.net/viewtopic.php?f=10&t=80343
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Post Post #212 (ISO) » Fri Jun 07, 2019 4:03 am

Post by Cerberus v666 »

He could also just do a minor heal, so he ends up with just enough health that it will take at least two attacks to kill him again. :-/
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Post Post #213 (ISO) » Fri Jun 07, 2019 4:22 am

Post by James Brafin »

Well yeah, he won’t kill all of them. But it will do our job for us.
A new R2D game is in signups! Running Alpha v1.3 Link here: https://forum.mafiascum.net/viewtopic.php?f=10&t=80343
Get to know a handsome potato: https://forum.mafiascum.net/viewtopic.php?f=61&t=76837
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Post Post #214 (ISO) » Fri Jun 07, 2019 5:13 am

Post by Cerberus v666 »

Do we have other thoughts? I shall perform whatever action matches the consensus.

I am at 4 health, but gonna take this action regardless, and just trust someone is going to heal me using our 5th(6th, if you count the speed slash) action of this round.
GTK a me, currently live, this may be your only chance!
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Post Post #215 (ISO) » Fri Jun 07, 2019 5:28 am

Post by Cerberus v666 »

Oh, chemist could also burn, and I could guard. That's an option too!
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Post Post #216 (ISO) » Fri Jun 07, 2019 11:23 am

Post by the worst »

lmk what you need me to do o/
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Post Post #217 (ISO) » Fri Jun 07, 2019 11:26 am

Post by Ircher »

(expired on 2019-06-07 20:56:37) til the round ends unless a player (that hasn't already acted) acts in that time.
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Post Post #218 (ISO) » Fri Jun 07, 2019 11:38 am

Post by Cerberus v666 »

In post 216, the worst wrote:lmk what you need me to do o/
TW PLZ HEAL ME THX.

I BURNINATE THE GOBLOMANCER!

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
FIRE DAMAGE.
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Post Post #219 (ISO) » Fri Jun 07, 2019 11:38 am

Post by Ircher »

the worst already acted.
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Post Post #220 (ISO) » Fri Jun 07, 2019 11:40 am

Post by Cerberus v666 »

ah well. :P
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Post Post #221 (ISO) » Fri Jun 07, 2019 11:40 am

Post by Cerberus v666 »

I ACCEPT MY DEATH IF IT'S WHAT COMES.
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Post Post #222 (ISO) » Fri Jun 07, 2019 11:48 am

Post by McMenno »

kill king
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
mafiascum is on life support
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Post Post #223 (ISO) » Fri Jun 07, 2019 12:49 pm

Post by Ircher »

James Brafin jumps into the air and brings his mighty axe down on the Goblomancer. (4 so far.) Inferno390 follows up and attempts to crush the Goblomancer. Unfortunately, crushing is not an effective style for the weapon he is using, and his attack fails to have much impact. (5 so far.) the worst yells out a taunt and slashes at the Goblomancer from behind. The Goblomancer is caught by surprise and is unable to respond, taking heavy damage. (5 + 8 - 1 = 12 so far. Regardless of the defensive roll, the Goblomancer would be at or below 1 HP.) The Goblomancer collapses to the ground.

NotMySpamAccount slashes quickly at King Goblo. Alas, he completely misses his target. (0 so far.)

Cerberus v666, though wounded, summons the courage to conduct a magical ritual. His hands begin to glow a bright red. He points at the Goblomancer, and a red fireball is launched in the Goblomancer's direction. "HOW CAN THIS BE?!" shouts the Goblomancer, "THIS IS NOT THE END OF ME!" Though heavily wounded, the Goblomancer is able to teleport out of the area.

McMenno joins up with NotMySpamAccount and attempts to stab King Goblo in the chest.
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


King Goblo swings his greataxe at Inferno390.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Goblalotto attacks James Brafin.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #224 (ISO) » Fri Jun 07, 2019 12:52 pm

Post by Ircher »

McMenno's attack, while valiant, is a failure as the goblin king manages to easily avoid it. Unlike the goblin king, Inferno390 is not so lucky and is hit by the full force of the goblin king's greataxe.
Inferno390 is stunned for two rounds.
**Inferno390 has 9 HP left.**

James Brafin is too busy focusing on offense that he fails to see Goblalotto's attack coming. **James Brafin has 8 HP left.**

Amzela is no longer stunned.
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