Level Up 2 - Finished

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Post Post #300 (ISO) » Fri Jun 14, 2019 4:59 am

Post by NotMySpamAccount »

Speed slash alpha.

Original Roll String: 1d8-2
1 8-Sided Dice: (7)-2 = 5
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Post Post #301 (ISO) » Fri Jun 14, 2019 5:00 am

Post by NotMySpamAccount »

how about I just stop trying.
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Post Post #302 (ISO) » Fri Jun 14, 2019 6:20 am

Post by James Brafin »

Well I’m stupid. Didn’t realize that was a cool down for ALL skills.
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Post Post #303 (ISO) » Fri Jun 14, 2019 6:21 am

Post by James Brafin »

I will read the rules better next time, since they are CLEARLY in there.
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Post Post #304 (ISO) » Fri Jun 14, 2019 6:42 am

Post by inspiratieloos »

I think one of the lvl 3 players hitting alpha with quick slash is more efficient than me hitting it normally.
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Post Post #305 (ISO) » Fri Jun 14, 2019 10:39 am

Post by Chemist1422 »

speed slash alpha

Original Roll String: 1d8-2
1 8-Sided Dice: (4)-2 = 2
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Post Post #306 (ISO) » Fri Jun 14, 2019 10:39 am

Post by Chemist1422 »

In post 304, inspiratieloos wrote:I think one of the lvl 3 players hitting alpha with quick slash is more efficient than me hitting it normally.
In post 305, Chemist1422 wrote:speed slash alpha

Original Roll String: 1d8-2 (STATIC)
1 8-Sided Dice: (1)-2 = -1
AHAHAAHAHAHAHA

HAHAHAHAHAHAHAHAHAHAAHAHAHAHAH
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Post Post #307 (ISO) » Fri Jun 14, 2019 10:47 am

Post by James Brafin »

Could we stop giving the stupid thing HP?
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Post Post #308 (ISO) » Fri Jun 14, 2019 12:37 pm

Post by Inferno390 »

Attack Alpha
Original Roll String: 1d8
1 8-Sided Dice: (5) = 5
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Post Post #309 (ISO) » Sat Jun 15, 2019 12:30 am

Post by inspiratieloos »

Attack Charlie
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #310 (ISO) » Sat Jun 15, 2019 2:16 pm

Post by Ircher »

Round ends in (expired on 2019-06-16 14:31:38).
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Post Post #311 (ISO) » Sat Jun 15, 2019 6:44 pm

Post by the worst »

Attack Charlie!
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #312 (ISO) » Sun Jun 16, 2019 9:01 am

Post by Ircher »

NotMySpamAccount attempts to quickly dispatch Alpha, but he misses completely. (0 so far on Alpha.) Chemist1422 proceeds to try his luck, but he slashes thin air as well. (0 so far on Alpha.) Then, Inferno390 finally deals the killing blow to Alpha. The slime withers up and dies.

A new person runs fearlessly into the inn. He stabs his sword at the slime known as Charlie. (4 so far on Charlie.) the worst helps out and slashes the slime into little bits and pieces, killing it.

Delta creeps towards NotMySpamAccount.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Echo attempts to cover Chemist1422 in a deep layer of slime.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Foxtrot approaches the worst.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Inferno390 can use an active skill again.


Other notes:
Chemist1422 still needs to allocate their stat point.
the worst still needs to allocate their stat point.
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Post Post #313 (ISO) » Sun Jun 16, 2019 9:04 am

Post by Ircher »

Delta encases NotMySpamAccount in a thin layer of slime before NotMySpamAccount escapes the slime. **NotMySpamAccount has 12 HP left.**

Chemist1422, who is distracted, also gets covered in a thin layer of slime by Echo. **Chemist1422 has 12 HP left.**

Foxtrot is really intent on hugging the worst and coats the worst in a very thick layer of slime. **the worst has 6 HP left.**
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Post Post #314 (ISO) » Sun Jun 16, 2019 10:02 am

Post by James Brafin »

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

I’m gonna beat up this slime bullying The Worst. Foxtrot, is that right?
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Post Post #315 (ISO) » Sun Jun 16, 2019 10:35 am

Post by the worst »

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

This slime can (fox)trot away >:c
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Post Post #316 (ISO) » Sun Jun 16, 2019 11:49 am

Post by James Brafin »

That’s 10. Can we get a speed slash up and another attack going?
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Post Post #317 (ISO) » Sun Jun 16, 2019 2:48 pm

Post by Chemist1422 »

Original Roll String: 1d8
1 8-Sided Dice: (6) = 6


Normal attack Foxtrot and hope my luck doesn't suck
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Post Post #318 (ISO) » Mon Jun 17, 2019 3:31 am

Post by Ircher »

James Brafin, seeing his friend is being attacked, jumps in to rescue him and slashes furiously at Foxtrot. (4 so far.) the worst follows up with another slash to the side of the gelatinous slime. (10 so far.) Finally, Chemist1422 dives in and hacks the slime to itsy bitsy pieces.

Delta moves towards Chemist1422:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Echo moves towards the worst:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

---
James Brafin can use active skills again.

Note to Chemist1422: You should be doing the following roll as you are level 4:

Code: Select all

[dice]1d6[/dice]
[dice]1d2[/dice]


I didn't note this last time because it was too late to change and wouldn't have made a difference. Here, the roll is favorable for you, so again, I'm accepting your roll as is.

the worst still needs to allocate his stat point.
Chemist1422 still needs to allocate his stat point.
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Post Post #319 (ISO) » Mon Jun 17, 2019 3:36 am

Post by Ircher »

Chemist1422 makes an attempt to avoid the incoming slime, but Delta is much faster than Chemist1422, and it coats him in a very thick layer of slime. **Chemist1422 has 8 HP left.**

Echo sees its opportunity and fearlessly jumps at the worst. the worst is momentarily stunned by the sudden movement and is only able to escape the slime after accumulating a large layer of goo. **the worst has 2 HP left.**
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Post Post #320 (ISO) » Mon Jun 17, 2019 6:20 am

Post by Cerberus v666 »

Symbiosis TW

Original Roll String: 2d3
2 3-Sided Dice: (2, 3) = 5
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Post Post #321 (ISO) » Mon Jun 17, 2019 6:22 am

Post by Ircher »

Also, I've thought about it some, and from now on, symbiosis will heal the targeted player by 75% (rounded up) of the roll, rather than 50%.


(Half is too little from the few times people have used the spell.)
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Post Post #322 (ISO) » Mon Jun 17, 2019 7:29 am

Post by James Brafin »

I will double-strike Echo.
GRAH BARBARIAN RAGE
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d2-2
1 2-Sided Dice: (1)-2 = -1

It would be nice if this skill had a overshoot effect where if you kill on the first strike the second pings another enemy.
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Post Post #323 (ISO) » Mon Jun 17, 2019 7:30 am

Post by James Brafin »

So that’s 6 total.
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Post Post #324 (ISO) » Mon Jun 17, 2019 8:50 am

Post by inspiratieloos »

In post 321, Ircher wrote:
Also, I've thought about it some, and from now on, symbiosis will heal the targeted player by 75% (rounded up) of the roll, rather than 50%.


(Half is too little from the few times people have used the spell.)
Honestly, even at 100% it still wouldn't be that good.

You're wasting a turn while doing net damage to the party (or doing nothing at 100%), and given the way the threshold works losing a player doesn't actually decrease damage output that much.

Cerberus dealt 4 damage to himself to heal the worst for 3, if he had instead attacked one of the slimes one more attack would likely have killed it, saving 1-6 hitpoints to someone. So the party now takes 1+1d6-1d3 (assuming the slime hits a player with defence)-> ~2.5 more damage than we would have with a normal attack instead of the 'heal'. That's not even taking into account the mana that could have been spent on something else.

I think that's a problem with most skills/spells in the game though, in most cases they're not actually better than just using a basic attack. Only the two cooldown strikes are actually good skills to use when available.

Attack Echo
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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