Level Up 2 - Finished

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Post Post #400 (ISO) » Sun Jun 23, 2019 8:24 am

Post by Ircher »

pagetop.

Y'all have one action left.
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Post Post #401 (ISO) » Sun Jun 23, 2019 8:31 am

Post by Not Known 15 »

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

India
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Post Post #402 (ISO) » Sun Jun 23, 2019 9:19 am

Post by Ircher »

James Brafin leaps into battle and slashes twice quickly at Charlie. Charlie tries to back away, but James Brafin is too fast. The slime takes heavy damage from the first strike before dying to the second one. **Charlie is dead.**

the worst begins studying the movements of the large slime. It takes awhile, but he learns the following information. He also suspects that there may be additional information that he is unable to gleam from performing a non-magical scry.
Spoiler: Gamma Slime Scrying Info
**Gamma Slime : Slime : Level = 5 | HP = 28 | Attack = 1d3 + 1d2 | Defense = 0d2
- Passive Skill "Leader": While this creature is alive, this creature's allies follow its orders. (The specifics of this effect are hidden. This skill may be beneficial to its enemies... or it may be harmful, who knows?)
- Passive Skill "Healing Grace": If an attack causes this creature's health to drop to 1 HP or less (when they were above 1 HP beforehand), this creature will be left with 1 HP instead. If the creature takes damage at 1 HP, it dies.
- Passive Skill "Stun Immunity": This creature is immune to stuns.
- Active Skill "Quick Slime" (3 CD): Coats an enemy in slime quickly for {Attack Dice} - 2 damage. This skill also grants initiative.
- Active Skill "Slime Ball" (2 CD): Spits a ball of slime at an enemy for {Attack Dice} + 1 damage.
- Active Skill "Slime Field" (4 CD): Increases everyone's cooldowns (both friendly and hostile, but excluding this creature) by two rounds. This skill deals no damage.


Cerberus v666, a very courageous man, attacks twice at Delta. While his first strike is a bit of a flop, his second strike hits accurately and hacks off a large chunk of Delta. (8 so far on Delta.)

Inferno390 takes the opportunity to catch the Gamma Slime by surprise and attacks it swiftly. He manages to land a hit. (2 so far on Gamma Slime.) **Gamma Slime has 26 HP left.**

inspiratieloos enters the battle and quickly slices a small chunk off of Delta, killing the slime. **Delta is dead.**

Chemist1422 runs towards Lima and slashes twice with his sword. He hacks off large pieces of the slime with each strike, killing it with the second strike. **Lima is dead.**

Not Known 15 is walking randomly along the road when he comes across a cave. Feeling a bit curious, he decides to enter the cave only to find a battle is already ongoing. He decides to join the Murderhobos in their battle and slashes at India. He stumbles on the way there, but he still manages to deal some damage. **India has 8 HP left.**
----
The Gamma Slime begins emitting a foul substance from its mouth. It fills the surrounding air, and while it is not poisonous, it makes it much harder to concentrate.
Everyone's cooldown timers have increased by 2 rounds.


Echo, the yellow-colored slime, moves towards James Brafin:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Foxtrot, the green-colored slime, creeps towards NotMySpamAccount:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


India, the purple-colored slime, begins moving in strange motions and uttering incoherent sounds. Purple wisps form around the slime. India then makes a movement towards James Brafin, and the wisps fly towards him. James Brafin is suddenly consumed by a wave of fear.
James Brafin is scared for three rounds. Scared players are unable to act and unable to defend.


Juliet also begins making the motions and sounds needed to cast a spell. Angry white wisps coelesce around the slime before flying towards Chemist1422 and the worst.
(Chemist1422:)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(the worst:)
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Kilo begins casting yet another spell. This time, red wisps form around Kilo before moving towards the worst.
(This roll ignores defenses.)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Golf attacks Not Known 15.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #403 (ISO) » Sun Jun 23, 2019 9:26 am

Post by Ircher »

James Brafin is too afraid to move and takes major damage from Echo. **James Brafin has 12 HP left.** He also finds himself covered in a nasty acidic substance, causing him to take further damage.
James Brafin is covered in acid for 1 round. Acid deals 1d4 damage every round it is active and ignores defenses.

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


NotMySpamAccount leaps out of the way just in time to avoid Foxtrot's slimy touch.

Both Chemist1422 and the worst take four damage from the whirling tornado that comes flying that way. They are also stunned for two rounds. **Chemist1422 has 10 HP left. the worst has 4 HP left.**

The red wisps are very faded, and the worst is only slightly burned by them. **the worst has 3 HP left.**

Not Known 15, not knowing what to do, just stands there as Golf closes in on him. **Not Known 15 has 4 HP left.**
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Post Post #404 (ISO) » Sun Jun 23, 2019 9:27 am

Post by Ircher »

James Brafin takes an additional one damage from acid. He is no longer covered in acid. **James Brafin has 11 HP left.**

Current Enemy Statuses
(Threshold 4)
(5) Gamma Slime : Slime : Level = 5 | HP = 26/28 | Attack = 1d3 + 1d2 | Defense = 0d2 | 3 CD
(4) Alpha : Red Slime : HP = 10/10 | Attack = 1d6 | Defense = 0d2 | 1 CD
(4) Beta : Red Slime : HP = 10/10 | Attack = 1d6 | Defense = 0d2 | 1 CD
(4) Charlie : Orange Slime : HP = DEAD | Attack = 1d6 | Defense = 0d2
(4) Delta : Orange Slime : HP = DEAD | Attack = 1d6 | Defense = 0d2
(4) Echo : Yellow Slime : HP = 10/10 | Attack = 1d6 | Defense = 0d2 | 1 CD
(4) Foxtrot : Green Slime : HP = 10/10 | Attack = 1d6 | Defense = 0d2 | 1 CD
(4) Golf : Blue Slime : HP = 10/10 | Attack = 1d6 | Defense = 0d2 | 1 CD
(4) Hotel : Blue Slime : HP = 10/10 | Attack = 1d6 | Defense = 0d2 | 1 CD
(4) India : Purple Slime : HP = 8/10 | MP = 3/6 | Attack = 1d6 | Defense = 0d2 | 1 CD
(4) Juliet : White Slime : HP = 10/10 | MP = 8/10 | Attack = 1d4 | Defense = 0d2 | 1 CD
(4) Kilo : White Slime : HP = 10/10 | MP = 9/10 | Attack = 1d4 | Defense = 0d2 | 1 CD
(4) Lima : Black Slime : HP = DEAD | Attack = 1d6 | Defense = 0d2
(4) Mike : Black Slime : HP = 10/10 | Attack = 1d6 | Defense = 0d2 | 1 CD

Active Battle Effect: In a single round, only seven of the slimes may attack.
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Post Post #405 (ISO) » Sun Jun 23, 2019 9:43 am

Post by Inferno390 »

Attack India
Original Roll String: 1d8
1 8-Sided Dice: (1) = 1
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Post Post #406 (ISO) » Sun Jun 23, 2019 9:49 am

Post by James Brafin »

AAHHH!
I AM SO SCARED!
Someone stop the purple one please.
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Post Post #407 (ISO) » Sun Jun 23, 2019 10:21 am

Post by Not Known 15 »

Attack India
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Let's NOT kill the big slime and leave it for later. I got a hunch that it might be bad for us to kill it first.
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Post Post #408 (ISO) » Sun Jun 23, 2019 10:24 am

Post by James Brafin »

India is dead. Hit up the other black one, then let’s take out the white ones.
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Post Post #409 (ISO) » Sun Jun 23, 2019 10:28 am

Post by the worst »

I'll get in on the other black one.
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6
Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


dw abt me btw death and I are old friends <3
Invalid because stunned.
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Last edited by Ircher on Sun Jun 23, 2019 10:41 am, edited 1 time in total.
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Post Post #410 (ISO) » Sun Jun 23, 2019 10:30 am

Post by Ircher »

Pretty sure you're stunned @the worst.
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Post Post #411 (ISO) » Sun Jun 23, 2019 10:35 am

Post by the worst »

I mixed up myself for someone else
don't post while half asleep tbh
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Post Post #412 (ISO) » Sun Jun 23, 2019 10:58 am

Post by inspiratieloos »

Ok, so:
Yellow is acid attack.
Purple casts fear.
White casts stunning double attack and fire.
Green and blue seem to not do anything.

We already knew orange stuns and black curses, fear is basically a stronger stun.

That leaves only red as an unknown.

Given that we're locked out of using actions anyway for the time being I don't think the stun and fear are a priority. White's double attack is probably the biggest threat, yellow's acid is probably the second strongest.

@Ircher some kind of bestiary with all the observed knowledge of previously encountered monsters in the firsts posts would be nice.
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Post Post #413 (ISO) » Sun Jun 23, 2019 11:00 am

Post by inspiratieloos »

Attack Kilo
Original Roll String: 1d8
1 8-Sided Dice: (3) = 3
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Post Post #414 (ISO) » Sun Jun 23, 2019 11:01 am

Post by Ircher »

I'll consider doing a bestiary... No promises there.

Actually, I might do it off of observed scrying info rather than observed skills. I like to keep some things a bit on the more mysterious side.
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Post Post #415 (ISO) » Sun Jun 23, 2019 12:28 pm

Post by James Brafin »

Fear is now dead.
Black is gonna make it hard to fight.
Also how did he get stunned? It wasn’t in this fight since we killed the orange slimes. Pretty sure you got your info wrong.
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Post Post #416 (ISO) » Sun Jun 23, 2019 12:29 pm

Post by Ircher »

The spell stuns. You remember tornado from last time? That's the spell that was used.
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Post Post #417 (ISO) » Sun Jun 23, 2019 12:31 pm

Post by James Brafin »

I do not but ok. It does not say that in any of the above, as far as I can see, but maybe I’m just blind.
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Post Post #418 (ISO) » Sun Jun 23, 2019 12:37 pm

Post by Ircher »

Ircher wrote:Both Chemist1422 and the worst take four damage from the whirling tornado that comes flying that way.
They are also stunned for two rounds.
**Chemist1422 has 10 HP left. the worst has 4 HP left.**
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Post Post #419 (ISO) » Sun Jun 23, 2019 1:34 pm

Post by James Brafin »

Blind it is. Definitely bold that kind of stuff.
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Post Post #420 (ISO) » Mon Jun 24, 2019 7:01 am

Post by Cerberus v666 »

Killing the white slimes makes sense I think, the pure dps is a bit much.
On Kilo.

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #421 (ISO) » Mon Jun 24, 2019 7:03 am

Post by Ircher »

Perfect timing!
Symbiosis is being changed yet again after further feedback. It is now called "Redirection Shield" (1 Mana): Protects an ally by taking some of the damage they would otherwise take for them and by giving your ally a protective shield. You will take half of all damage (before defenses) they receive rounded up. Your ally will take half of all damage they receive (before defenses) rounded down. In addition, enemies that attack players who have this spell active (target, not caster) receive 1d2 damage (ignores defenses). This effect lasts for one round.
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Post Post #422 (ISO) » Mon Jun 24, 2019 7:25 am

Post by Ircher »

Inferno390 boldly attacks India. He manages to hack a few chunks off of the slime. (5 so far on India.) Not Known 15 joins him and finishes the job. **India is dead.**

inspiratieloos performs an uppercut slash at Kilo. Alas, he stumbles and almost misses the slime completely. (1 so far on Kilo.) Cerberus v666 follows up with a powerful horizontal slash. (8 so far on Kilo.) **Kilo has 2 HP left.**
----
The large Gamma Slime creeps towards Cerberus v666.
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Mike attempts to hug Not Known 15.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Seeing James Brafin cowering in fear, Golf takes the opportunity to attack.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


The yellow slime Echo slithers towards inspiratieloos.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Juliet begins performing a spell ritual. Red wisps form around the slime who then makes a movement in the direction of McMenno. The wisps begin traveling in McMenno's direction.
(Ignores defenses:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


India also begins performing a spell ritual. White light briefly envelopes the slime's body, and you notice that the slime's size seems to have increased.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


The other blue slime, Hotel, starts moving towards Inferno390.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

----
Recovery Information:

the worst is no longer stunned. the worst may use active skills again.
NotMySpamAccount may use active skills again.
Amzela may use active skills again.
McMenno may use active skills again.
Chemist1422 is no longer stunned.
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Post Post #423 (ISO) » Mon Jun 24, 2019 7:37 am

Post by Ircher »

Cerberus v666 is not paying much attention to the Gamma Slime's movements, but as soon as the slime contacts him, he leaps away. **Cerberus v666 has 5 HP left.**

Mike barely gets a chance to hug Not Known 15 before he moves out of the way. **Not Known 15 has 3 HP left.** Not Known 15 suddenly feels something is different, though he can't quite tell what it is.
Not Known 15 is cursed for two rounds and has a -2 modifier on all roles.


Golf manages to coat James Brafin in a small layer of goo before changing its mind and moving back towards the other slimes. The slime's touch makes James Brafin feel a little tired and drained. **James Brafin has 8 HP left and 3 MP left.**

Echo manages to succeed in its goal of touching inspiratieloos, but it doesn't manage to do much more than that. Alas, a brief moment of contact is all that is needed for the acid in the slime to seep into inspiratieloos's skin. **inspiratieloos has 14 HP left.**
(Acid damage:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


A brilliant red light envelopes McMenno causes him to take some damage. **McMenno has 13 HP left.**

(I got the name wrong earlier, please excuse my error. It should've been fairly clear what I meant.)
The white slime Kilo seems to move with increased vigor and strength. It's also bigger than before. **Kilo has 5 HP left.**

The blue slime Hotel also succeeds in its goal and leaves Inferno390 feeling mentally drained. **Inferno390 has 4 HP left and 2 MP left.**
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Post Post #424 (ISO) » Mon Jun 24, 2019 7:39 am

Post by Ircher »

inspiratieloos takes a further one damage from acid.
inspiratieloos is no longer covered in acid.
**inspiratieloos has 13 HP left.**
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