Level Up 2 - Finished

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Post Post #475 (ISO) » Wed Jun 26, 2019 11:44 am

Post by Ircher »

Cerberus enters the battlefield and cuts a minor piece off of Mike while shouting a battle cry. (3 so far on Mike.) the worst follows up with a vertical slash, but he uses poor form, decreasing the effectiveness of the attack. (6 so far on Mike.)

inspiratieloos slashes quickly at Alpha. He manages to knock some bits off the slime. (2 so far on Alpha.) **Alpha has
8/10
HP left.**

James Brafin tries swinging his greataxe at Beta, but the weight is too much and he only slices off a small sliver of the slime. (3 so far on Beta.) **Beta has
7/10
HP left.**

Amzela attempts to finish off Mike with one last diagonal slash. She would've succeeded if it were not for interference from Cerberus v666 and the worst. (6 + 4 - 1 = 9 so far on Mike.) **Mike has
1/10
HP left.**
----
The Gamma Slime quickly moves towards the worst.
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

Original Roll String: 1d2-2
1 2-Sided Dice: (2)-2 = 0

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Mike slithers towards Inferno390.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Golf attempts to give inspiratieloos a hug.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Alpha tries to sneak up on Cerberus v666.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Beta attacks McMenno.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


----
Cerberus v666 can use active skills again.

Chemist1422 can use active skills again.

James Brafin can use active skills again.

Jackal711 is no longer cursed.

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Post Post #476 (ISO) » Wed Jun 26, 2019 11:55 am

Post by Ircher »

Perhaps because it was in such a rush, the Gamma Slime fails to move towards the worst; instead, it moves away from him.

Meanwhile, Mike gives Inferno390 a huge, gooey hug. Inferno390 suddenly feels different. He also collapses to the ground momentarily before getting back up.
Inferno390 is cursed for two rounds with a -2 modifier.
**Inferno390 has
1/15
HP left.**


inspiratieloos does not let Golf share its love with him and only obtains a brief moment of contact before inspiratieloos runs away. **inspiratieloos has
2/15
HP and 1/3 MP left.**

Perhaps tired from the long battle, Cerberus v666 passively watches as the red slime approaches him and consumes him. At last, he comes to his senses and moves out of the way, but not until after collapsing to the ground exhausted. On the other hand, the red slime Alpha seems to be revitalized and grows in size. **Alpha has 10/10 HP left.**
Cerberus v666 has
1/15
HP left.**


Beta touches McMenno for a few seconds before moving away. Like Alpha, the slime grows a little bigger after the encounter. **Beta has
9/10
HP left.** **McMenno has
10/15
HP left.**
----
Current Monster Statuses
(Threshold 4)
(I) (5) Gamma Slime : Slime : Level = 5 | HP =
26/28
| Attack = 1d3 + 1d2 | Defense = 0d2 | 2 CD
(4) Alpha : Red Slime : HP = 10/10 | Attack = 1d6 | Defense = 0d2
(4) Beta : Red Slime : HP =
9/10
| Attack = 1d6 | Defense = 0d2
(4) Charlie : Orange Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Delta : Orange Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Echo : Yellow Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2 | 1 CD
(4) Foxtrot : Green Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Golf : Blue Slime : HP = 10/10 | Attack = 1d6 | Defense = 0d2
(4) Hotel : Blue Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) India : Purple Slime : HP =
DEAD
| MP = 3/6 | Attack = 1d6 | Defense = 0d2
(4) Juliet : White Slime : HP =
DEAD
| MP = 7/10 | Attack = 1d4 | Defense = 0d2
(4) Kilo : White Slime : HP =
DEAD
| MP = 7/10 | Attack = 1d4 | Defense = 0d2
(4) Lima : Black Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Mike : Black Slime : HP =
1/10
| Attack = 1d6 | Defense = 0d2

Active Battle Effect: In a single round, only seven of the slimes may attack.


Death Count = 1
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Post Post #477 (ISO) » Wed Jun 26, 2019 12:06 pm

Post by Inferno390 »

Time out
I didn't attack on the grounds of not getting attacked.
And then I get attacked AND cursed?
Come on
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Post Post #478 (ISO) » Wed Jun 26, 2019 12:08 pm

Post by Ircher »

You had a reduced chance of being attacked, but it wasn't zero. Basically everyone who attacked got their name entered in twice rather than once in my list. That's how I've been randing it since the start of this battle.

Part of the reason for doing this is the ratio of enemy attackers to players acting.
Last edited by Ircher on Wed Jun 26, 2019 12:09 pm, edited 1 time in total.
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Post Post #479 (ISO) » Wed Jun 26, 2019 12:08 pm

Post by James Brafin »

I will attack Beta with a double slash. Inferno, you take out Mike. Cerb, You hit Alpha, and TW, take out that big slime. That should maximize our attacks this round.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Original Roll String: 1d6-2
1 6-Sided Dice: (2)-2 = 0

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #480 (ISO) » Wed Jun 26, 2019 12:12 pm

Post by Inferno390 »

Ok. Attack Mike. Not even a point in rolling ig since it’s 1 damage.

Action rescinded.
~Ircher
Last edited by Ircher on Thu Jun 27, 2019 5:42 am, edited 1 time in total.
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Post Post #481 (ISO) » Wed Jun 26, 2019 12:42 pm

Post by Cerberus v666 »

Eh. Seems like meditating would be better, unless TW hits alpha if I don't kill him...since I'm at 1 and will be dead if I get hit again.
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Post Post #482 (ISO) » Wed Jun 26, 2019 12:43 pm

Post by the worst »

hai
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Post Post #483 (ISO) » Wed Jun 26, 2019 12:51 pm

Post by Ircher »

Oh, the following change is being made to fix a potentially very broken combination. Meditate will have an internal cooldown of 3 rounds which is specific to that skill. While the skill is on internal cooldown, you cannot use it even if you are not on global cooldown. Unless explicitly overriden by another skill's description, using an active skill will always activate its internal cooldown. (What this means for you the player is that Adrenaline Rush, while it gives 0 global cooldown for all active skills, does not allow you to spam Meditate because Meditate's internal cooldown of 3 rounds will activate.)


Let me know if you need a more concrete example of this change.
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Post Post #484 (ISO) » Wed Jun 26, 2019 9:40 pm

Post by inspiratieloos »

In post 480, Inferno390 wrote:Ok. Attack Mike. Not even a point in rolling ig since it’s 1 damage.
You're Cursed so you might roll 0.
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Post Post #485 (ISO) » Wed Jun 26, 2019 11:12 pm

Post by inspiratieloos »

If instead of inferno using a normal attack at -2 someone else uses a speed slash, we'll have one more action to use against the other slimes.
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Post Post #486 (ISO) » Thu Jun 27, 2019 1:10 am

Post by Inferno390 »

Okay I rescind my attack.
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Post Post #487 (ISO) » Thu Jun 27, 2019 5:38 am

Post by Ircher »

In post 486, Inferno390 wrote:Okay I rescind my attack.
Normally speaking, I do not allow players to change and/or rescind their actions as per the rules. However, I will allow it in this particular instance.
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Post Post #488 (ISO) » Thu Jun 27, 2019 7:42 am

Post by Chemist1422 »

Attack mike in inferno’s place

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #489 (ISO) » Thu Jun 27, 2019 8:52 am

Post by Cerberus v666 »

eh, who dares, wins, etc.

Alpha attack

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


And the total is doubled because I'm at 1 hp!
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Post Post #490 (ISO) » Thu Jun 27, 2019 8:53 am

Post by Cerberus v666 »

Leaves alpha at 2 hp, someone should finish him off; a lvl 4 with a speed slash might be the best option, and that allows someone else to do whatever else needs to be done.
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Post Post #491 (ISO) » Fri Jun 28, 2019 5:58 am

Post by Ircher »

(expired on 2019-06-28 16:13:24) until the round ends.

Sorry for the somewhat late notice; I would've posted earlier if I realized it was this close.
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Post Post #492 (ISO) » Fri Jun 28, 2019 6:37 am

Post by Jackal711 »

Just so we don't waste an action...

Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #493 (ISO) » Fri Jun 28, 2019 6:52 am

Post by Ircher »

James Brafin, reckless as always, charges in slashes twice at Beta and dispatches the slime in two clean blows. **Beta is dead.**

Even though Chemist1422 utterly fails in performing a clean attack on Mike, he still succeeds in killing the slime. The slime lets out a high-pitched squeal before dying. **Mike is dead.**

Though critically injured, Cerberus v666 is still willing to attack. His heart rate has increased dramatically, and with this increased heart rate, Cerberus v666 finds new strength. He leaps forward to where Alpha is and powerfully slices his blade right through the slime, doing massive damage. (8 so far on Alpha.) Jackal711 then swoops in and cleans up. **Alpha is dead.**
----
The Gamma Slime moves swiftly towards James Brafin, and even though it may be a slime, you are able to tell by its movements that it is angrier than it has been in the rest of the fight.
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Golf, the sole remaining colored slime, timidly creeps towards NotMySpamAccount.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

----
Inferno390 is no longer cursed.
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Post Post #494 (ISO) » Fri Jun 28, 2019 6:56 am

Post by Ircher »

Perhaps due to its anger, the Gamma Slime stops for a moment before quickly resuming its movements towards James Brafin. Alas, that was all James Brafin needed to move out of the way.

Golf on the other hand succeeds in contacting NotMySpamAccount, but NotMySpamAccount quickly breaks free of its grasp. Nevertheless, the blue slime's touch makes NotMySpamAccount feel drained mentally. **NotMySpamAccount has
13/15
HP left and 3 MP left.**
----
Current Monster Statuses
(Threshold 4)
(5) Gamma Slime : Slime : Level = 5 | HP =
26/28
| Attack = 1d3 + 1d2 | Defense = 0d2 | 1 CD
(4) Alpha : Red Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Beta : Red Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Charlie : Orange Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Delta : Orange Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Echo : Yellow Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2 | 1 CD
(4) Foxtrot : Green Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Golf : Blue Slime : HP = 10/10 | Attack = 1d6 | Defense = 0d2
(4) Hotel : Blue Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) India : Purple Slime : HP =
DEAD
| MP = 3/6 | Attack = 1d6 | Defense = 0d2
(4) Juliet : White Slime : HP =
DEAD
| MP = 7/10 | Attack = 1d4 | Defense = 0d2
(4) Kilo : White Slime : HP =
DEAD
| MP = 7/10 | Attack = 1d4 | Defense = 0d2
(4) Lima : Black Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Mike : Black Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2

Active Battle Effect: In a single round, only seven of the slimes may attack.


Death Count = 1
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Post Post #495 (ISO) » Fri Jun 28, 2019 7:12 am

Post by James Brafin »

Angry and incapable it seems.
GOTEM
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Post Post #496 (ISO) » Fri Jun 28, 2019 7:17 am

Post by inspiratieloos »

Attack Golf
Original Roll String: 1d8
1 8-Sided Dice: (6) = 6


Now might be the time to meditate Cerberus.
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Post Post #497 (ISO) » Fri Jun 28, 2019 8:07 am

Post by Inferno390 »

Speed Slash Gamma!
Original Roll String: 1d8-2
1 8-Sided Dice: (7)-2 = 5
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Post Post #498 (ISO) » Fri Jun 28, 2019 8:29 am

Post by Not Known 15 »

Re- in at lvl 1

... Attack Golf
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #499 (ISO) » Fri Jun 28, 2019 8:37 am

Post by Not Known 15 »

One enemy left - this means Speed Slash should not be used anymore.
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