Gameshow Mafia (Reroll): Game Over


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Post Post #7825 (ISO) » Tue Jul 02, 2019 4:52 am

Post by chennisden »

found it

google

mafia game expected value

should be by erlin yao.
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Post Post #7826 (ISO) » Tue Jul 02, 2019 4:54 am

Post by RadiantCowbells »

I can't start arguing for changes without first establishing that they're necessary :P
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #7827 (ISO) » Tue Jul 02, 2019 4:57 am

Post by Ether »

I've seen the square root thing before, but it doesn't seem to make any sense in practice.

Even assuming that towns will do better than random isn't a reliable thing. Like, the newbie setup used to have a vanilla subsetup back in the F11 days, and the win rates there were just exactly what the EV would predict. Towns do much better than random in drawn-out Nightless games, but a lot of other mafia types MIGHT ACTUALLY BE just random bullsh--

Oh, hi, Raybells! Congratulations on your 75% town win rate!
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
LOUDER
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Post Post #7828 (ISO) » Tue Jul 02, 2019 4:58 am

Post by chennisden »

alright so lets try this

i actually think the ev isnt hard to find.

lets just pretend that the game keeps going after mafia all dies. this is okay because we define winning as:

when theres 3 people and the last guy gets lynched. there are TWO PEOPLE left. if BOTH OF THEM ARE TOWN, TOWN WINS
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Post Post #7829 (ISO) » Tue Jul 02, 2019 4:58 am

Post by chennisden »

ill talk about this tmrw need to sleep.
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Post Post #7830 (ISO) » Tue Jul 02, 2019 5:03 am

Post by Auro »

Are you saying that problem is equivalent to something like, "Pick two random from 11+4 and find the probability of both being town"? That would be wrong. I haven't seen any easy reduction yet.
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Post Post #7831 (ISO) » Tue Jul 02, 2019 5:05 am

Post by Something_Smart »

You should start a new thread for it, actually, since it doesn't really relate to this game.

I don't really feel like attempting to follow the math in that paper, but I can tell you I just simulated a million 13:4 mountainous games and town won 15% of them. There is no way that the EV is anywhere near 50%, regardless of what that guy's complicated math says.
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Post Post #7832 (ISO) » Tue Jul 02, 2019 5:07 am

Post by Something_Smart »

In post 7830, Auro wrote:Are you saying that problem is equivalent to something like, "Pick two random from 11+4 and find the probability of both being town"? That would be wrong. I haven't seen any easy reduction yet.
I think he's getting at a reduction where you randomly rank all the players and then town wins if X town are ranked higher than Y scum (more complicated than that, but that's the gist). That may work and if so would reduce EV to a single combinatorics problem instead of a shitton of probability problems.
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Post Post #7833 (ISO) » Tue Jul 02, 2019 5:08 am

Post by RadiantCowbells »

That view is the correct one

The one where you rank the players from top to bottom

It misses a lot but
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #7834 (ISO) » Tue Jul 02, 2019 5:08 am

Post by Krazy »

In post 7775, RadiantCowbells wrote:I think right now it would be won by town a lot because towns are very strong these days
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Post Post #7835 (ISO) » Tue Jul 02, 2019 5:10 am

Post by Something_Smart »

In theory, if chennis's assumption is valid which it seems to be, you could use combinatorics to count the number of possible games and count how many of them are won by town.

Pedit: well yeah it's just an EV calculation. It's not meant to be a model of how players actually play, although as a very rough model it isn't the worst one.
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Post Post #7836 (ISO) » Tue Jul 02, 2019 5:11 am

Post by RadiantCowbells »

It's the one I used for my normal game WR calculator
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #7837 (ISO) » Tue Jul 02, 2019 5:13 am

Post by Auro »

Something_Smart, yeah, that's what I was implying he was trying to do. I was trying to reduce Nightless games into that kind of combinatorics problem earlier but didn't find one, doubt it's easy for this too.
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Post Post #7838 (ISO) » Tue Jul 02, 2019 5:14 am

Post by Auro »

Yeah, even when you rank players that way there are extra conditions to impose and that removes the "simple combinatorics" solutions you could get. Hmm, I'll try again though.
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Post Post #7839 (ISO) » Tue Jul 02, 2019 5:15 am

Post by RadiantCowbells »

Not that I agree with his statements about win equity

I just think the system of modelling is superior and it also works well with calculating the impact of cops and such
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #7840 (ISO) » Tue Jul 02, 2019 5:19 am

Post by Auro »

Would you be willing to share it at some point?
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Post Post #7841 (ISO) » Tue Jul 02, 2019 5:31 am

Post by Nancy Drew 39 »

In post 7816, chennisden wrote:heres a question

whens the last time anyone complained about a setup being scumsided
Lots of games are. I know I’ve complained about a few.
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We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
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Post Post #7842 (ISO) » Tue Jul 02, 2019 5:32 am

Post by RadiantCowbells »

It's outdated it was based off of the old normal rules
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #7843 (ISO) » Tue Jul 02, 2019 5:34 am

Post by Auro »

I'm still interested though!
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Post Post #7844 (ISO) » Tue Jul 02, 2019 6:53 am

Post by Creature »

In post 2, BNL wrote:
Lynch
- Okay
1of4
- Should be disabled if there's only one scum left
8-ball
- Okay, but maybe make it easier for town to hit the 8ball?
Arena
- Okay
Call a Friend
- Can only call one player and if that player doesn't give anything no message will be displayed
Coalition
- Allow scum to nightkill
Dance
- After dance, undo dance pairs and allow scum to kill
Popcorn
- Okay
Protect
- Okay I guess
Quiz
- Have no idea tbh
Rank
- Okay
Reveal
- Okay
Treestump
- Okay
Vengeful
- Should allow scum to nightkill if town is the one to venge
Veto
- idk
Also thought about a mafia 1-shot repicker
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Post Post #7845 (ISO) » Tue Jul 02, 2019 6:54 am

Post by Creature »

This game was annoying because I was like the 7th player to die and it took about 7 game days for me to die. This game like is dragged way too much which is pretty time consuming for both sides.
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Post Post #7846 (ISO) » Tue Jul 02, 2019 6:54 am

Post by Creature »

Should probably disallow many mechanisms preventing any death to occur
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Post Post #7847 (ISO) » Tue Jul 02, 2019 6:56 am

Post by Skygazer »

8-ball - Okay, but maybe make it easier for town to hit the 8ball?
pick three players and all of them are two and two thirds balls
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Post Post #7848 (ISO) » Tue Jul 02, 2019 7:00 am

Post by Dannflor »

why not pick 17 players and all of them are just under half a ball
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Post Post #7849 (ISO) » Tue Jul 02, 2019 7:01 am

Post by RadiantCowbells »

why not pick 8 players and they can all have 1 ball
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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