yet, please do so. They're important, breaking them often ruins games, and nearly every game here includes all the site rules, including this one.
If you've played here before, you'll have a good idea of how games here normally work, and this one is much the same. If you want a refresher, or want to know the full details of all the rules I use, see
Players start out with alignments, but rather than existing at the start of the game, players gain their roles via voting during the game. Each Day, I will post a list of roles, 1 per player; they can potentially range from very powerful to vanilla to negative utility, but each role must be allocated to one player.
There can be no lynching in the normal sense. However, the role
will always be one of the options; giving this to a player causes them to leave the game and be eliminated, and thus is effectively equivalent to lynching them.
The roles are allocated as follows:
Each player can unilaterally, once per Day,
Propose
an assignment of those roles to players. This must pair up each role with a distinct player, or will be wasted with no effect. (Proposals also extend the deadline.)
Once a proposal has been made, no more proposals may be made until voting on that proposal ends (and attempts to do so will be ignored). Players vote VOTE: For and VOTE: Against.
If
For
gets a majority of vote weight, the Day will end (as soon as the moderator is online to lock the thread). Each player gets the role they were allocated.
If a majority for
For
becomes impossible without
Against
voters unvoting, the proposal will be discarded with no effect. Proposing becomes possible again, but the player who made it cannot propose again that Day.
If a player is
the only player with a proposal left
, their proposal will pass automatically; it will be treated as though players voted
For
it without any actual voting.
If the Day deadline passes without a proposal being accepted, the Scum get to unilaterally and anonymously decide who gets which role. Their choice will be publicly posted.
Proposing on any given Day does not prevent you proposing on future Days.
I will not be sending players an extra role PM every Day; all roles are publicly explained in-thread, and players are expected to see which roles they've gained from the day's proposal and use them without being prompted. (I will, of course, send you PMs if something non-public happens to you, e.g. you gain inventions, investigation results, or private topic links.) If you have an active role but wish to
not
use it, please let me know explicitly, so that I don't have to try to chase down what happened to you.
Setup Information
The setup initially consists of 11 Multitasking Townies and 3 Multitasking Scum. The Townies are just Vanilla Townies. The Scum have daytalk, and a factional Rolestop ability, but are otherwise identical to a typical Mafia or Werewolf team. The setup will, of course, get more complex over time as players gain additional roles from proposals; everyone gets a new role every day, on top of their existing roles.
Everyone will receive one of the following two role PMs:
): Once each on four Nights in the game, you may grant a new night action to a player in the game (other than yourself). Each of these actions may be given once:
): Once in the game at Night, choose a player other than yourself. If you are Town-aligned, the moderator will confirm that fact to the chosen player. (If you use this ability when not Town-aligned, it acts as a Visitor, i.e. it targets that player but has no further effect.)
): Once in the game at Night, you may activate this role. On the following Day only, if an accepted proposal would give you the Compulsive Quitter role, you swap places in that proposal with the player who proposed it (so they end up with the Compulsive Quitter role, and you take the role they gave themself).
): Once in the game at Night, you may send the moderator a message, who will forward it on to a player of your choice. The message will be marked as having come from a Mailman, but the moderator will not confirm who sent it (until after the game).
): On Day 3, no other player will be able to propose; as the last remaining player with a proposal, your proposal will therefore be accepted automatically, without voting.
): Once on each odd-numbered night, you may choose a player, and will learn whether or not there was motion involving that player that night. A player has motion involving them if they use a
In post 14, Oversoul wrote:These roles are lame. But I guess it is setting up for future days. I want the inventor or the neighbor.
I know it's early but I really don't like this post.
If I was scum there would be 3 roles I want. King, inventor, and neighbor. I wouldn't even think about asking for King because that's blatantly scummy. But neighbor can be presented as fun and inventor as a cool gimmick. The disinterested tone isn't great either.
Transcend
-BUT READING MOMO I FEEL LIKE HE IS THE PLAYER THAT IF HE GOT PRESSURED AS TOWN HE WULD BE LIKE FUCK YALL AND MOVE ON WITH WHATEVER ELSE HE WAS DOING
Boonskies
- Like, Momo is the most mislynchable player on all of mafiascum right now. I'm not day 1 lynching him.
TheGoldenParadox
As it stands, momo is a great player or maybe the most mislynchable player on the site right now
I kinda regret signing up b/c now I have read the mechanics and things.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.
In post 18, Oversoul wrote:How does that make me scum for wanting Neighbor? I am very good at scumhunting in neighborhoods that’s why I want it
For reference, thought it would be a power heavy normal role game, but makes sense why that wouldn’t be the case :hitoshrug:
Doubt.
This meta dive was done really quick so I could be wrong but...
I checked your wiki. Only updated through 2012 but you weren't a neighbor ever in your first year. That's fine.
So I just went through your post history. The only time in the last three years you've said the word neighbor outside of this game was in this game.
You claimed to be an informed neighbor. Saying that in your eyes, alignment was mod confirmed, banking on your so called ability to read in a neighborhood.
You were scum.
Transcend
-BUT READING MOMO I FEEL LIKE HE IS THE PLAYER THAT IF HE GOT PRESSURED AS TOWN HE WULD BE LIKE FUCK YALL AND MOVE ON WITH WHATEVER ELSE HE WAS DOING
Boonskies
- Like, Momo is the most mislynchable player on all of mafiascum right now. I'm not day 1 lynching him.
TheGoldenParadox
As it stands, momo is a great player or maybe the most mislynchable player on the site right now
In post 18, Oversoul wrote:How does that make me scum for wanting Neighbor? I am very good at scumhunting in neighborhoods that’s why I want it
For reference, thought it would be a power heavy normal role game, but makes sense why that wouldn’t be the case :hitoshrug:
Doubt.
This meta dive was done really quick so I could be wrong but...
I checked your wiki. Only updated through 2012 but you weren't a neighbor ever in your first year. That's fine.
So I just went through your post history. The only time in the last three years you've said the word neighbor outside of this game was in this game.
You claimed to be an informed neighbor. Saying that in your eyes, alignment was mod confirmed, banking on your so called ability to read in a neighborhood.
You were scum.
My neighbor game was lost to the 2012 crash i believe but it was a Large Normal and I killed in it. Got 3/4 scum with my neighbors help
What head am I? I legit don't know who the other person in this avatar is.
So some of these roles are more like punishments for bad boys? I could get behind this design tbh. I want the D5 revealer because I'm always alive until the last minute anyways and it would probably help Maria if people didn't paranoia lynch her at the last second like certain games that just happened. Whatever you do please don't tell her I'm disagreeing with her, she'll lock me back in the basement.