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(I)(H) (5) Cultist Szyme : Cultist Sharpshooter : Level = 5 | HP = 12/12 | Attack = 1d6 | Defense = 1d4 | Cursed (-1) (2 Rounds) | 2 CD
What do you thnk about throwing the low guys out there for 2 rounds to try and get the xp?In post 827, Inferno390 wrote:Well
Now we know quite a lot.
So I am for a double bless on me and James so we can kick his butt.
Also knowing that if we can get him down to 1 HP in one turn we win is good.
It's like a pie in that it is shared; however, I also adjust individual experience based on player level. If you haven't noticed, each enemy has a level (in parenthesis generally at the start of the line), and the average enemy level becomes the target level. If you are below the target level, you gain more xp and vice-versa. (Additional experience from the level correcting mechanism is generated from thin air.)In post 829, Formerfish wrote:Is the xp split like a pie where it has a finite amount to go around, or do we just get a certain amount based on activity and lvl?
Makes sense, like a multiplier.In post 830, Ircher wrote:It's like a pie in that it is shared; however, I also adjust individual experience based on player level. If you haven't noticed, each enemy has a level (in parenthesis generally at the start of the line), and the average enemy level becomes the target level. If you are below the target level, you gain more xp and vice-versa.In post 829, Formerfish wrote:Is the xp split like a pie where it has a finite amount to go around, or do we just get a certain amount based on activity and lvl?
One problem is, due to the bound effect I'm the only one that can really do anything useful this round.In post 827, Inferno390 wrote:Well
Now we know quite a lot.
So I am for a double bless on me and James so we can kick his butt.
Also knowing that if we can get him down to 1 HP in one turn we win is good.