Level Up 2 - Finished

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Post Post #900 (ISO) » Thu Jul 11, 2019 5:24 pm

Post by Formerfish »

In post 898, James Brafin wrote:WE WON!
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Post Post #901 (ISO) » Thu Jul 11, 2019 7:19 pm

Post by Jackal711 »

In post 898, James Brafin wrote:-4 more, but that’s 4 for a total of 10. He can only stop 4. WE WON!
Not guaranteed. Refer to the results of my Examine spell in (relevant points in
green
)
Exam Results wrote:- Passive Skill "Fast on Feet": This creature
always possesses initiative
. (Counteracts initiative from the players.)
- Consumable Item "Lesser Healing Potion" (x2): Restores 1d4 hitpoints.
He has only used 1 of these
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Post Post #902 (ISO) » Thu Jul 11, 2019 8:09 pm

Post by inspiratieloos »

An enemy having initiative just means it counters our initiative, not that he can do something before we act.

I think Ircher is referring to him being immortal.
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Post Post #903 (ISO) » Fri Jul 12, 2019 4:23 am

Post by Ircher »

"Die! Cultist die!" yells James Brafin as he furiously slashes twice at Cultist Szyme. (6 + 0 = 6 so far.) Amzela then proceeds with another two strong slashes. (6 + 3 + 1 = 10 so far.) Cultist Szyme tries to defend against the blows, but his defense is too weak to overpower the combined attacks of Amzela and James Brafin. **Cultist Szyme has
1/12
HP left.**

"Stop! I yield! I yield!" cries out Cultist Szyme. "I shall return your weapons as promised, but mark my words, this isn't the end! I will return!" The cultist proceeds to shove a crate toward you. He then leaves the area in a cloud of black smoke.
---
Party Experience:

Base XP = 10 = 10 XP
XP Adjustment = 3 XP
Average Enemy Level = 5 = 5.0
Number of Participants = 4
XP Awarded Per Participant = 3.3 XP at Level 5.0.

(5) inspiratieloos gains 3 XP. inspiratieloos stays at level 5.
(4) Jackal711 gains 4 XP.
Jackal711 levels up from level 4 to level 5! Please choose a specialization path at your earliest convenience.
You may reallocate your stat point.
(5) Amzela gains 3 XP. Amzela stays at level 5.
(5) James Brafin gains 3 XP. James Brafin stays at level 5.
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Post Post #904 (ISO) » Fri Jul 12, 2019 4:31 am

Post by Ircher »

Grabbing your weapons, you decide that you have had enough adventure for one day. You begin the long trek back the way you came. Along the way, you find another crate that contains ten silver coins. You quickly stuff them in your pockets. At long last, you are greeted by the setting sun. Before heading over to an inn, you walk to a shop known as the Level Up Emporium to buy supplies for the next day.
---
Current Money: 23 Silver Coins
To purchase an item, you simply have to bold the purchase.
You have (expired on 2019-07-13 11:31:05) to choose your purchases.

Level Up Emporium:

1. Lesser Healing Potion
(4 Silver)
(50 Copper and 3 Silver): Heals 1d4 hitpoints of an ally.
2. Healing Potion
(6 Silver)
(75 Copper and 5 Silver): Heals 1d6 hitpoints of an ally.
3. Curing Potion (5 Silver): Cures all status afflictions of an ally.
4. Speed Potion (50 Copper and 9 Silver): Grants the "Hasted" status for 1d3+1 rounds.

5. Scroll of Fire (20 Copper and 5 Silver): Casts a level one "Fire" spell on an enemy: sears an enemy for 1d3 damage and ignores enemy defenses.
6. Scroll of Lightning (22 Silver): Casts a level one "Lightning" spell on an enemy: zaps an enemy with lightning for 1d8 + 1d4 damage. Excess damage is split off to another target, and this process can be chained indefinitely.
7. Resurrection Scroll (3 Gold): Revives a dead or unconscious ally and restores 50% of their HP. They do not suffer the normal experience penalty, but this scroll must be used within three rounds of the ally's death.

8. Weak Weapon Poison (12 Silver): Grants the "Poisoned Weapon" status to an ally. If the user's next attack applies damage, the target is coated in poison for two rounds.
9. Weapon Poison (75 Copper and 19 Silver): Grants the "Poisoned Weapon" status to an ally. If the user's next attack applies damage, the target is coated in poison for three rounds.

10. Bread
(40 Copper)
(75 Copper and 1 Silver): Heals 1d2 hitpoints of the user. (You cannot use this on an ally.)
11. Mushrooms
(60 Copper)
(40 Copper and 2 Silver): Heals 1d3 hitpoints of the user. (You cannot use this on an ally.)
12. Cake (99 Copper, 24 Silver, 4 Gold): Restores 50% HP (rounded down) and 25% MP (rounded down) of the user. (You cannot use this on an ally.)

13. Tome of Experience (3 Gold): Grants 1d6 experience to the user. (You cannot use this on an ally.) (Note: Any changes in level are determined AFTER the current battle concludes.)

Conversion Rates:

100 Copper Coins = 1 Silver Coin
25 Silver Coins = 1 Gold Coin
Last edited by Ircher on Fri Jul 12, 2019 5:26 am, edited 1 time in total.
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Post Post #905 (ISO) » Fri Jul 12, 2019 4:49 am

Post by Not Known 15 »

Hm.
The scrolls look extremely weak for that price, unless they actually allow someone to learn that spell(Lightning, in this instance). Tome of Experience, Cake and Resurrection Scroll are too expensive. Poison is too expensive to use, questionable because it requires melee attacks AND no poison immunity.
Bread and Mushrooms could be purchased at high quantities, and heal. Bread looks good.
While the healing potion could enable combos bread doesn't it is ten times as expensive. And we have one left, for emergencies.
One speed potion would be nice - enables someone to act twice, synergizes with blessings.. If we buy 2 we have 4 silver left for 10 pieces of bread. Hm Should we do that?

2 speed potions and 10 bread or 1 speed potion and 33 bread(+30 copper).
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Post Post #906 (ISO) » Fri Jul 12, 2019 4:50 am

Post by Not Known 15 »

well, or 1 speed potion, 32 bread and 1 mushroom(+10 copper)
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Post Post #907 (ISO) » Fri Jul 12, 2019 4:54 am

Post by Inferno390 »

I think the best option would to be to buy two or three healing potions for about half our gold and then save the rest for better items.
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Post Post #908 (ISO) » Fri Jul 12, 2019 4:55 am

Post by Inferno390 »

Silver, I mean.
We don’t want to be spending all our money in one go, or we’ll never be able to afford the more expensive items. But a few more healing pods would be good based on how some of the past fights have gone.
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Post Post #909 (ISO) » Fri Jul 12, 2019 5:05 am

Post by James Brafin »

I like NK15’s idea, but we should buy more mushrooms and less bread, and save at least 10 silver.
A new R2D game is in signups! Running Alpha v1.3 Link here: https://forum.mafiascum.net/viewtopic.php?f=10&t=80343
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Post Post #910 (ISO) » Fri Jul 12, 2019 5:24 am

Post by Ircher »

Due to a sudden shortage of bread and mushrooms, some prices have changed.

Okay, truth be told, I made bread and mushrooms a little too cheap. For some reason, I wasn't paying attention to the fact that the healing potions are like 10-20x as expensive as them. So I'm fixing that now before y'all get an absurd amount of food that makes it impossible for you to die. To compensate, healing potions are now slightly cheaper!

New Level Up Emporium Price List:

1. Lesser Healing Potion (50 Copper and 3 Silver): Heals 1d4 hitpoints of an ally.
2. Healing Potion (75 Copper and 5 Silver): Heals 1d6 hitpoints of an ally.
3. Curing Potion (5 Silver): Cures all status afflictions of an ally.
4. Speed Potion (50 Copper and 9 Silver): Grants the "Hasted" status for 1d3+1 rounds to an ally.

5. Scroll of Fire (20 Copper and 5 Silver): Casts a level one "Fire" spell on an enemy: sears an enemy for 1d3 damage and ignores enemy defenses.
6. Scroll of Lightning (22 Silver): Casts a level one "Lightning" spell on an enemy: zaps an enemy with lightning for 1d8 + 1d4 damage. Excess damage is split off to another target, and this process can be chained indefinitely.
7. Resurrection Scroll (3 Gold): Revives a dead or unconscious ally and restores 50% of their HP. They do not suffer the normal experience penalty, but this scroll must be used within three rounds of the ally's death.

8. Weak Weapon Poison (12 Silver): Grants the "Poisoned Weapon" status to an ally. If the user's next attack applies damage, the target is coated in poison for two rounds.
9. Weapon Poison (75 Copper and 19 Silver): Grants the "Poisoned Weapon" status to an ally. If the user's next attack applies damage, the target is coated in poison for three rounds.

10. Bread (75 Copper and 1 Silver): Heals 1d2 hitpoints of the user. (You cannot use this on an ally.)
11. Mushrooms (40 Copper and 2 Silver): Heals 1d3 hitpoints of the user. (You cannot use this on an ally.)
12. Cake (99 Copper, 24 Silver, 4 Gold): Restores 50% HP (rounded down) and 25% MP (rounded down) of the user. (You cannot use this on an ally.)

13. Tome of Experience (3 Gold): Grants 1d6 experience to the user. (You cannot use this on an ally.) (Note: Any changes in level are determined AFTER the current battle concludes.)

Conversion Rates:

100 Copper Coins = 1 Silver Coin
25 Silver Coins = 1 Gold Coin
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Post Post #911 (ISO) » Fri Jul 12, 2019 5:36 am

Post by James Brafin »

:(
Awww.
A new R2D game is in signups! Running Alpha v1.3 Link here: https://forum.mafiascum.net/viewtopic.php?f=10&t=80343
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Post Post #912 (ISO) » Fri Jul 12, 2019 5:44 am

Post by Amzela »

Awwww does this mean we can't be hobbits?

Also Ircher, I haven't specialized yet. I would like to choose the Path of the Warrior to round out the party.
(Does this mean I get protagonist power a la every fantasy trope?)
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Post Post #913 (ISO) » Fri Jul 12, 2019 5:52 am

Post by James Brafin »

No
Barbarian twins for the brutal victory!
A new R2D game is in signups! Running Alpha v1.3 Link here: https://forum.mafiascum.net/viewtopic.php?f=10&t=80343
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Post Post #914 (ISO) » Fri Jul 12, 2019 6:47 am

Post by Not Known 15 »

I'd say in this unfortunate case(mushrooms are now totally overpriced)
we should take one Speed Potion(great for emergencies) and one Lesser healing potion(we still have one in our inventory), this leaves us with 10 silver as a reserve.
The speed potion is much better than a healing potion in lots and lots of situations.
If we want further survivability we should take 2 breads(Healing Grace) for 3 silver and 50 copper leaving us with 6 silver and 50 copper.
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Post Post #915 (ISO) » Fri Jul 12, 2019 6:52 am

Post by Inferno390 »

I’m good for one healing and one haste potion.
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Post Post #916 (ISO) » Fri Jul 12, 2019 7:01 am

Post by inspiratieloos »

@Ircher, can you use an item and an action in any order or is it always item first?

I think the speed potion is a bit overpriced, but taking one might not be bad.
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Post Post #917 (ISO) » Fri Jul 12, 2019 7:07 am

Post by Formerfish »

Any wenches for sale?

Could increase team moral.
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Post Post #918 (ISO) » Fri Jul 12, 2019 7:12 am

Post by Ircher »

In post 916, inspiratieloos wrote:@Ircher, can you use an item and an action in any order or is it always item first?

I think the speed potion is a bit overpriced, but taking one might not be bad.
The item always resolves first.
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Post Post #919 (ISO) » Fri Jul 12, 2019 7:15 am

Post by Not Known 15 »

In post 916, inspiratieloos wrote:I think the speed potion is a bit overpriced, but taking one might not be bad.
@Ircher Do 2 hasted actions count as one or two for the attack threshold?
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Post Post #920 (ISO) » Fri Jul 12, 2019 7:16 am

Post by Ircher »

If you are hasted, the second action is like a bonus action and does not count towards the threshold.
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Post Post #921 (ISO) » Fri Jul 12, 2019 7:48 am

Post by Not Known 15 »

/buy Speed Potion and Lesser Healing Potion
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Post Post #922 (ISO) » Fri Jul 12, 2019 8:14 am

Post by Ircher »

That leaves y'all with 10 silver.

If
six
of you agree to end shopping, we'll go ahead and move on with the game.
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Post Post #923 (ISO) » Fri Jul 12, 2019 8:22 am

Post by Formerfish »

Is that a no to wenches?
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Post Post #924 (ISO) » Fri Jul 12, 2019 8:38 am

Post by Inferno390 »

Agree
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