Szyme is still immune to stun.In post 1024, the worst wrote:tornado szyme & alpha
Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (5) = 5
Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (6) = 6
davis scries Beta
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What would you have had him do there?- inspiratieloos
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Alright, I'll leave it to someone else- Formerfish
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Im confused, when david scried we had 5 actions that round.In post 1054, inspiratieloos wrote:Attack something? The NPC actions are separate from our own, if he uses scry it means his action is used and we only have 4 player actions, while if a player scries he can still attack + the 4 player actions we normally have.
If we needed to get info on all 4 targets, why does it matter who made the moves? There is still 1 person who can act.Show"Getting lost in the details of nothing..."
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from my understanding 4 real players get to act, and dave gets 1 action each round.In post 1004, Ircher wrote:Battle #17 (Threshold 4/1) The first number is the threshold for players. The second number is the threshold for NPCs.
Am i reading this wrong?Show"Getting lost in the details of nothing..."
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Basically we have 4 actions+any number of initiative actions like scry. The NPC has 1 action + any number of other initiative actions. However if David uses an initiative action there's no one left to do the normal NPC action.
If David scries we have 4 normal actions, if David attacks we have 5 normal actions (one of which is David attacking).
Anyway, Tornado Charlie and Delta.
Original Roll String: 1d61 6-Sided Dice: (3) = 3
Original Roll String: 1d61 6-Sided Dice: (6) = 6- inspiratieloos
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Isn't the bottom line that with Dave we have 5 actions?
Why does it matter who did the scrying?
I couldn't attack in the same turn as scrying, could I?Show"Getting lost in the details of nothing..."
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In post 1009, the worst wrote:examine creature: cultist szyme
david shld scry a slime then everyone else scry let's have some scrying funIn post 1011, the worst wrote:david scries delta(hope the bosses are ok w this)
think level 1 scry for the slimes will be plentyIn post 1017, Inferno390 wrote:Oh I missed it was David doing that second one
My bad
Attack on Szyme IG?
Original Roll String: 2d4(STATIC) 2 4-Sided Dice: (2, 3) = 5
This was 5 actions.In post 1019, James Brafin wrote:Let’s double slash the cultist and tornado A and B then.
Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (6) = 6
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In post 1024, the worst wrote:tornado szyme & alpha
Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (5) = 5
Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (6) = 6
davis scries BetaIn post 1028, Inferno390 wrote:Double slash Szyme
Original Roll String: 2d4(STATIC) 2 4-Sided Dice: (4, 2) = 6
Original Roll String: 2d4-2(STATIC) 2 4-Sided Dice: (4, 2)-2 = 4In post 1034, Formerfish wrote:Attack alpha
Original Roll String: 1d8(STATIC) 1 8-Sided Dice: (1) = 1
And this was 5 actions.In post 1058, inspiratieloos wrote:Basically we have 4 actions+any number of initiative actions like scry. The NPC has 1 action + any number of other initiative actions. However if David uses an initiative action there's no one left to do the normal NPC action.
If David scries we have 4 normal actions, if David attacks we have 5 normal actions (one of which is David attacking).
Anyway, Tornado Charlie and Delta.
Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (3) = 3
Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (5) = 5Show"Getting lost in the details of nothing..."
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(That confused me as well but I don't have the time to deep-dive the rules to memory check myself. )- inspiratieloos
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Let's take two scenarios assuming 5 (or more) players+David:In post 1060, Formerfish wrote:Isn't the bottom line that with Dave we have 5 actions?
Why does it matter who did the scrying?
I couldn't attack in the same turn as scrying, could I?
1. David scries, A, B, C and D attack, E (and any other players) can't do anything because all player actions are used. End result: 1 scry + 4 attacks.
2. A scries, B, C, D and E attack, David also attacks. End result: 1 scry + 5 attacks.- inspiratieloos
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Scry grants initiative? I didn't realise that, sorry. Now I see where the disconnect happened.- the worst
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Not 100% sure but I don't love our chances :cIn post 622, Ircher wrote:the worst follows Inferno390's lead and casts "Tornado" on Charlie and Foxtrot. The two slimes are blown away by the whirling wisps that formed.Unfortunately, stun and similar effects do not stack cumulatively.The strongest effect takes precedence. **the worst has 3/5 MP left.** **Charlie has 3/12 HP left.** **Foxtrot has 9/12 HP left.**
This one I did remember.- James Brafin
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Yeah, not gonna lie, the odds are so far out of our favor here. Both their HP and their damage output is so much higher than ours it’s more like a boss fight than a regular battle.
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Yeah, I think we might be fine as long as we can keep the slimes stun locked.
Though I think it'd be better to leave Szyme for last, he's giving us a mana discount with his energize ability (and we'd have to power through all his healing anyway regardless of who we attack).
I think Delta slime might be the priority, highest defence so most likely to block tornado and lowest HP so easiest to kill.
Blessing is also something to think about, if someone is going to Tornado 3 turns in a row blessing is +6 and it reduces the chance of the enemy full defending the tornado.- Jackal711
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Nope! Good try though!In post 1066, inspiratieloos wrote:Btw Ircher, can we stack stuns in order to overcome Szyme's crowd control resistance?Links: User Page | Player Ratings | GTKAS | Test
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Yeah, that wasn't clear.In post 1052, inspiratieloos wrote:Also @Ircher from what I'm reading off Szyme we have a 2 mana reduction while he's alive right? (1 for the battle effect, 1 for Szyme)
It's only 1 mana reduction; Cultist Szyme's passive skill is what caused the battle effect.Links: User Page | Player Ratings | GTKAS | Test
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