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Post Post #1150 (ISO) » Wed Jul 17, 2019 1:37 pm

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I'm happy to take a bit more time to work through it all; NK15 and inspir in particular appear to have some really good ideas about how to run this encounter tho and I'm not a strategy master. :P
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Post Post #1151 (ISO) » Wed Jul 17, 2019 1:37 pm

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@ferno let's see if inspir agrees with my reverse-take of his original plan. If so, sounds good.
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Post Post #1152 (ISO) » Wed Jul 17, 2019 1:57 pm

Post by Formerfish »

In post 1150, the worst wrote:I'm happy to take a bit more time to work through it all; NK15 and inspir in particular appear to have some really good ideas about how to run this encounter tho and I'm not a strategy master. :P
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Post Post #1153 (ISO) » Wed Jul 17, 2019 2:04 pm

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I can silence if Cerb hasn't volunteered yet
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Post Post #1154 (ISO) » Thu Jul 18, 2019 1:41 am

Post by Not Known 15 »

In post 1147, the worst wrote:He has first strike, so if we want the kill on Delta we should be silencing Szyme asap imo. For the purposes of taking one out I think it's best to assume the worst, that he'll be firing a heal on Delta right away to keep it out of sudden death range.

My suggestion would be silence on szyme, tornado on Delta + Alpha. Re-assess from there; if the delta tornado was sub 3 damage (his defence roll is 1d3) it might be worth a second tornado. Otherwise we could safely push it down to low hp.

Anyone else have any thoughts on this?
Yeah you are wrong. Szyme has absolutely no first strike. They have haste; they can act twice per round. But they do not have quick strike(which would allow them to act before us).
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Post Post #1155 (ISO) » Thu Jul 18, 2019 1:52 am

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In post 1154, Not Known 15 wrote:
In post 1147, the worst wrote:He has first strike, so if we want the kill on Delta we should be silencing Szyme asap imo. For the purposes of taking one out I think it's best to assume the worst, that he'll be firing a heal on Delta right away to keep it out of sudden death range.

My suggestion would be silence on szyme, tornado on Delta + Alpha. Re-assess from there; if the delta tornado was sub 3 damage (his defence roll is 1d3) it might be worth a second tornado. Otherwise we could safely push it down to low hp.

Anyone else have any thoughts on this?
Yeah you are wrong. Szyme has absolutely no first strike. They have haste; they can act twice per round. But they do not have quick strike(which would allow them to act before us).
double check for me? been a long day so my brain may be melted. Way I'm reading it he has first strike tho.
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Post Post #1156 (ISO) » Thu Jul 18, 2019 2:15 am

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Yes he has first strike, but that just allows him to act once before we got to act at the beginning of the game.
He also has an ability which negates our initiative though.
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Post Post #1157 (ISO) » Thu Jul 18, 2019 2:19 am

Post by Not Known 15 »

In post 1155, the worst wrote:
In post 1154, Not Known 15 wrote:
In post 1147, the worst wrote:He has first strike, so if we want the kill on Delta we should be silencing Szyme asap imo. For the purposes of taking one out I think it's best to assume the worst, that he'll be firing a heal on Delta right away to keep it out of sudden death range.

My suggestion would be silence on szyme, tornado on Delta + Alpha. Re-assess from there; if the delta tornado was sub 3 damage (his defence roll is 1d3) it might be worth a second tornado. Otherwise we could safely push it down to low hp.

Anyone else have any thoughts on this?
Yeah you are wrong. Szyme has absolutely no first strike. They have haste; they can act twice per round. But they do not have quick strike(which would allow them to act before us).
double check for me? been a long day so my brain may be melted. Way I'm reading it he has first strike tho.
Yeah he does...
sorry.
BUT
it isn't Quick Strike.
First Strike only acts at the beginning of the battle.
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Post Post #1158 (ISO) » Thu Jul 18, 2019 9:08 am

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AHA sweet. That's much less scary than I was thinking. :)
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Post Post #1159 (ISO) » Thu Jul 18, 2019 9:25 am

Post by Not Known 15 »

Consequently... we don't need to silence. The Cultist will likely get a heal past it anyways.
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Post Post #1160 (ISO) » Thu Jul 18, 2019 9:26 am

Post by Not Known 15 »

We don't have endless mana. Repeatedly using 1MP to prevent a heal is not a good allocation of resources.
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Post Post #1161 (ISO) » Thu Jul 18, 2019 9:27 am

Post by Not Known 15 »

At least not if we are speaking of a fixed hp heal, and not a full HP heal.
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Post Post #1162 (ISO) » Thu Jul 18, 2019 9:46 am

Post by inspiratieloos »

In post 1151, the worst wrote:@ferno let's see if inspir agrees with my reverse-take of his original plan. If so, sounds good.
Mostly yeah, though I think Not Known is right about silence not being worth it.

I think start with two double slashes on Delta, if we roll high we can continue and kill it, if not then we can switch to just tornados for stunning. Basically hedge for both plans.
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Post Post #1163 (ISO) » Thu Jul 18, 2019 11:04 am

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Alright let's do this.

Double slash delta
Original Roll String: 2d4
2 4-Sided Dice: (3, 4) = 7

Original Roll String: 2d4-2
2 4-Sided Dice: (4, 2)-2 = 4
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Post Post #1164 (ISO) » Thu Jul 18, 2019 11:05 am

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One more double slash on delta, please. Then we can evaluate where we're at again.

We still have a couple of days til the next update so no harm taking our time
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Post Post #1165 (ISO) » Thu Jul 18, 2019 11:37 am

Post by Gamma Emerald »

Double slash Delta
Original Roll String: 2d4
2 4-Sided Dice: (4, 4) = 8

Original Roll String: 2d4-2
2 4-Sided Dice: (2, 3)-2 = 3
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Post Post #1166 (ISO) » Thu Jul 18, 2019 11:44 am

Post by inspiratieloos »

Okay that's 17 damage minus 1d3 for defence, maybe use David's hit? He'd need to roll a 3 on 1d6-1 for a guaranteed kill

Alternatively another double slash immediately, which would almost certainly be enough.
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Post Post #1167 (ISO) » Thu Jul 18, 2019 11:59 am

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Maybe speed slashes? Good opportunity for lower levels maybe?
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Post Post #1168 (ISO) » Thu Jul 18, 2019 12:03 pm

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Im around
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Post Post #1169 (ISO) » Thu Jul 18, 2019 12:06 pm

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I reckon speed slash delta.
Roll your attack die (1d8) minus 2.

It doesn't count for our cap of 4 player actions. :) but it might get us the kill.
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Post Post #1170 (ISO) » Thu Jul 18, 2019 12:08 pm

Post by Formerfish »

Speed slash delta

Original Roll String: 1d8-2
1 8-Sided Dice: (3)-2 = 1
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Post Post #1171 (ISO) » Thu Jul 18, 2019 12:09 pm

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And that'll do it. :) Nice one fishy.
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Post Post #1172 (ISO) » Thu Jul 18, 2019 12:16 pm

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Alpha has a 1/3 stun res, Beta has a 1/6 stun res. Szyme has his cc reduction skill.

I'm probably kinda agreeing now that Szyme has dropped his big heal (not enough mana for a res), silencing him won't be as effective as it would be if he had a deeper mana pool. Good pickup that he has no way to restore his mana that we can see.

Do we just tornado alpha/beta and hope luck is on our side? Perhaps have David prepare a poison attack.
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Post Post #1173 (ISO) » Thu Jul 18, 2019 12:19 pm

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In post 1077, Ircher wrote:And that makes 4/1 actions. Any subsequent actions are void. Also, I should take this opportunity to note that silencing counts as a crowd control status affliction. To be specific, as of right now, Silenced, Stunned, and Bound count as crowd control afflictions. Scared notably counts as a mental status affliction rather than crowd control.
Just quoting this clarifying point in case someone other than me missed it. :facepalm:
Guess we aren't silencing szyme.
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Post Post #1174 (ISO) » Thu Jul 18, 2019 12:23 pm

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I'd very much like to annihilate alpha next, I think. Beta is easier to cc and alpha's offensive spells could be problematic later when we're on lower hp (lookin at that chain lightning and literally "kill" spell)
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