Mini 2084: Pokemon Ruby Mafia - Game Over
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- Pine
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Pine In Your Head
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Making the Neighborizers odd/even does not solve the balance problem. You still have two effective Masonizers balanced only by a 2-shot rolecop. I know, we haven’t see the other scum flip, but I don’t think a setup with two robust scum PRs passes review.
There is also a flavor component. Having a Magma Admin and two Goons makes sense, two named roles and one goon does not
EP, claim your flavor in your next post"Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 ofJulius Caesar, by W. Shakespeare- Detective Pikachu
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or: mafia neighborizor, and he's lying about having a modIn post 2670, Pine wrote:Mafia disloyal Neighborizer, final answer. It’s the ONLY way this is balanced
or: town neighborizor, and he's gambiting on gamma being town (think this is less likely tho)- Detective Pikachu
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or with a gated asceticizer this is sort of in the ballpark of Jazz?In post 2673, Creature wrote:A mafia roleblocker could easily balance this however.- Pine
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Pine In Your Head
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VOTE: EP
Scum Neighborizer
I know, I just saw the flaw in my logic w/r/t two scum PRs, but it’s the only plausible solution to my eyes, barring them both being scum together. Maybe it’s Leader Maxie, Admin whatshername, and a Goon"Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 ofJulius Caesar, by W. Shakespeare- Detective Pikachu
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- Pine
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- Detective Pikachu
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Can anyone explain the magma/aqua dynamic given I never played Ruby
Is team magma only in ruby and team aqua only in sapphire or are both in both?
the implication for this mafia game is that all of the group scum is with team magma?
Gamma, can you explain on why you believed that the scum were fully flavor-outed by the point that he made that post in the PT? I kinda wasn't paying attention to micc's flavor that much I guess and didn't realize he had implied the groupscum's mafia flavor tbh- Detective Pikachu
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well from the perspective of play, if we were suspicious of EP, wouldn't it still be superior to leave him for tomorrow given that this is an even night? I mean that's not always the case, sometimes you want to lynch an investigative before lylo, but I am inclined to agree that BP + odd-loyal is probably(?) not enough stuff for the town in a mini theme
then again this is Micc and if he's going of newbie queue there's probably not so much power
idk maybe I need to see what other setups he's run- Pine
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Pine In Your Head
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- Pine
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Pine In Your Head
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Leaving him accomplishes nothing, I think? He recruits someone N4, and we still don’t know if he’s loyal or not
More insidious, if we let him go, mislynch me, he claims to have failed to recruit someone N4. That’s an alleged guilty in LYLO. Way easy to get a quick scum win"Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 ofJulius Caesar, by W. Shakespeare- Detective Pikachu
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Yeah I understand better, so Aqua were the bad guys in sapphire?
I guess the design discussion for Aqua is relevant here
https://forum.mafiascum.net/viewtopic.php?f=94&t=73829- Detective Pikachu
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Two loyal neighborizers aren't really overpowered.
Assuming scum manages to not shoot any of them N1 and N2, most likely there will be about two more town clears and that's it. Or one of them could fail at scum and not be sure if it's a guilty.
By N3 scum should have atleast one of the neighborizers pinned, otherwise yeah they deserve to lose here.Sigh- Pine
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That was my thought too. I’d say odd loyal Neighborizer + unrestricted BG vs 2-shot RC is balancedIn post 2688, Creature wrote:If I go mod spec, I'd say it's one admin with two-shot rolecop and two grunts for scum.
Honestly the fake Mason gambit is kind of the simplest solution here"Cry havoc, and let slip the wombat of war!"
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- Pine
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So this is what Gamma implies was a crumb I guess? But if he's setup speccing me as town based on being hooded by EP then shouldn't he be townreading EP here?In post 2160, Gamma Emerald wrote:
Nah there's like no chance DP is scum here imoIn post 2159, EspressoPatronum wrote:In post 2141, Pine wrote:Umm.
Holding off on a RP vote because he's at L-1 already. Need to give possible investigatives a chance to check in at bare minimum.
99.9% confirmed town*In post 2156, Pine wrote:He’s confirmed Town
In post 2455, Gamma Emerald wrote:Because I'd like to finish Ep before starting anyone newIn post 2463, Gamma Emerald wrote:I'm still doing my Ep read through but I do have a question for Menalque: my predecessor Cinnamon used the term "right now" a lot. Now you claim a lot of experience with Cinnamon, so I want you to take a page out of the scumhunting book of a player called Ellibereth: which alignment does Cinnamon use it more as?In post 2464, Gamma Emerald wrote:And btw that's something you should take seriously because reading through EP gives me a chance to look over some of your stuff and I'm kinda coming to a scumread on you
Gamma can you expand on your reasoning for this series of posts, given this is all post-hooding?In post 2467, Gamma Emerald wrote:About to sign off for the night but before I do I want to let you know I'm done reading through EP and he is solidly town
I know some people asked for explanation so I'll talk about my meta on him and if more is requested I'll post a more comprehensive analysis of him in this game
I reviewed him in two games (Newbie 1936 and the Pastries micro Normal) and I determined he has rather non-convoluted posts which show nuanced and insightful thinking as town- Pine
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Pine In Your Head
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It’s not a hard fakeclaim. We’d already seen a Loyal Neighborizer this gameIn post 2692, Creature wrote:If EP is scum, do you think he would've pulled that claim by himself?
If not, who most likely would've?
PE: Loyal Neighborizers aren’t semi-cops, they’re closer to Masonizers. They get a straight into or guilty, then a hood with their target. The loyal modifier is nuts
The role is way more powerful than you give it credit for. I could see the original setup being one LN and a BG, and Micc getting a suggestion to hobble it with odd-night.
Having two just makes the power more durable. With two, scum have two separate powerful investigatives to pin down. At the very least, the Rolecop wouldn’t have been limited- Detective Pikachu
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In post 2205, EspressoPatronum wrote:UNVOTE:
Gamma was pretty hard town by the end of D2. Mena, I think you're town but you're stuck tunneling on Gamma.In post 2251, EspressoPatronum wrote:
Agreed. Assuming town!Gamma, that would also explain why yesterday hit a bit of a lull once both wagons built up. Scum knew it was tvt and just coasted. This aligns with RP's observation that Creature coasted in the second half of D2.In post 2226, Elements wrote:This is a very inactive game. Could mean scum are happy with where it's headed and we need to seriously rethink everything
Agreed. I don't see town!creature here. I'd like someone to lay it all out.In post 2249, Menalque wrote:
Can you stop just asserting this and actually explain itIn post 2248, Pine wrote:Because he bleeds Town
Creature has done fuck all this game
How is that bleeding town
Yeah I mean this kinda works for crumbing if he died n3In post 2268, EspressoPatronum wrote:
What information do we get from a Gamma lynch that we don't get from a Creature lynch?In post 2264, Menalque wrote:@elements I could do that I think
But I still think I’d like gamma first maybe? I’m not sure
Feel like gamma!town would be an easy mislynch in the case of creature!town, and I don’t wanna have to make that decision in lylo
I’d rather go gamma today I think as I think there’s more information there
One of the main selling points of lynching Gamma for me was to get info on your alignment. Your crusade convinced me you're town. Gamma's resolve in the Mena v Gamma and ofrhz v Gamma convinced me he's town. - Detective Pikachu
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