Level Up 2 - Finished

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Post Post #1275 (ISO) » Wed Jul 31, 2019 7:09 am

Post by James Brafin »

Double-Slash Alpha, please?
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Post Post #1276 (ISO) » Wed Jul 31, 2019 8:45 am

Post by inspiratieloos »

Silence is pretty pointless anyway if it's already stunned, might as well throw an extra tornado at it and do some damage while you're at it.
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Post Post #1277 (ISO) » Wed Jul 31, 2019 8:46 am

Post by inspiratieloos »

One double slash on alpha, coming up.
Original Roll String: 2d4
2 4-Sided Dice: (2, 3) = 5

Original Roll String: 2d4-2
2 4-Sided Dice: (2, 1)-2 = 1
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Post Post #1278 (ISO) » Wed Jul 31, 2019 9:26 am

Post by Cerberus v666 »

The problem is that Stun isn't guaranteed, 33% chance of failure. Silence *is* guaranteed.

*shrug*
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Post Post #1279 (ISO) » Wed Jul 31, 2019 11:10 am

Post by the worst »

Sadly silence isn't so hot in this particular battle :c
Tornado alpha/beta
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #1280 (ISO) » Wed Jul 31, 2019 11:42 am

Post by James Brafin »

Inferno, let’s get an regular attack in on Beta since we have two on Alpha already. I’ll attack Szyme and keep whittling him down.
Original Roll String: 2d4
2 4-Sided Dice: (3, 1) = 4
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Post Post #1281 (ISO) » Wed Jul 31, 2019 11:44 am

Post by Inferno390 »

Beta
Original Roll String: 2d4
2 4-Sided Dice: (4, 2) = 6
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Post Post #1282 (ISO) » Wed Jul 31, 2019 1:04 pm

Post by Ircher »

That leaves the NPC action.
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Post Post #1283 (ISO) » Wed Jul 31, 2019 1:20 pm

Post by the worst »

ahhh how are his CDs looking?
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Post Post #1284 (ISO) » Wed Jul 31, 2019 1:28 pm

Post by Ircher »

Still two more rounds of cooldown.
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Post Post #1285 (ISO) » Wed Jul 31, 2019 1:39 pm

Post by James Brafin »

Have him attack Szyme with me?
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Post Post #1286 (ISO) » Wed Jul 31, 2019 2:21 pm

Post by the worst »

i'd probs rather just dogpile alpha
better to kill szyme last so we can keep our mana effect imo
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Post Post #1287 (ISO) » Wed Jul 31, 2019 9:32 pm

Post by inspiratieloos »

Yeah, putting everything on alpha is probably better, we'll get some penalties for overloading, but the first attack against an enemy takes a 'penalty' anyway because of defence.
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Post Post #1288 (ISO) » Wed Jul 31, 2019 10:30 pm

Post by the worst »

I'm gonna roll the dice - hope you're sympathetic to this stance King Jimmy.

David attacks Alpha
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #1289 (ISO) » Thu Aug 01, 2019 2:02 am

Post by James Brafin »

That is fine. He is very dangerous.
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Post Post #1290 (ISO) » Thu Aug 01, 2019 5:07 am

Post by Ircher »

inspiratieloos slashes horizontally then vertically at the Alpha Slime slicing off pieces of the slime with each slash. **The Alpha Slime has
24/43
HP left.**

the worst raises his hands and starts moving them in intricate manners. Soon, blue and white wisps form around his hands. He points towards the Alpha Slime and the Beta Slime, and the wisps go flying towards them. **The Alpha Slime has
20/43
HP left.** (3 so far on the Beta Slime.) **the worst has
1/5
MP left.**
(Alpha Slime's stun resistance:)
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

(Beta Slime's defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Beta Slime's stun resistance:)
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


James Brafin slashes diagonally at Cultist Szyme. The cultist attempts to defend himself.
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


Inferno390 hacks at the Beta Slime. The slime's skin begins to thicken.
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


David loads his bow and fires a shot at the Alpha Slime. It pierces through the slime, taking a piece of the slime with it. **The Alpha Slime has
17/43
HP left.**
---
the worst can use active skills again.

James Brafin can use active skills again.

Gamma Emerald can use active skills again.
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Post Post #1291 (ISO) » Thu Aug 01, 2019 5:14 am

Post by Ircher »

The Alpha Slime is stunned for one round.
The Beta Slime, despite taking damage, manages to avoid being stunned. **The Beta Slime has
25/43
HP left.**

Cultist Szyme manages to sidestep out of the way of James Brafin blow avoiding all damage.

Inferno390's sword feels little resistance and manages to hack a significant portion of the Beta Slime off. **The Beta Slime has
21/47
HP left.**
---
Cultist Szyme loads his bow with an arrow with a grayish-colored tip and fires it at Inferno390.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Cultist Szyme then recites a moderate length prayer and moves his hands about. Green and white wisps form around his hands. He then points at the Alpha Slime.
Original Roll String: 2d3
2 3-Sided Dice: (3, 2) = 5


The Beta Slime moves towards James Brafin.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #1292 (ISO) » Thu Aug 01, 2019 5:18 am

Post by Ircher »

Inferno390 fails to see the incoming arrow and is hit in the forehead by it. He removes the arrow, and blood begins gushing out of the wound. **Inferno390 has
16/23
HP left.**

The Alpha Slime grows much larger as Cultist Szyme's magic heals it. **The Alpha Slime has
23/43
HP left.**

James Brafin also fails to see the Beta Slime coming and falls victim to the slime's embrace for several seconds.
James Brafin is poisoned for one round.
**James Brafin has
14/23
HP left.**
---
Poison damage for James Brafin:
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #1293 (ISO) » Thu Aug 01, 2019 5:18 am

Post by Ircher »

The poison now coursing through James Brafin's bloodstream causes him to lose an additional two health. **James Brafin has
12/23
HP left.**
---
Current Monster Statuses
(Threshold 4)
(I)(H) (6) Cultist Szyme : Cultist Sharpshooter : Level = 6 | HP =
28/45
| MP =
0/15
| Morale = 75/75 | Attack = 1d6 | Defense = 1d4 | 1 CD
(6) Alpha Slime : White Slime : Level = 6 | HP =
23/43
| MP =
24/28
| Morale = 75/75 | Attack = 1d6 | Defense = 0d2
(6) Beta Slime : Green Slime : Level = 6 | HP =
21/47
| Morale = 75/75 | Attack = 1d4 + 1d3 | Defense = 1d2
(6) Delta Slime : Purple Slime : Level = 6 | HP =
DEAD
| MP =
10/12
| Morale = 75/75 | Attack = 2d2 | Defense = 1d3

Active Battle Effect #1: Players require and use one less mana to cast spells.
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Post Post #1294 (ISO) » Thu Aug 01, 2019 9:39 am

Post by inspiratieloos »

A tornado + 3 double slashes on Alpha should stand a somewhat decent chance of killing it.
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Post Post #1295 (ISO) » Thu Aug 01, 2019 10:53 am

Post by the worst »

I'm off cd and have one mp left so I'm gonna save myself for a double slash. Anyone who sees this, feel free to fire the tornado.
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Post Post #1296 (ISO) » Thu Aug 01, 2019 11:09 am

Post by Cerberus v666 »

TORNADO! Alpha+Beta

1D6
1D6
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Post Post #1297 (ISO) » Thu Aug 01, 2019 11:20 am

Post by the worst »

DOUBLE SLASH!! alpha

Original Roll String: 2d4
2 4-Sided Dice: (2, 3) = 5

Original Roll String: 2d4-2
2 4-Sided Dice: (2, 4)-2 = 4
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Post Post #1298 (ISO) » Thu Aug 01, 2019 1:50 pm

Post by Not Known 15 »

Double Slash Alpha
Original Roll String: 2d4
2 4-Sided Dice: (2, 4) = 6

Original Roll String: 2d4-2
2 4-Sided Dice: (4, 4)-2 = 6
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Post Post #1299 (ISO) » Thu Aug 01, 2019 1:52 pm

Post by Not Known 15 »

19... The last double slash is -1 and -3... no idea if we will make it.
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