nsg 13p pre-designed setup


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nsg 13p pre-designed setup

Post Post #0 (ISO) » Sun Feb 17, 2019 9:21 am

Post by implosion »

guest starring mastina and also i'm going to make snyde comments

Final setup:

Mafia Informed (informed that (player) is a Bulletproof Innocent Child)
Odd-night vanilla cop
Goon

Mason
Mason
Even-night detective
BP IC (start of D1 reveal variant)
VT x6
Last edited by implosion on Fri Aug 02, 2019 10:35 pm, edited 3 times in total.
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Post Post #1 (ISO) » Sun Feb 17, 2019 10:00 am

Post by mastina »

In post 0, implosion wrote:guest starring mastina and also i'm going to make snyde comments
Best Hyde those under layers of sarcasm.
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Post Post #2 (ISO) » Sun Feb 17, 2019 11:53 am

Post by northsidegal »

Mafia Informed //You are informed of the existence of a Bulletproof Innocent Child
Mafia Goon
Mafia Goon

Town Mason
Town Mason
Town Detective
Town Bulletproof Innocent Child
VT * 6


Was considering changing a goon to an odd-night vanilla cop.
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Post Post #3 (ISO) » Sun Feb 17, 2019 12:53 pm

Post by implosion »

Is this a d1 innocent child or a confirm-upon-request innocent child? I believe both are legal right now.

I think this is likely very townsided as is. BP IC is a very powerful role, masons compound its power if they make it to the late game.
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Post Post #4 (ISO) » Sun Feb 17, 2019 1:04 pm

Post by mastina »

In post 3, implosion wrote:Is this a d1 innocent child or a confirm-upon-request innocent child? I believe both are legal right now.
I think this is likely very townsided as is. BP IC is a very powerful role, masons compound its power if they make it to the late game.
Agreed; I might pass it without the detective tho, because that'd be ALMOST a masonx3, with the addition of one mason being bulletproof.

That setup mayyyyyy err slightly on the scumsided end tho, because masonx3 vs. goonx3 is balanced as an open but scumsided as a closed, with here the scum having an edge on information.

Maybe if you gate the detective to even-night and do give the scum that vanilla cop?

As in:

Mafia Informed (BP IC exists)
Odd-night vanilla cop
Goon

Mason
Mason
Even-night detective
BP IC
VT x6

This looks more or less fair to me.
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Post Post #5 (ISO) » Sun Feb 17, 2019 1:05 pm

Post by northsidegal »

D1 innocent child was what I preferred, wasn't sure if it was legal and so designed the setup with upon-request in mind. If they're both legal I'd rather go for the former.

The BP IC was the basis for the setup along with trying to make something with as little amount of swing as possible.

Do you believe a better solution is to decrease town power or to give scum a role to compensate?

P-edit reading that in a second.
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Post Post #6 (ISO) » Sun Feb 17, 2019 1:07 pm

Post by northsidegal »

In post 4, mastina wrote:Mafia Informed (BP IC exists)
Odd-night vanilla cop
Goon

Mason
Mason
Even-night detective
BP IC
VT x6
Completely fine with this.
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Post Post #7 (ISO) » Sun Feb 17, 2019 1:08 pm

Post by northsidegal »

Also, daytalk enabled for all neighborhoods.
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Post Post #8 (ISO) » Sun Feb 17, 2019 1:16 pm

Post by mastina »

If implosion's also okay with it, then would just need the role PMs then.
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Post Post #9 (ISO) » Sun Feb 17, 2019 1:28 pm

Post by northsidegal »

Spoiler: Role PMs
Mini Normal TODOWelcome, TODO. You are a .

Abilities:

You have no special abilities. Your vote is your weapon.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.



Mini Normal TODOWelcome, TODO. You are a .

Abilities:

At the beginning of the game, you will be publicly confirmed to be aligned with the Town.
You are immune to being killed at night.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.



Mini Normal TODOWelcome, TODO. You are a
Town
Mason
.

Abilities:

You share a Masonry with TODO, located here.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.



Mini Normal TODOWelcome, TODO. You are a .

Abilities:

On even-numbered nights, you may investigate a player to determine if they have attempted to kill another player, either on the night of your investigation or on previous nights.
You will receive results in the form of "Your target has attempted to kill", "Your target has not attempted to kill", and "No result".

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.






Mini Normal TODOWelcome, TODO. You are a .

Abilities:

You share a private topic with your fellow Mafia,
TODO
.
As a member of the Mafia, you have access to a factional nightkill - at night one of you may kill another player.

On odd-numbered nights, you may investigate a player to determine if they are Vanilla or not. You will receive results in the form of "Vanilla", "Not Vanilla", and "No result".

Win condition:

You win when the mafia is the only faction that remains or nothing can prevent this from happening.

Your private thread is here.
The game thread is here. Please confirm by replying to this with your role name and alignment or by posting in your private thread.



Mini Normal TODOWelcome, TODO. You are a
Mafia
Informed
.

Abilities:

You share a private topic with your fellow Mafia,
TODO
.
As a member of the Mafia, you have access to a factional nightkill - at night one of you may kill another player.

You are informed of the existence of a Bulletproof Innocent Child.

Win condition:

You win when the mafia is the only faction that remains or nothing can prevent this from happening.

Your private thread is here.
The game thread is here. Please confirm by replying to this with your role name and alignment or by posting in your private thread.



Mini Normal TODOWelcome, TODO. You are a .

Abilities:

You share a private topic with your fellow Mafia,
TODO
.
As a member of the Mafia, you have access to a factional nightkill - at night one of you may kill another player.

Win condition:

You win when the mafia is the only faction that remains or nothing can prevent this from happening.

Your private thread is here.
The game thread is here. Please confirm by replying to this with your role name and alignment or by posting in your private thread.
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Post Post #10 (ISO) » Sun Feb 17, 2019 1:32 pm

Post by northsidegal »

I guess I should specify daytalk enabled in the Role PMs.


Mini Normal TODOWelcome, TODO. You are a .

Abilities:

You have no special abilities. Your vote is your weapon.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.



Mini Normal TODOWelcome, TODO. You are a .

Abilities:

At the beginning of the game, you will be publicly confirmed to be aligned with the Town.
You are immune to being killed at night.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.



Mini Normal TODOWelcome, TODO. You are a
Town
Mason
.

Abilities:

You share a Masonry with TODO. Your private thread is located here, where you may discuss at any time.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.



Mini Normal TODOWelcome, TODO. You are a .

Abilities:

On even-numbered nights, you may investigate a player to determine if they have attempted to kill another player, either on the night of your investigation or on previous nights.
You will receive results in the form of "Your target has attempted to kill", "Your target has not attempted to kill", and "No result".

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.






Mini Normal TODOWelcome, TODO. You are a .

Abilities:

You share a private topic with your fellow Mafia,
TODO
, where you may discuss at any time.
As a member of the Mafia, you have access to a factional nightkill - at night one of you may kill another player.

On odd-numbered nights, you may investigate a player to determine if they are Vanilla or not. You will receive results in the form of "Vanilla", "Not Vanilla", and "No result".

Win condition:

You win when the mafia is the only faction that remains or nothing can prevent this from happening.

Your private thread is here.
The game thread is here. Please confirm by replying to this with your role name and alignment or by posting in your private thread.



Mini Normal TODOWelcome, TODO. You are a
Mafia
Informed
.

Abilities:

You share a private topic with your fellow Mafia,
TODO
, where you may discuss at any time.
As a member of the Mafia, you have access to a factional nightkill - at night one of you may kill another player.

You are informed of the existence of a Bulletproof Innocent Child.

Win condition:

You win when the mafia is the only faction that remains or nothing can prevent this from happening.

Your private thread is here.
The game thread is here. Please confirm by replying to this with your role name and alignment or by posting in your private thread.



Mini Normal TODOWelcome, TODO. You are a .

Abilities:

You share a private topic with your fellow Mafia,
TODO
, where you may discuss at any time.
As a member of the Mafia, you have access to a factional nightkill - at night one of you may kill another player.

Win condition:

You win when the mafia is the only faction that remains or nothing can prevent this from happening.

Your private thread is here.
The game thread is here. Please confirm by replying to this with your role name and alignment or by posting in your private thread.
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Post Post #11 (ISO) » Sun Feb 17, 2019 1:39 pm

Post by implosion »

If it's a d1 reveal then it's a nitpick but i'd prefer that the scum information be "you are informed that X is a bulletproof innocent child" just so that there's no ambiguity that it's a
different
innocent child.

This is probably fine.
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Post Post #12 (ISO) » Sun Feb 17, 2019 1:51 pm

Post by northsidegal »

works for me!

Spoiler:
Mini Normal TODOWelcome, TODO. You are a .

Abilities:

You have no special abilities. Your vote is your weapon.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.



Mini Normal TODOWelcome, TODO. You are a .

Abilities:

At the beginning of the game, you will be publicly confirmed to be aligned with the Town.
You are immune to being killed at night.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.



Mini Normal TODOWelcome, TODO. You are a
Town
Mason
.

Abilities:

You share a Masonry with TODO. Your private thread is located here, where you may discuss at any time.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.



Mini Normal TODOWelcome, TODO. You are a .

Abilities:

On even-numbered nights, you may investigate a player to determine if they have attempted to kill another player, either on the night of your investigation or on previous nights.
You will receive results in the form of "Your target has attempted to kill", "Your target has not attempted to kill", and "No result".

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

The game thread is here. Please confirm by replying to this with your role name and alignment.






Mini Normal TODOWelcome, TODO. You are a .

Abilities:

You share a private topic with your fellow Mafia,
TODO
, where you may discuss at any time.
As a member of the Mafia, you have access to a factional nightkill - at night one of you may kill another player.

On odd-numbered nights, you may investigate a player to determine if they are Vanilla or not. You will receive results in the form of "Vanilla", "Not Vanilla", and "No result".

Win condition:

You win when the mafia is the only faction that remains or nothing can prevent this from happening.

Your private thread is here.
The game thread is here. Please confirm by replying to this with your role name and alignment or by posting in your private thread.



Mini Normal TODOWelcome, TODO. You are a
Mafia
Informed
.

Abilities:

You share a private topic with your fellow Mafia,
TODO
, where you may discuss at any time.
As a member of the Mafia, you have access to a factional nightkill - at night one of you may kill another player.

You are informed that TODO is a Bulletproof Innocent Child.

Win condition:

You win when the mafia is the only faction that remains or nothing can prevent this from happening.

Your private thread is here.
The game thread is here. Please confirm by replying to this with your role name and alignment or by posting in your private thread.



Mini Normal TODOWelcome, TODO. You are a .

Abilities:

You share a private topic with your fellow Mafia,
TODO
, where you may discuss at any time.
As a member of the Mafia, you have access to a factional nightkill - at night one of you may kill another player.

Win condition:

You win when the mafia is the only faction that remains or nothing can prevent this from happening.

Your private thread is here.
The game thread is here. Please confirm by replying to this with your role name and alignment or by posting in your private thread.



i'm excited to spectate this one. interested to see how the BP IC works out.
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Post Post #13 (ISO) » Sun Feb 17, 2019 5:14 pm

Post by mastina »

/Pass!
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Post Post #14 (ISO) » Thu Apr 11, 2019 5:57 pm

Post by northsidegal »

hi tris :>
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Post Post #15 (ISO) » Mon Apr 15, 2019 10:33 am

Post by tris »

Hi
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Post Post #16 (ISO) » Fri Apr 19, 2019 4:31 pm

Post by tris »

So, I'm using your ruleset, nsg. I should modify the line about mafia daytalk to "The Mafia private thread will remain open during the day" right? Just want to make sure I'm not messing something up.
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Post Post #17 (ISO) » Fri Apr 19, 2019 7:26 pm

Post by northsidegal »

i'd specify "all private threads will remain open during the day", the mason thread should stay open as well
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Post Post #18 (ISO) » Fri Apr 19, 2019 7:41 pm

Post by tris »

Ok, right.
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Post Post #19 (ISO) » Sun Aug 04, 2019 11:35 am

Post by schadd_ »

hi i'm the best
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