Level Up 2 - Finished

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Post Post #1550 (ISO) » Sun Aug 11, 2019 10:30 am

Post by inspiratieloos »

If two people aid those attacks that's a kill.
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Post Post #1551 (ISO) » Sun Aug 11, 2019 11:30 am

Post by Ircher »

inspiratieloos attacks with great speed against Charlie. He slices off a large portion of the slime. (6 so far on Charlie {1}.) Gamma Emerald also quickly slashes Charlie. Bolstered by James Brafin's encouragement from the sidelines, he manages to cut off enough of the slime to kill it. (6 + 4 + 1 = 11 so far on Charlie {2}.) **Charlie is
dead
.**

Formerfish whispers some helpful words to the worst. the worst then proceeds to move his hands in intricate ways and invoke words of power. Blue and white wisps form around him. He points towards Golf and Hotel, and two wisp tornadoes go flying in those directions. **the worst has
4/6
MP left.**
Golf and Hotel are stunned for one round.
**Golf has
17/20
HP left.** **Hotel has
14/20
HP left.**

David takes out an arrow from his quiver, loads his bow, and fires it at Echo. He hits Echo directly and removes a large piece of the slime with the arrow. (6 so far on Echo {1}.) Not Known 15 follows up with a simple slash and cuts off a bit more of the slime. (6 + 4 = 10 so far on Echo {2}.) **Echo has
2/18
HP left.**

Okay, now that I'm resolving the actions, allowing people to retro-aid kinda makes it harder to resolve scenes as I have to switch around the timings of some things (naturally, the aid occurs before the aided person's action). At the very least, I would like people to bold actions that do not include a dice roll or other thing that "sticks out" to me.
---
Echo moves towards David.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Foxtrot attempts to hug Gamma Emerald.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

---
James Brafin can use active skills again.

Not Known 15 can use active skills again.

Jackal711 can use active skills again.

Formerfish can use active skills again.

tris can use active skills again.
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Post Post #1552 (ISO) » Sun Aug 11, 2019 11:39 am

Post by Ircher »

David does not see Echo coming and comes in contact with the slime for a long time before finally moving out of the way. **David has
13/18
HP left.**

Likewise, Gamma Emerald is not watching Foxtrot and is caught by surprise by Foxtrot's embrace. He eventually manages to free himself from Foxtrot's grasp. **Gamma Emerald has
15/20
HP left.**
---
You are unsurprised to see yet another two slimes enter the battlefield. One of them is really small, but the other one is noticeably bigger than all of the other slimes. Your natural intuition as adventurers makes you suspect that these two slimes are the last ones for this battle.
---
Current Monster Statuses
(Threshold 2/1)
(4) Alpha : Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Beta : Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Charlie : Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Delta : Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(5) Echo : Slime : HP =
2/18
| Attack = 1d6 | Defense = 0d2
(5) Foxtrot : Slime : HP =
13/18
| Attack = 1d6 | Defense = 0d2
(6) Golf : Slime : HP =
17/20
| Morale = 3/3 | Attack = 1d8 | Defense = 0d2
(6) Hotel : Slime : HP =
14/20
| Morale = 3/3 | Attack = 1d8 | Defense = 0d2
(6) India : Tiny Slime : HP = 13/13 | Morale = 3/3 | Attack1 = 1d4 | Attack2 = 1d3 | Defense = 0d2
(6) Juliet : Giant Slime : HP = 25/25 | Morale = 4/4 | Attack = 1d8 | Defense = 0d2

Note: Some monsters may possess multiple attack values. When those creatures execute attacks, they perform both attacks in the same action, but each one counts as a separate attack. (Example: If a slime with two attacks uses "Double Slime", it will attack the targeted player using attack1 and attack2 twice each for a total of four attacks.)
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Post Post #1553 (ISO) » Sun Aug 11, 2019 11:56 am

Post by Formerfish »

G and H are stunned for a round.

We should take out E and F, while stunning I and J this round.
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Post Post #1554 (ISO) » Sun Aug 11, 2019 11:56 am

Post by Formerfish »

I might be able to speed slash E to kill him?
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Post Post #1555 (ISO) » Sun Aug 11, 2019 12:48 pm

Post by Not Known 15 »

We need to get rid of that tiny slime

Cross-Slash

India

Original Roll String: 2d4-2
2 4-Sided Dice: (4, 1)-2 = 3

Echo

Original Roll String: 2d4-2
2 4-Sided Dice: (1, 2)-2 = 1
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Post Post #1556 (ISO) » Sun Aug 11, 2019 1:06 pm

Post by James Brafin »

NOO
I want a pet slime!
Is that even possible, to tame a slime?
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Get to know a handsome potato: https://forum.mafiascum.net/viewtopic.php?f=61&t=76837
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Post Post #1557 (ISO) » Sun Aug 11, 2019 1:09 pm

Post by Ircher »

It might be possible with (much) more experience.
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Post Post #1558 (ISO) » Sun Aug 11, 2019 1:13 pm

Post by James Brafin »

Ok.
We need bread people!
Shall i double slash the tiny slime then? I’ll wait until everyone gets their speed slashes in if J need to.
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Post Post #1559 (ISO) » Sun Aug 11, 2019 4:14 pm

Post by Gamma Emerald »

I feel like we should level 2 scry the giant slime
We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.

Visit my
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Post Post #1560 (ISO) » Sun Aug 11, 2019 8:34 pm

Post by inspiratieloos »

Given the low action threshold I think 'always speed slash when you can' is a pretty solid rule and let the people who are on cooldown do whatever else is needed.
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Post Post #1561 (ISO) » Sun Aug 11, 2019 8:44 pm

Post by the worst »

Speed slash India.
Original Roll String: 1d6-2
1 6-Sided Dice: (5)-2 = 3

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #1562 (ISO) » Sun Aug 11, 2019 8:44 pm

Post by the worst »

D:
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Post Post #1563 (ISO) » Mon Aug 12, 2019 1:37 am

Post by inspiratieloos »

In post 1551, Ircher wrote: Okay, now that I'm resolving the actions, allowing people to retro-aid kinda makes it harder to resolve scenes as I have to switch around the timings of some things (naturally, the aid occurs before the aided person's action). At the very least, I would like people to bold actions that do not include a dice roll or other thing that "sticks out" to me.
Maybe for retroactive aiding have a rule that you need to specify the exact action you're aiding, like 'aid Player A's Tornado on X and Y' that way you generally know just to do 1 dmg to those enemies.
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Post Post #1564 (ISO) » Mon Aug 12, 2019 2:00 am

Post by inspiratieloos »

In post 1555, Not Known 15 wrote:We need to get rid of that tiny slime

Cross-Slash

India

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (4, 1)-2 = 3

Echo

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (1, 3)-2 = 2
Cross slash is really weak compared to other skills, in the future it would be better to just use speed slash or double slash. For example if you had double slashed echo and the worst had speed slashed India that would have been +2 free damage for the exact same number of actions and cool down.
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Post Post #1565 (ISO) » Mon Aug 12, 2019 6:12 am

Post by Formerfish »

I'll speed slash someone. Who should I target?
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Post Post #1566 (ISO) » Mon Aug 12, 2019 6:16 am

Post by inspiratieloos »

India probably?
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Post Post #1567 (ISO) » Mon Aug 12, 2019 6:27 am

Post by Formerfish »

In post 1566, inspiratieloos wrote:India probably?
Ok. As soon as I figure out why I can't ever tell what dice to use I'll roll.
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Post Post #1568 (ISO) » Mon Aug 12, 2019 7:40 am

Post by inspiratieloos »

Just look in the beginning of the thread for your character, then add -2 because you're using speed slash.
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Post Post #1569 (ISO) » Mon Aug 12, 2019 7:44 am

Post by Not Known 15 »

In post 1564, inspiratieloos wrote:
In post 1555, Not Known 15 wrote:We need to get rid of that tiny slime

Cross-Slash

India

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (4, 1)-2 = 3

Echo

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (1, 3)-2 = 2
Cross slash is really weak compared to other skills, in the future it would be better to just use speed slash or double slash. For example if you had double slashed echo and the worst had speed slashed India that would have been +2 free damage for the exact same number of actions and cool down.
No, that's not true. Double-slashing Echo would have been a collossal waste of actions - it had only 2 hp left(and is dead by now)
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Post Post #1570 (ISO) » Mon Aug 12, 2019 8:16 am

Post by Formerfish »

In post 1568, inspiratieloos wrote:Just look in the beginning of the thread for your character, then add -2 because you're using speed slash.
So I'd do 1d6 and 1d2-2, right?
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Post Post #1571 (ISO) » Mon Aug 12, 2019 8:20 am

Post by Ircher »

That would be correct.
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Post Post #1572 (ISO) » Mon Aug 12, 2019 8:30 am

Post by Formerfish »

Speed slash India. For Ghandi!

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d2-2
1 2-Sided Dice: (1)-2 = -1
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Post Post #1573 (ISO) » Mon Aug 12, 2019 9:18 am

Post by inspiratieloos »

In post 1569, Not Known 15 wrote:
In post 1564, inspiratieloos wrote:
In post 1555, Not Known 15 wrote:We need to get rid of that tiny slime

Cross-Slash

India

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (4, 1)-2 = 3

Echo

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (1, 3)-2 = 2
Cross slash is really weak compared to other skills, in the future it would be better to just use speed slash or double slash. For example if you had double slashed echo and the worst had speed slashed India that would have been +2 free damage for the exact same number of actions and cool down.
No, that's not true. Double-slashing Echo would have been a collossal waste of actions - it had only 2 hp left(and is dead by now)
Sorry, I meant the other way around.
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Post Post #1574 (ISO) » Mon Aug 12, 2019 11:59 am

Post by Not Known 15 »

In post 1573, inspiratieloos wrote:
In post 1569, Not Known 15 wrote:
In post 1564, inspiratieloos wrote:
In post 1555, Not Known 15 wrote:We need to get rid of that tiny slime

Cross-Slash

India

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (4, 1)-2 = 3

Echo

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (1, 3)-2 = 2
Cross slash is really weak compared to other skills, in the future it would be better to just use speed slash or double slash. For example if you had double slashed echo and the worst had speed slashed India that would have been +2 free damage for the exact same number of actions and cool down.
No, that's not true. Double-slashing Echo would have been a collossal waste of actions - it had only 2 hp left(and is dead by now)
Sorry, I meant the other way around.
One more damage, because Cross Slash deals one additional damage if it hits.
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