Open 765: Haunted Village (Over)
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Correction- also if lynched during LyLo/MyLoIn post 74, Vorkuta wrote:-Last undead to be lynched"Vork are you really confused about editing your sig?" ~Formerfish- tris
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*sighs*In post 75, RCEnigma wrote:What? Low probability =/= impossible
That many tricksters would warrant a banshee (banshee strongman > trickster invis)
or they're banking on the non-consecutive-night kill"Vork are you really confused about editing your sig?" ~Formerfish- PenguinPower
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In post 77, tris wrote:What are you hoping to get out of the speculation?score free and low hanging town points
+In post 73, Vorkuta wrote:HOWEVER, I want to know that if we get to the point when we have a play like "vig xxx or cop yyyy" we can actually pull it off.
There's a zombie in play. We can't get rid of it by lynching it, and if we have absolutely no tools to get rid of them it would be optimal to enter LyLo ASAP"Vork are you really confused about editing your sig?" ~Formerfish- PenguinPower
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Also an afterthought- I've played an open normal (two-fold C9++) where a quarter of the players were still fucking confused about the fact that it was a MULTIBALL game ~30 pages in.
I've also played one-night-ultimate-werewolf where players were just confused.
At the very least, this setup speculation will ""inspire"" several players, or inform them of what's possible and what's unlikely.
Also... you know... zombie in play"Vork are you really confused about editing your sig?" ~Formerfish- tris
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I don't know what you mean here.In post 73, Vorkuta wrote:HOWEVER, I want to know that if we get to the point when we have a play like "vig xxx or cop yyyy" we can actually pull it off.
What? Like purposely lynching town? Why would we do that?In post 80, Vorkuta wrote:+
There's a zombie in play. We can't get rid of it by lynching it, and if we have absolutely no tools to get rid of them it would be optimal to enter LyLo ASAP- tris
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I guessIn post 82, Vorkuta wrote: At the very least, this setup speculation will ""inspire"" several players, or inform them of what's possible and what's unlikely.- RCEnigma
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Yeah not applicable to this game. Just something I thought would be a fun setup.In post 78, Vorkuta wrote:
*sighs*In post 75, RCEnigma wrote:What? Low probability =/= impossible
That many tricksters would warrant a banshee (banshee strongman > trickster invis)
or they're banking on the non-consecutive-night kill- Vorkuta
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I mean come onIn post 83, tris wrote:I don't know what you mean here.
You've played in games where someone goes
"Invest on X, Vig Y, Protecc Z"
I still need to think more about this, but for starters it means I'm much more open to policy-ing lurkers out of principle in this gameIn post 83, tris wrote:What? Like purposely lynching town? Why would we do that?
Also probability-wise the top setups (with 6 points) are
Spoiler:
Huhhhhhhhh
The fact that they didn't pick a roleblocker is interesting"Vork are you really confused about editing your sig?" ~Formerfish- RCEnigma
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That's my issue, and I'm going to need town consensus/opinion/more experienced setup guys/In post 87, RCEnigma wrote:because it's safe yeah?the scum teamto comment on this.
ASSUMING this game had like 5 cops.
Would you pick ghosts/immortals to fuck with the cop results
Roleblockers/stoppers/wtvs to "no result" PM them
or a Zombie because "lol fuck you guys" AND "well if they know we're going to pick ghosts/immortals, there goes our element of surprise""Vork are you really confused about editing your sig?" ~Formerfish- RCEnigma
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In post 89, PenguinPower wrote:17
I honestly would pick a vampire into 3 PRs- just via sheer force of RNG you have a chance of hitting something.
Shit that's a good pointIn post 93, RCEnigma wrote:Strongman says "hey you guys definitely have a healer".and why everyone needs to chip in their 2 cents
Ok, the ONLY 6 point 100% Zombie-safe setup
Priest & Healer & Trickster (or 2 priests, or 3 healers, or 4 tricksters and.... you get the idea)
and that warrants a vamp to prevent follow-the-cop nonsense"Vork are you really confused about editing your sig?" ~Formerfish- Unstuck in Time
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I'm reading Vorkuta town for the setup spec.
Little scum lean on Tris for sort of discouraging it. Had that on NaCl, but quickly came back around after realizing the scum knew the roles already. That also comes out as a slight townslip, but I don't put much weight at all into slips.
Also don't like how quick that wagon built up on Vorkuta.
BPHydra of TemporalLich and Billy Pilgrim - Unstuck in Time
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