Baton Pass [Game Over!]


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Post Post #225 (ISO) » Wed Oct 02, 2019 5:44 am

Post by Wisdom »

youre not getting info from that anyway as its wifom
Id rather have nacho around more
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Post Post #226 (ISO) » Wed Oct 02, 2019 5:45 am

Post by Something_Smart »

In post 217, Gay Dance Gone Wrong wrote:blindly following
?
Shame on a martyr claiming friends
From either perspective of &
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Post Post #227 (ISO) » Wed Oct 02, 2019 5:45 am

Post by Gay Dance Gone Wrong »

my sanity in this game is being in a hydra with GIF
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Post Post #228 (ISO) » Wed Oct 02, 2019 5:46 am

Post by Gay Dance Gone Wrong »

In post 226, Something_Smart wrote:
In post 217, Gay Dance Gone Wrong wrote:blindly following
?
ok
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Post Post #229 (ISO) » Wed Oct 02, 2019 5:47 am

Post by Something_Smart »

How does voting someone for the baton equate to blindly following them?
Shame on a martyr claiming friends
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Post Post #230 (ISO) » Wed Oct 02, 2019 5:47 am

Post by Celestial Coordinates »

literally the only baton pass decision is whether it's me or not and since the risk of losing to me is more salient than the risk of losing because I couldn't influence multiple day phases, I don't expect to convince this game of it and I'm not putting the energy into it since I don't count my hydra w/r anyway

i'll hammer whoever gets L-1

who is everyone scumreading thus far
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Post Post #231 (ISO) » Wed Oct 02, 2019 5:48 am

Post by Gay Dance Gone Wrong »

Hoi I'm GIF
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Post Post #232 (ISO) » Wed Oct 02, 2019 5:49 am

Post by PMysterious »

A few things I want to ask.

As someone who's never played with or even seen Nacho, what is Nacho like nine times out of ten?

I've also never played this set-up before, so I will ask this. Celestial, you mentioned that in order to win, the town needs 5 correct townreads mathematically. Until death, we'll never know the alignment of a player. How are we supposed to get 5 correct reads on players in a game as wild as Mafia, let alone, 5 correct Town reads? I only ask because that seems like a crazy win-condition to meet.
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Post Post #233 (ISO) » Wed Oct 02, 2019 5:49 am

Post by Something_Smart »

In post 230, Celestial Coordinates wrote:literally the only baton pass decision is whether it's me or not and since the risk of losing to me is more salient than the risk of losing because I couldn't influence multiple day phases, I don't expect to convince this game of it and I'm not putting the energy into it since I don't count my hydra w/r anyway
Happy scumday
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Post Post #234 (ISO) » Wed Oct 02, 2019 5:50 am

Post by YukzYuk »

I feel like Wisdom is looking to pick a fight with RC.
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Post Post #235 (ISO) » Wed Oct 02, 2019 5:50 am

Post by Dannflor »

In post 234, YukzYuk wrote:I feel like Wisdom is looking to pick a fight with RC.
That’s one way to get negative utility.

Oh, why is my vote suboptimal?
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Post Post #236 (ISO) » Wed Oct 02, 2019 5:51 am

Post by Celestial Coordinates »

i don't think that nacho is a carry by weight of his reads, i think that he is very +town equity in terms of the role he plays but i don't think that his reads are several stdevs above mean
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Post Post #237 (ISO) » Wed Oct 02, 2019 5:51 am

Post by northsidegal »

In post 191, PMysterious wrote:
Mod: Is this still for the baton or is this now for the lynch?
Votes are currently to decide the Baton Holder.
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Post Post #238 (ISO) » Wed Oct 02, 2019 5:51 am

Post by Sakura Hana »

Basically what RC is suggesting is that instead of passing based on our reads we use baton pass mechanic as a way of having 2 additional lynches.
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Post Post #239 (ISO) » Wed Oct 02, 2019 5:52 am

Post by Oh »

In post 224, Celestial Coordinates wrote:
In post 223, Oh wrote:Ok RC leave us out then, I'm not letting you leash me.
if all the other players who understand how mafia works agree with me that it's incredibly anti-town not to have a lynch chain agreed on support me will you go along or are you just refusing to play this in the optimal way for town
Yeah and what happens when it inevitably doesn't get followed

Even if you leave me out, SOMEONE will break the chain and then it just fucks everything up, and you can't even really call them scum since town are more likely to do that than scum is

Even barring that, I've seen so many towns fall apart from focusing almost entirely on mechanics that I really can't stand behind strategies like this even if it's "optimal"

Just play mafia and build strong townblocks, then use the information from that to narrow down the scumteam

It's better for my sanity that way
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Post Post #240 (ISO) » Wed Oct 02, 2019 5:52 am

Post by Celestial Coordinates »

In post 238, Sakura Hana wrote:Basically what RC is suggesting is that instead of passing based on our reads we use baton pass mechanic as a way of having 2 additional lynches.
it's a no brainer decision

we get 3 lynches for every scum nightkill
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Post Post #241 (ISO) » Wed Oct 02, 2019 5:52 am

Post by Gay Dance Gone Wrong »

I think forcing coordination only raises opposition. Like, by the end we
should
have good list of tiered townlist to make educated guesses about who is passing baton to whom.
The most coordinated action we can take is going to be grabbing tiered townlist out of everyone.
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Post Post #242 (ISO) » Wed Oct 02, 2019 5:53 am

Post by Gay Dance Gone Wrong »

Or similarly, have everyone give 3 ppl that they will not be passing.
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Post Post #243 (ISO) » Wed Oct 02, 2019 5:53 am

Post by Gay Dance Gone Wrong »

In post 241, Gay Dance Gone Wrong wrote:I think forcing coordination only raises opposition. Like, by the end we
should
have good list of tiered townlist to make educated guesses about who is passing baton to whom.
The most coordinated action we can take is going to be grabbing tiered townlist out of everyone.
rc saying hi already raises opposition

oh is kinda feeling like town

I'm fine with giving CC's plan a test run for today/tonight.
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Post Post #244 (ISO) » Wed Oct 02, 2019 5:53 am

Post by Wisdom »

In post 238, Sakura Hana wrote:Basically what RC is suggesting is that instead of passing based on our reads we use baton pass mechanic as a way of having 2 additional lynches.
but we'll do that anyway by batonpassing to townreads
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Post Post #245 (ISO) » Wed Oct 02, 2019 5:54 am

Post by Sakura Hana »

In post 244, Wisdom wrote:
In post 238, Sakura Hana wrote:Basically what RC is suggesting is that instead of passing based on our reads we use baton pass mechanic as a way of having 2 additional lynches.
but we'll do that anyway by batonpassing to townreads
Singular opinion vs Town compromise.
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Post Post #246 (ISO) » Wed Oct 02, 2019 5:55 am

Post by Gay Dance Gone Wrong »

In post 244, Wisdom wrote:
In post 238, Sakura Hana wrote:Basically what RC is suggesting is that instead of passing based on our reads we use baton pass mechanic as a way of having 2 additional lynches.
but we'll do that anyway by batonpassing to townreads
i think the problem RC has with that is that he thinks most of town's townreads are going to be bad and should be proofread during the day instead of winging it at night
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Post Post #247 (ISO) » Wed Oct 02, 2019 5:55 am

Post by Gay Dance Gone Wrong »

It would be easier to coordinate if we just agree on 3 "universal scumreads" today.

3 instead of 2 because fun reason
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Post Post #248 (ISO) » Wed Oct 02, 2019 5:55 am

Post by Celestial Coordinates »

i think we can agree on who passes to who and who is left out and lynch anyone who deviates from it.
if we can't do that because town are playing anti-town then this game is functionally unwinnable for town anyway.
this game is balanced off of the assumption that the day phases balance as 3 lynches.
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Post Post #249 (ISO) » Wed Oct 02, 2019 5:56 am

Post by Celestial Coordinates »

it's really not hard for scum to take advantage of the people with bad reads and hide among the people with bad reads if we allow that to be a possibility.
individuals are going to be wrong this game, the group consensus doesn't have to be.
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