A callforjudgement 9p pre-designed setup


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A callforjudgement 9p pre-designed setup

Post Post #0 (ISO) » Wed Aug 21, 2019 6:18 am

Post by implosion »

z
Last edited by implosion on Sat May 23, 2020 2:10 pm, edited 2 times in total.
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Post Post #1 (ISO) » Wed Aug 21, 2019 6:23 am

Post by callforjudgement »

Town Rolecop
Town Simple Cop
Town Backup Vigilante
4 Vanilla Townies
Mafia Goon
Informed Mafioso ("This setup contains no protective roles. Normal protective roles are Babysitter, Bodyguard, Bulletproof, Commuter, Doctor, Jailkeeper, and Rolestopper.")
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2 (ISO) » Wed Aug 21, 2019 6:36 am

Post by RadiantCowbells »

pass

gimme role pms
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #3 (ISO) » Wed Aug 21, 2019 6:36 am

Post by RadiantCowbells »

actually

idk

this might be too townsided
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #4 (ISO) » Wed Aug 21, 2019 8:17 am

Post by callforjudgement »

On the basis that scum will probably screw up their fakeclaims and confirm all the town power roles in the process?
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #5 (ISO) » Wed Aug 21, 2019 2:26 pm

Post by callforjudgement »

FWIW, I was worried that this was scumsided, as there's only so much information that the town's investigatives can gain; finetuning the setup balance basically depends on how much ability we give the scum to claim opposite them.

This could be anywhere from changing Informed to Strongman (to make the setup more townsided: it's an obvious rolecop guilty), to changing Informed to a town-believable role (e.g. Tracker or even Bulletproof; this makes the setup much more scumsided).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #6 (ISO) » Tue Aug 27, 2019 6:47 pm

Post by implosion »

,,
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Post Post #7 (ISO) » Wed Aug 28, 2019 5:17 am

Post by callforjudgement »

I'm mostly waiting on RadiantCowbells to decide on the balance. I know how to change the balance of the setup if needed, I'm just not sure whether it is and what direction it needs changing in.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #8 (ISO) » Thu Aug 29, 2019 11:39 am

Post by RadiantCowbells »

just gonna pass
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #9 (ISO) » Fri Aug 30, 2019 12:20 pm

Post by callforjudgement »

Role PMs!

Town RolecopYou are a
Town Rolecop
.

Each night, you may choose a player other than yourself. The moderator will let you know that player's role, although not their alignment.

You win when all the Mafia are eliminated, and at least one Town-aligned player is still alive.

(Wording for each of the possible results: "
player
is {a Simple Cop | a Backup Vigliante | vanilla | Informed}.")

Town Simple CopYou are a
Town Simple Cop
.

Each night, you may choose a player other than yourself. If that player is a vanilla of their faction, the moderator will let you know whether or not that player is Town-aligned. If that player is not vanilla, your action will fail, and you will receive no result.

You win when all the Mafia are eliminated, and at least one Town-aligned player is still alive.

(Wording for each of the possible results: "
player
is Town-aligned"; "
player
is not Town-aligned"; "Your action failed, and you received no result.")

Town Backup VigilanteYou are a
Town Backup Vigilante
.

You have no special powers until a Vigilante has died. From that point onwards, each night, you may choose a player other than yourself. That player will be eliminated.

You win when all the Mafia are eliminated, and at least one Town-aligned player is still alive.


Vanilla TownieYou are a
Vanilla Townie
.

You have no special powers.

You win when all the Mafia are eliminated, and at least one Town-aligned player is still alive.


Mafia GoonYou are a
Mafia Goon
.

Your partner is
player
, who is an
Informed Mafioso
. You may talk to them
here
at any time: pregame, day or night.

Each night, one member of your faction may choose and eliminate a player.

You win when all the Town are eliminated, and at least one Mafia-aligned player is still alive.


Mafia GoonYou are an
Informed Mafioso
.

You know the following information about the setup: "This setup contains no protective roles. Normal protective roles are Babysitter, Bodyguard, Bulletproof, Commuter, Doctor, Jailkeeper, and Rolestopper."

Your partner is
player
, who is a
Mafia Goon
. You may talk to them
here
at any time: pregame, day or night.

Each night, one member of your faction may choose and eliminate a player.

You win when all the Town are eliminated, and at least one Mafia-aligned player is still alive.

(Note: the Informed Mafioso's information is the equivalent of an N0 investigative result, not technically part of the role itself; as such, it doesn't show in the player's flip. It's included in the role PM mostly for convenience purposes.)


I made this a daytalk setup so that the scum's information doesn't get lost if the Informed Mafioso happens to be last to confirm. As such, the game rules need to list the existence of daytalk.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #10 (ISO) » Fri Aug 30, 2019 12:22 pm

Post by callforjudgement »

Err, I gave the wrong title for the last role PM, it should say "Informed Mafioso". Apart from that, it's correct.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #11 (ISO) » Thu Nov 07, 2019 7:19 am

Post by cyrus62 »

pass
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