In post 249, BBmolla wrote:I'm gonna go on a old tirade
I still think the Motion Detector should be broken down into its two halves as normal roles as well.
To be clear what I mean:
Motion Detector - Learns if any actions were performed by or on a player, but not what they were, or who else was involved.
Role1 - Learns if any actions were performed on a player, but not what they were, or who else was involved.
Role2 - Learns if any actions were performed by a player, but not what they were.
CFJ gave his opinion a while back and basically said they'd go unused and cited Follower's low usage as an example, but I personally hate Followers because categorizing abilities is fucking nonsense and awkward as fuck anyway. I think these would fill very specific niches where town is just slightly slightly underpowered. Role1 may be less useful, but I could absolutely use Role2 in multiple setups.
I mean, I advocated for Motion Detector = weaker variant of Watcher/Voyeur who only sees if someone has been visited or not, but not what actions were taken or who took them,
And for Reporter = weaker variant of Tracker/Follower who only sees if someone has acted or not, but not what actions they took or who they took them on.
I was overruled on that and to this day I remain bitter about it.
If I had my way nowadays though, it'd be:
Tracker: as-is, sees who the target player visits
Follower: as-is, sees what actions the target player takes
Reporter: sees if the target takes actions, but not what type
Watcher: as-is, sees any players targeting the target player
Voyeur: as-is, sees any actions targeting the target player
Motion Detector: sees if the target has any actions taken on them, but not what type
Some new role name (e.g. Action Detector): the current Motion Detector--sees if the target has any actions taken on them and/or if the target took any actions, but cannot differentiate between the two.