Level Up 2 - Finished

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Post Post #1850 (ISO) » Mon Dec 30, 2019 5:11 pm

Post by Formerfish »

Okkk this was something I was worried about.
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Post Post #1851 (ISO) » Mon Dec 30, 2019 5:12 pm

Post by Not Known 15 »

Ok. We need another attack on Alpha Delta, and unless it`s a 9+ strength attack, another attack after that.
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Post Post #1852 (ISO) » Mon Dec 30, 2019 5:24 pm

Post by Formerfish »

Attack Delta

Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (4, 2) = 6


I wasn't sure what would happen with pedits popping up.

Invalid because static.
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Last edited by Ircher on Tue Dec 31, 2019 12:14 pm, edited 2 times in total.
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Post Post #1853 (ISO) » Mon Dec 30, 2019 5:58 pm

Post by dsjstr »

For the rule about when it stops splitting with 5 HP or less is that before or after the slime takes damage?
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Post Post #1854 (ISO) » Mon Dec 30, 2019 6:01 pm

Post by dsjstr »

If second attack brought delta down to 5 so I'm wondering if Delta is at 2 or 3 HP or 5 HP?
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Post Post #1855 (ISO) » Mon Dec 30, 2019 6:18 pm

Post by Ircher »

In post 1853, dsjstr wrote:For the rule about when it stops splitting with 5 HP or less is that before or after the slime takes damage?
The splits are considered after taking damage, so if an attack reduces the slime to 5 HP, it won't split from that attack. (Also keep in mind that splits occur immediately. Say a slime starts with 30 HP. The first attack deals 4 damage bringing the slime to 26 HP before the split and 13 HP after splitting. The next attack needs to deal only 8 damage (not 21 damage) to prevent the slime from splitting further.)
In post 1852, Formerfish wrote:Attack Delta

Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (2, 1) = 3
As this is static, please reroll.
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Post Post #1856 (ISO) » Mon Dec 30, 2019 6:27 pm

Post by Formerfish »

Ok that's not working.

Original Roll String: 2d4
2 4-Sided Dice: (4, 2) = 6


Jesus
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Post Post #1857 (ISO) » Mon Dec 30, 2019 6:40 pm

Post by dsjstr »

Attack Delta


Original Roll String: 1d8
1 8-Sided Dice: (1) = 1


I believe 2+ kills
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Post Post #1858 (ISO) » Mon Dec 30, 2019 7:04 pm

Post by dsjstr »

Delta would have split and made Echo who has 8 or 9 health if I did the defense role correctly. We can probably take care of echo too and hopefully not get another split.
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Post Post #1859 (ISO) » Tue Dec 31, 2019 3:07 am

Post by Ircher »

You can't attack split slimes until the next round. (The good news is that they can't attack you.)
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Post Post #1860 (ISO) » Tue Dec 31, 2019 6:16 am

Post by Gamma Emerald »

If we participate by attacking a split slime but not an original, do we get EXP? I’m not getting dicked over on EXP if I can help it.
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Post Post #1861 (ISO) » Tue Dec 31, 2019 7:17 am

Post by Ircher »

In post 1860, Gamma Emerald wrote:If we participate by attacking a split slime but not an original, do we get EXP? I’m not getting dicked over on EXP if I can help it.
Yes you do. Any action counts for the purpose of gaining experience.
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Post Post #1862 (ISO) » Tue Dec 31, 2019 8:08 am

Post by Not Known 15 »

The rest of us should use Focus. We don`t need MORE slimes.
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Post Post #1863 (ISO) » Tue Dec 31, 2019 8:17 am

Post by dsjstr »

In post 1862, Not Known 15 wrote:The rest of us should use Focus. We don`t need MORE slimes.
Agreed!
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Post Post #1864 (ISO) » Tue Dec 31, 2019 2:11 pm

Post by inspiratieloos »

Focus gets countered if you take damage.

We can target down Alpha, at 23 plus a split it should be in range if we use two double slashes and only summon 1 new slime (that won't attack this round).
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Post Post #1865 (ISO) » Wed Jan 01, 2020 12:21 am

Post by Not Known 15 »

In post 1864, inspiratieloos wrote:Focus gets countered if you take damage.

We can target down Alpha, at 23 plus a split it should be in range if we use two double slashes and only summon 1 new slime (that won't attack this round).
Double Slash is a
double attack
. A very bad idea.
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Post Post #1866 (ISO) » Wed Jan 01, 2020 12:26 am

Post by inspiratieloos »

Double slash has consistently been treated as a single attack the entire game, that's why things like blessing and aid only give it +1.

And the split ability says when the slime takes damage, even if it was two attacks it still deals the damage in one go.
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Post Post #1867 (ISO) » Wed Jan 01, 2020 1:22 am

Post by Not Known 15 »

In post 1866, inspiratieloos wrote:that's why things like blessing and aid only give it +1.
Then that has been applied incorrectly; after all, it is supposed to be two attacks at once. Ircher?
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Post Post #1868 (ISO) » Wed Jan 01, 2020 5:35 am

Post by Ircher »

Originally
, the intention was that double slash would only split the slime once;
however
, based on the way I worded the ability ('To be very clear, "taking damage" in this context means per attack,') I think double slash
would
split the slime twice because double slash is indeed considered two attacks. As far as blessings and that ilk goes, that's likely a case of me being forgetful/not thinking, but double slash should receive the bonus (or penalty) on both attack rolls. I will try to do that consistently from now on. If you think I have made a mistake, feel free to pm me or point it out in-thread.
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Post Post #1869 (ISO) » Wed Jan 01, 2020 1:31 pm

Post by Ircher »

(expired on 2020-01-02 15:31:46) left in the round. You have four actions left unless I miscounted.
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Post Post #1870 (ISO) » Wed Jan 01, 2020 2:26 pm

Post by the worst »

Focus!
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Post Post #1871 (ISO) » Wed Jan 01, 2020 7:02 pm

Post by Jackal711 »

yeah let's not risk more splits yet

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Post Post #1872 (ISO) » Wed Jan 01, 2020 10:45 pm

Post by inspiratieloos »

Focus
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Post Post #1873 (ISO) » Thu Jan 02, 2020 9:07 am

Post by Ircher »

Not Known 15 takes a deep breath as he attempts to recover from the shock of the slimes splitting. He then leads the charge as he slashes at the smallest slime. (6 on Alpha Delta {1}.)
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Even though the slime dies, this roll is still relevant to determine the health of the split slime.

After Not Known 15 slashes it with his sword, Alpha Delta splits into two smaller slimes. Formerfish follows up Not Known's attack. This time, the slime is too small to split any further. (7 on Alpha Delta {2}.) dsjstr then stabs Alpha Delta, and the slime stops moving. (5 - 1 = 4 on Alpha Delta {3}.) **Alpha Delta is
dead
.**

the worst takes the opportunity to focus and concentrate on making his next attack count. Jackal711 and inspiratieloos do the same.
---
Alpha moves towards Not Known 15. Alpha Alpha also moves towards Not Known 15.
Original Roll String: 1d8-2
1 8-Sided Dice: (5)-2 = 3

Original Roll String: 1d8
1 8-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Alpha Beta attempts to give dsjstr a hug.
Original Roll String: 1d8
1 8-Sided Dice: (2) = 2


Alpha Charlie slithers towards inspiratieloos.
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #1874 (ISO) » Thu Jan 02, 2020 9:13 am

Post by Ircher »

Not Known 15 leaps out of the way of Alpha, but he gets caught by Alpha Alpha. He escapes from Alpha Alpha's grip as fast as he can. **Not Known 15 has
21/23
HP left.**

dsjstr stands paralyzed as the slime Alpha Beta comes and hugs him. Eventually, the slime lets him loose, but not before a few holes in his armor were created by the slime's corrosive acid. **dsjstr has
7/15
HP left.**

inspiratieloos sees Alpha Charlie's slow movement in advance, and he jumps over the slime and runs to a safe distance.
---
Current Monster Statuses
(Threshold 7/0)
(7) Alpha : Hydra Slime : Level = 7 | HP =
23/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2 | Cursed (-2) (1 Round) | 1 CD

Reinforcements:
These enemies do not grant experience, but must be killed to end the battle.

(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =
197/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta : Hydra Slime : Level = 7 | HP =
95/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie : Hydra Slime : Level = 7 | HP =
47/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta Alpha : Hydra Slime : Level = 7 | HP =
9/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
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