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Good point here - thanks for laying it out. It requires a bit of luck, but I definitely agree that a favourable kill distribution on all-town hoods can only result from not outing member distribution.In post 2347, davesaz wrote:
Mathematics.In post 2324, EspressoPatronum wrote:You keep telling me that outing hood membership (AGAIN: not flavour, power, or survivor) is bad, but you have yet to point to a convincing reason why.
Specifically, suppose there are 6 town that need to be killed to get rid of 2 all-town hoods worth of powers. A,B,C and D,E,F
If scum kill A,B,D,E then C gets 2 nights of last standing and F gets 1 night.
If scum kill A,B,C,... then C gets only 1 night of last standing. It is clearly better for scum to know this split.
It's especially bad if there are scum and a SK, and they double hit on the 2nd night because then there is no last standing night at all.
When you run through various sequences of lynches/kills/night actions, those all-town hoods get more done when they are not outed.
A few further questions:
What are the % chances of random unfavourable kill distributions? And is the % difference worth losing more town-wide information?
What do you think of Vex's point that it's better for scum to kill within scum hoods + leave all-town hoods alone?- chennisden
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chennisden Macho Pichu
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As in, scum probably are in at most 3 hoods. Probably 2In post 2350, chennisden wrote:Also I don't really want to be the one to talk about this but it's fairly likely that scum are concentrated in hoods.- EspressoPatronum
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This is correct.In post 2349, chennisden wrote:Also if we massclaim
SCUM KNOW WHICH HOODS ARE ALL-TOWN. TOWN DON'T. THIS HELPS SCUM.
As it stands, however, town doesn't know the distribution/power/survivor power of any hood except their own (with the exception of already-revealed hoods). Scum does.
Scum also already know the members of all-town hoods. They just don't know the distribution. Dave raises a good point I'm favour of protecting all-town hoods. What are your thoughts on it? And further, what are your thoughts on Vex's point that scum have an incentive to target scum hoods?- EspressoPatronum
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In post 2350, chennisden wrote:Also I don't really want to be the one to talk about this but it's fairly likely that scum are concentrated in hoods.
Interesting take. Why do you think this?In post 2353, chennisden wrote:
As in, scum probably are in at most 3 hoods. Probably 2In post 2350, chennisden wrote:Also I don't really want to be the one to talk about this but it's fairly likely that scum are concentrated in hoods.
A50 strongly disagrees with your stance:
In post 2339, Almost50 wrote:
I am fairly confident of it, and I have my reasons:In post 2328, EspressoPatronum wrote:I think you might be assuming a max of 1 scum can be in any given hood.
1- I was in a game that was close enough to this design recently.
2- Putting 2 scums in a 3-players hood with a "last standing man ability" sounds a bit silly. It's as if the designer wanted to reward scum for busing (or compensate them if one of them got lynched). "Hey, you lost a comrade, so take this ability to compensate for it".
3- Also 2 scums in a hood makes it an all-scum hood in practice. The hood's ability is decided by voting, so scum will always have the majority in said hood (and will never need to kill their town neighbor unless one of them got lynched/vigged)
Consider #3 for the outed abilities: 2 scums would be able to make a 3rd scum (not in their hood) untargetable, or they would make a townie that's likely to vote one of them voteless. See why it's an absurd proposition to have a 2s-1t hood in this setup?
Unless -if course- we are being trolled and there is an all-scum hood + 1 scum in one of the other 5 hoods, in which case your proposition to out the distribution becomes even more destructive to town.- chennisden
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chennisden Macho Pichu
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I would say the all town hoods,by design, probably have stronger powers that scum would want to exploit.
Just because there are no scum in a hood doesn't mean there are no tools for scum to control a hood. Scum know whether this is the case or not. We don't.
I think it's very bad to do this when this sort of game is designed specifically to fuck over bad town play (i.e. massclaiming hoods for no reason).- EspressoPatronum
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chennisden Macho Pichu
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I'd say it objectively makes more things interesting from a game design standpoint if the last standing ability is a) good for scum and b) can't be used by scum unless they kill one of their buddiesIn post 2355, EspressoPatronum wrote:In post 2350, chennisden wrote:Also I don't really want to be the one to talk about this but it's fairly likely that scum are concentrated in hoods.
Interesting take. Why do you think this?In post 2353, chennisden wrote:
As in, scum probably are in at most 3 hoods. Probably 2In post 2350, chennisden wrote:Also I don't really want to be the one to talk about this but it's fairly likely that scum are concentrated in hoods.
A50 strongly disagrees with your stance:
In post 2339, Almost50 wrote:
I am fairly confident of it, and I have my reasons:In post 2328, EspressoPatronum wrote:I think you might be assuming a max of 1 scum can be in any given hood.
1- I was in a game that was close enough to this design recently.
2- Putting 2 scums in a 3-players hood with a "last standing man ability" sounds a bit silly. It's as if the designer wanted to reward scum for busing (or compensate them if one of them got lynched). "Hey, you lost a comrade, so take this ability to compensate for it".
3- Also 2 scums in a hood makes it an all-scum hood in practice. The hood's ability is decided by voting, so scum will always have the majority in said hood (and will never need to kill their town neighbor unless one of them got lynched/vigged)
Consider #3 for the outed abilities: 2 scums would be able to make a 3rd scum (not in their hood) untargetable, or they would make a townie that's likely to vote one of them voteless. See why it's an absurd proposition to have a 2s-1t hood in this setup?
Unless -if course- we are being trolled and there is an all-scum hood + 1 scum in one of the other 5 hoods, in which case your proposition to out the distribution becomes even more destructive to town.
And it objectively sucks from a balance perspective to go 1-1-1-1 wrt scum- nomnomnom
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I hadn't considered that some town's would be specifically designed as all-town.In post 2356, chennisden wrote:I would say the all town hoods,by design, probably have stronger powers that scum would want to exploit.
Just because there are no scum in a hood doesn't mean there are no tools for scum to control a hood. Scum know whether this is the case or not. We don't.
I think it's very bad to do this when this sort of game is designed specifically to fuck over bad town play (i.e. massclaiming hoods for no reason).
Can you point me towards any past games that align with your assumption?
A non-random scum distribution in hoods could significantly change how I'm approaching the problem of hood information.- chennisden
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chennisden Macho Pichu
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even so, the probability of 1-1-1-1 is stupidly low.In post 2357, EspressoPatronum wrote:I've been assuming hood distribution was randomized btw.
18/18*15/17*12/16*9/15 is approximately 40 percent. i would not bank it.- chennisden
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chennisden Macho Pichu
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see: fogport (modded by fakegod).In post 2360, EspressoPatronum wrote:
I hadn't considered that some town's would be specifically designed as all-town.In post 2356, chennisden wrote:I would say the all town hoods,by design, probably have stronger powers that scum would want to exploit.
Just because there are no scum in a hood doesn't mean there are no tools for scum to control a hood. Scum know whether this is the case or not. We don't.
I think it's very bad to do this when this sort of game is designed specifically to fuck over bad town play (i.e. massclaiming hoods for no reason).
Can you point me towards any past games that align with your assumption?
A non-random scum distribution in hoods could significantly change how I'm approaching the problem of hood information.- chennisden
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chennisden Macho Pichu
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Nomnomnom makes moronic comments but doesn't want to be scumread really makes u thinkIn post 2359, nomnomnom wrote:Chennis talks about hoods but also doesn't want to talk about hoods really makes u think- chennisden
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Nomnomnom makes moronic comments but doesn't want to be scumread really makes u thinkIn post 2359, nomnomnom wrote:Chennis talks about hoods but also doesn't want to talk about hoods really makes u think- chennisden
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Pedit: this is about EP's percentages question
I have not bothered to actually work through probabilities. It's one of those things where qualitatively you know it, so the quantitative isn't needed. It's a little like getting a pocket pair and knowing you raise, but the amount to raise kinda depends on who is at the table and how they bet.
This is about the scum strategy of killing in mixed hoods
Killing in a mixed hood is a gamble as well. If the remaining town correctly interprets the situation and 1v1's scum might get lynched, and activate a last standing.
Pedit @nomnom: It's also kinda interesting that this is the same conversation that was partially the origin of scumreading me. You may or may not remember that I came out strongly against prematurely outing things yesterday.
Also came to me during the conversation:
In a 1t2s hood if scum use the ability unwisely in a way the town can detect, it's at least one guilty. So strategy is non-obvious even in the stacked scum hood.A community that stifles dissent does not deserve the title of community- kuribo
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In post 2357, EspressoPatronum wrote:I've been assuming hood distribution was randomized btw.
That's a hell of an assumption to make when it's a key part of power balancing for this game- chennisden
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If I were scum, I’d have figured everything out by now, just saying.
I’m not against a mass claim.
I love Day 2 massclaimCHECK OUT MY HOW TO PLAY AS SCUM GUIDE Maybe it'll help you catch me
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”Not bragging about myself as much as I'm actually praising the Scum player of the year...and probably the decade.” - Almost50
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I guess this is as good a starting point as anyIn post 2290, MariaR wrote:Well Ank, I'm pretty sure your town and I think most of the game is townreading me (I never thought I'd make that statement in my life) so, if I agree with you (and I do already to some extent) I can help out. Because I don't really want to keep going down the path we're going on. We're focusing so much on mechs. What we should be doing is shutting up and playing mafia at the moment. Mech talk isn't useful this hood talk is anti town. At first I wanted to call people scum for it but so many people are focused on it I guess I'm just not getting the hint across.
1: I'll comment on this later
2: Volpe is null for me, mostly because I've had pings on both sides
3: Lol trying to read FL. As I said, wait to see if FL is trying to take an advantage in the game state and look at flips. I feel like he's one of the players you need flips to solve with.
4: What are the TvT fights?
5: Y E S
6: Lol threats hahaha
pedit: Don't give me this amount of power Kuri I'll go mad
my townread is essentially I can't reconcile these two different occurrences and still come up with volpe being scum:
Spoiler:
Spoiler:
my guess is that volpe considers me enough of a threat as scum to think it's inherently risky to try to push me from a state where I'm not particularly getting into the game into one where I'm into it and pushing my own agenda, and the game that the second set of posts come from doesn't have any real engagement with me in the first place despite the amount of time we were in the game at the same time
here volpe pretty blatantly reaches out despite scumreading me and pushes me to do more of what he's expecting me to do instead of letting me apparently underperform before I even realize that there's even a difference
I can't see how that's a scum mindset unless there's already a lot of confidence that nothing's going to change even if he pushes me, and idk if that's even possible at the point of the game that the engagement happened in
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