Mini Theme 2112: Skyrim Mod Upick Town Win


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Post Post #400 (ISO) » Fri Jan 17, 2020 6:11 pm

Post by jjh927 »

Mastina replaces GIF.


Oh oops I missed a hammer. I thought I was doing a pretty good job with keeping these votecounts fairly regular, too

PlayerVotesL-XVoters
TiphaineDeath7Lynchpopsofctown, Eve, Sujimichi, alimdia, Dongfish, Pine, gobbledygook
alimdia2L-5TiphaineDeath, Zenith
Dongfish1L-6Blatant Scum
Not Voting------Mastina, Wake88, Aeronaut


The day will end now because a lynch was achieved.
With 13 alive it took 7 to lynch.
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post Post #401 (ISO) » Fri Jan 17, 2020 6:23 pm

Post by jjh927 »

Immersive Weapons might be causing some of these issues. Let's see whether removing it does anything.

. . .

Nope. It has literally done nothing. Oh well.


TiphaineDeath has been lynched!
TiphaineDeath was aligned with the
town
!

Spoiler: Flip
Hullo TiphaineDeath! Your role PM is based on Immersive Weapons, and you are aligned with the town!

Mod: Immersive Weapons
Alignment: Town
Associated Stone: Warrior

Role: Weaponsmith (Path Cop): Once per night, you may target a player to learn the stone associated with their role PM, if any. If the Warrior Stone is active, you may instead target two players.


General Flavour:
I've always seen Immersive Weapons as a core mod that should always have its place in a load order. The main reason for this is the diversity it brings; no more is it 3 types of one-handed weapon and 3 types of two-handed weapon. Well, actually it still is, but what Immersive Weapons treats as an axe for game reasons is not necessarily an axe.

How does the role link with the flavour:
You can determine what kind of build someone is going for by the weapons they carry.

You win when all threats to the town have been eliminated.
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post Post #402 (ISO) » Fri Jan 17, 2020 6:25 pm

Post by jjh927 »

Night 1 begins now, and will end in (expired on 2020-01-20 06:00:00). Please send in your actions!
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post Post #403 (ISO) » Mon Jan 20, 2020 12:11 am

Post by jjh927 »

Daystart will be a bit later
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post Post #404 (ISO) » Mon Jan 20, 2020 5:23 pm

Post by jjh927 »

Huh? Two mods have just gone from the load order? Well, let's see whether the game runs fine without them.

Hmm, I think one of these was causing issues, but not the other. I guess this is progress.


Pine died in the night.
Pine was aligned with the
Mafia
!
Spoiler: Pine Flip
Hullo Pine! Your role PM is based on Improved World Map with Roads, and you are aligned with the mafia!

Mod: Improved World Map with Roads
Alignment: Mafia
Associated Stone: None

Role:
Motion-Predicting Rolecop: Once per night, you may target a player and predict whether or not they will act. If you are correct, you will determine their role.


General Flavour:
Improved World Map with Roads was actually, if I recall correctly, the first Skyrim mod I ever downloaded. Giving up fast travelling generally serves to enhance your gameplay experience- provided you can actually figure out where the hell you're supposed to get around some mountain properly, which is where this mod comes in.

How does the role link with the flavour:
You've got a very good map there. If you can figure out whether someone is going somewhere, you can figure out what they're up to.


Scum Stuff:
Data corrupted

You win when the mafia controls at least 50% of the vote during the day phase.


popsofctown died in the night.
popsofctown was aligned with the
town
!

Spoiler: popsofctown Flip
Hullo popsofctown! Your role PM is based on Scaling Stopper, and you are aligned with the town!

Mod: Scaling Stopper
Alignment: Town
Associated Stone: None

Role:
Level-Based Rolestopper: Once per night, you may target a player. If their role has a stone associated with it, and its path level is equal to or higher than the current cycle number, their night actions cannot fail and they will be protected from one nightkill.


General Flavour:
Scaling in Skyrim is indeed pretty immersion breaking. It is perfectly believable that some people or things are stronger than others- less so that the general strength of everything there is will increase as the dragonborn levels. There should always be lowly bandits. Stronger bandits should exist, but they shouldn't suddenly become the rule rather than the exception because one guy got really tough.


How does the role link with the flavour:
If your level is strong enough for wherever you happen to be, you shouldn't expect anything to go wrong.

You win when all threats to the town have been eliminated.
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post Post #405 (ISO) » Mon Jan 20, 2020 5:31 pm

Post by jjh927 »

Morning 2 begins!


StonePathStone EffectCurrent Path Level
Warrior StoneBoard and SwordThe voting in the rest of the day phase will be plurality at deadline.0
Thief StoneStealth ArcherAll private topics will be locked for the rest of the day phase.2
Mage StoneWizardAll players will take 1 less vote to lynch in the rest of the day phase.0


I've done some sneaking around and shooting things from far away. I could keep doing that, or I could try to raise some other skills before the next time the game crashes.



StoneVotesVoters
Warrior Stone0-
Thief Stone0-
Mage Stone0-
Not Voting-Mastina, Zenith, Eve, Dongfish, Blatant Scum, alimdia, Wake88, Sujimichi, Aeronaut, gobbledygook


The morning will end in (expired on 2020-01-23 05:00:00) or with 6 voters for a stone.
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post Post #406 (ISO) » Mon Jan 20, 2020 5:34 pm

Post by Sujimichi »

VOTE: Thief Stone
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Post Post #407 (ISO) » Mon Jan 20, 2020 5:37 pm

Post by Zenith »

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn! ABKCEHIIILRSSV

It's time for mass flavor claim. I don't think claim order is important. Just the name of your mod please. I would like to see a mod name claim from everyone, after which I'll explain my crumb above.
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Post Post #408 (ISO) » Mon Jan 20, 2020 5:38 pm

Post by Sujimichi »

Why?
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Post Post #409 (ISO) » Mon Jan 20, 2020 5:45 pm

Post by Zenith »

In post 408, Sujimichi wrote:Why?
Reasons.

Just do it please.

I'll explain after.
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Post Post #410 (ISO) » Mon Jan 20, 2020 5:57 pm

Post by Sujimichi »

No thank you. That was originally suggested by recently flipped Mafia.
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Post Post #411 (ISO) » Mon Jan 20, 2020 5:58 pm

Post by alimdia »

lmao rekt
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Post Post #412 (ISO) » Mon Jan 20, 2020 6:00 pm

Post by alimdia »

Okay so...

No jokes..

I'm going to out my neighborhood because it seems like we are going to hammer thief stone again, and one of the members agreed last night.

We have... Wake, Aeronaut and I
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Post Post #413 (ISO) » Mon Jan 20, 2020 6:00 pm

Post by alimdia »

VOTE: Thief Stone
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Post Post #414 (ISO) » Mon Jan 20, 2020 6:01 pm

Post by alimdia »

Hence also my skittish response to Eve claiming to being in a neighbourhood with Wake and I
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Post Post #415 (ISO) » Mon Jan 20, 2020 6:01 pm

Post by alimdia »

My crackpot theory is that Wake is scum with Eve, told her that we are in a neighbourhood, before the thief stone was hammered, and then Eve was.... trolling with it?
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Post Post #416 (ISO) » Mon Jan 20, 2020 6:01 pm

Post by alimdia »

Also I think theres one scum in the neighbourhood
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Post Post #417 (ISO) » Mon Jan 20, 2020 6:14 pm

Post by Zenith »

If you don't claim your mod name, then you don't want to catch scum..
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Post Post #418 (ISO) » Mon Jan 20, 2020 6:16 pm

Post by Sujimichi »

That is an appeal to emotion and potentially untrue for at least one player.
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Post Post #419 (ISO) » Mon Jan 20, 2020 6:17 pm

Post by Sujimichi »

In post 416, alimdia wrote:Also I think theres one scum in the neighbourhood
Who do you currently think it is?
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Post Post #420 (ISO) » Mon Jan 20, 2020 6:18 pm

Post by Wake1 »

In post 412, alimdia wrote:Okay so...

No jokes..

I'm going to out my neighborhood because it seems like we are going to hammer thief stone again, and one of the members agreed last night.

We have... Wake, Aeronaut and I
I for one want to actually be able to use our Neighborhood.

If we're just going to keep voting Thief stone that's boring.

Warrior stone powers Warrior roles.
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #421 (ISO) » Mon Jan 20, 2020 6:19 pm

Post by Zenith »

I'm telling you, if you don't comply with my request then you don't want to catch scum.
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Post Post #422 (ISO) » Mon Jan 20, 2020 6:20 pm

Post by Zenith »

In other words, if you want to catch scum, please comply with my request.
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Post Post #423 (ISO) » Mon Jan 20, 2020 6:22 pm

Post by Sujimichi »

In post 421, Zenith wrote:I'm telling you, if you don't comply with my request then you don't want to catch scum.
With due respect, you haven’t explained how flavor will catch scum whilst one has already been caught so I am inclined to ignore your request.
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Post Post #424 (ISO) » Mon Jan 20, 2020 6:23 pm

Post by Sujimichi »

In post 420, Wake1 wrote:
In post 412, alimdia wrote:Okay so...

No jokes..

I'm going to out my neighborhood because it seems like we are going to hammer thief stone again, and one of the members agreed last night.

We have... Wake, Aeronaut and I
I for one want to actually be able to use our Neighborhood.

If we're just going to keep voting Thief stone that's boring.

Warrior stone powers Warrior roles.
Absent your desire to speak in your neighborhood, why do you feel Warrior path powers are important?
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