I like this post. It'd be better if you specifically laid out your nom equations though. I don't trust your motivations, so I'd prefer you lock yourself in to your nom conditionals now. It prevents scum!you from inventing conditionals after you've had a chance to gauge reactions to nom's flip.In post 4397, Ankamius wrote:ok I'm going to go a little bit into my theory on the game as a whole here because this is pretty relevant for why nom is just the best lynch today regardless of the read people have on her:
in standard algebra, you specifically try to solve for a variable so that when you put other variables into the equation, you get a certain output back; this requires filling in all other variables for a concrete answer or simplifying the equation as much as possible so it takes the least amount of effort and time to solve for specific variables; [ y = x + 1 ] compared to [ y / 2 = (x + 1) / 2 ], it's easier to calculate the first one compared to the second one because there's less calculations to make.
transferred over to mafia, assuming that the player you're trying to figure out the alignment of is Y and someone else's alignment is X, it's a good stepping stone to figure out X in order to be able to figure out Y; this makes figuring out X more valuable since it directly helps you solve for Y. in the case that there's only two variables, this technically works both ways, but generally in mafia the equivalent equations for solving alignments for players are enormously complex in comparison, so X just becomes significantly more valuable than solving Y since it helps simplify the equation.
now imagine scenarios where X appears so many times in an equation, and that it appears so many times in virtually every single equation. Suddenly solving X simplifies a significant amount of the equations necessary to solve every other alignment, which drastically simplifies the amount of assumptions needed to solve the other equations. The less assumptions needed, the more likely your assumptions are to be correct and the easier it is to backtrack and find the problem when it is wrong.
Now.
nomnomnom and her alignment has been a controversial subject for the entire game.
nomnomnom has been wagoned every single day and has been a vote leader for a significant chunk of the game.
nomnomnom's wagon has been comprised of mostly the same people.
Think of it this way:
1. nomnomnom, if scum, is a scum lynch that will revitalize the game AS WELL AS be a significant source of information to further analyze the game since her alignment flipping removes a lot of assumptions from the game
2. nomnomnom, if town, forces the players that have been pushing for her lynch all game to move on from it, which increases the odds of them giving information that will allow other players to accurately read them in the future
3. regardless of nomnomnom's alignment, virtually every single slot has held a stance on nomnomnom for the entirety of the game that can be analyzed because she has been so controversial for the entire game; but you can only assume what the motivation for those stances are because it can easily switch based on nomnomnom being town, or nomnomnom being scum.
4. nomnomnom is a direct source of tension since she is a very high profile slot in the game, and she's a proxy to tension because the reads on her are so controversial that it's causing a ripple that divides town into two halves
there's really no strong downside to a nomnomnom lynch outside of the idea that a townflip on her means we haven't had a scumflip in 3 days, which might negatively affect morale enough to not revitalize the game like I'm hoping it does. That's a risk I'm willing to take because this exact same risk is significantly amplified in literally any other slot, while it has virtually none of the upsides a nom lynch has.
this game is fucking dead and I really don't think it can be revitalized without removing nom from the game simply because it's causing this many problems in the playerlist.
Even if you're town, writing out your nom equations would be helpful. It's one thing to say nom is tied to everyone; it's another thing to show it.
This is a really scummy post. It's like you're prepping your next mislynch for a town nom flip.In post 4402, Ankamius wrote:Btw if nom is town, then those that had weak scumreads on me early in the game have a lot of scum equity
Because that's two early unpopular townreads I had that turned out to be correct and I could tell something was off about it but didn't have enough to go off of to investigate it better
(Although odds are it would just be EP anyways)
Scum!Ank would need to find a new angle to get me back on the table as a mislynch. Fabricating a nom/EP dichotomy is a great way to do that, especially considering several players have started to TR me.
Again, pushing the EP mislynch agenda.
A few questions for this:In post 4412, Ankamius wrote:I don't think this game is properly solvable without her flipping sadly
I think DV is disproportionately likely to flip town, DEB is disproportionately likely to flip town, and my other two strong scumreads aren't going to get traction in a gamestate like this
Idk what else to do honestly
1. How will nom's flip help you decide on DV?
2. Do you think one of Dave/DV is scum. Why/why not?
3. Why do you think DV is disproportionately likely to flip town?