Team Mafia 2020: Normal Game (Endgame)

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Post Post #7200 (ISO) » Fri Jan 31, 2020 11:13 am

Post by RCEnigma »

In post 7197, teacher wrote:
In post 7187, MathBlade wrote:Town deals in probability. Scum deals with could be.
OK, we are on common ground here.

Let's dial into your favorite traitor theory, and run it against the last 600 mini-normals (Here)
There are 27 games with traitors. Only 3 (11%) are 9-4. In those 3 they were against:
  • 2-shot cop, sk, 3-shot neighborizer, and JK (1862)
  • Disloyal Informed MAcho Ninja Neighbor N-12 Babysitter, N-1 cop, Macho informed IC, informed N3+ vig, neighbor, neighbor, and neighbor (2058)
  • Watcher, Disloyal Vig, informed, 3-shot loyal neighborizer, and JOAT (2062)
Regardless of our disagreements over the power of town here, thats WAY more power than this town has. Can we give the 9-4 bit a break?
I can only speak for 2058 where scums power was traitor neighbor, informed, and I forget the other two. Goons maybe.
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Post Post #7201 (ISO) » Fri Jan 31, 2020 11:15 am

Post by RCEnigma »

Which isn't a lot of scum power but scum benefits from day 3 potentially being Mylo.
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Post Post #7202 (ISO) » Fri Jan 31, 2020 11:18 am

Post by RCEnigma »

Cool. Teacher where are you at reads wise currently?

Then again for both worlds where I flip town/flip scum.

After that I have something I want to run by you and get your opinion on.
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Post Post #7203 (ISO) » Fri Jan 31, 2020 11:19 am

Post by teacher »

In post 7198, MathBlade wrote:
In post 7197, teacher wrote:
In post 7187, MathBlade wrote:Town deals in probability. Scum deals with could be.
OK, we are on common ground here.

Let's dial into your favorite traitor theory, and run it against the last 600 mini-normals (Here)
There are 27 games with traitors. Only 3 (11%) are 9-4. In those 3 they were against:
  • 2-shot cop, sk, 3-shot neighborizer, and JK (1862)
  • Disloyal Informed MAcho Ninja Neighbor N-12 Babysitter, N-1 cop, Macho informed IC, informed N3+ vig, neighbor, neighbor, and neighbor (2058)
  • Watcher, Disloyal Vig, informed, 3-shot loyal neighborizer, and JOAT (2062)
Regardless of our disagreements over the power of town here, thats WAY more power than this town has. Can we give the 9-4 bit a break?
Nope. Ico could be traitor and neighborize for scum says otherwise.
1. You realize scum!Ico lessens the power of town, making 9-4 even more unlikely right?

2. scum!neighborizer does not imply traitor with the strength you are suggesting at all. Using the same data-set, there are 9.5 games with scum neighborizers in them (one has a one-shot, so counting as 1/2). Only 1 has a traitor (11%). And that game is 10-3, against a voyeur+backup, tracker, and 2-shot commuter.
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Post Post #7204 (ISO) » Fri Jan 31, 2020 11:21 am

Post by teacher »

In post 7202, RCEnigma wrote:Cool. Teacher where are you at reads wise currently?

Then again for both worlds where I flip town/flip scum.

After that I have something I want to run by you and get your opinion on.
I havent played out your flip, and dont have time to atm. I will respond to that one later tonight, after a drive.

Reads:
Locktown: Ico, Bella
Strong town: skit-Flopz
Lean town: RCE
1 scum, 1 town: Ari-Math
open to pairings including: Shos, xtomx
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Post Post #7205 (ISO) » Fri Jan 31, 2020 11:22 am

Post by teacher »

I suppose that list is you town, so will take the time to play out scum!you
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Post Post #7206 (ISO) » Fri Jan 31, 2020 11:28 am

Post by teacher »

scum!you is scum!ari imo
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Post Post #7207 (ISO) » Fri Jan 31, 2020 11:33 am

Post by RCEnigma »

Ah you have Ari/math split. What I wanted to run by you was a world where math/Ari is TvT which would have made the Skitter wagon midday towndriven but saudade was a part of that so it doesn't hold weight. Skitter getting wagoned there would have meant scum was passing up on pushing both RC and Ari as mislynches.

I think the net takeaway though is that math/myself weren't targeted with the goal of pushing a mislynch.
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Post Post #7208 (ISO) » Fri Jan 31, 2020 11:35 am

Post by teacher »

I put less stock into killing for reads after the D1 we had, and more stock in killing to remove power (RC) or uni-town reads and continue divisiveness. Normally I like sheeping the dead, but think this gameroom was such that reads had less weight. I genuinely expected D2 to be turbo-RC.
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Post Post #7209 (ISO) » Fri Jan 31, 2020 11:39 am

Post by MathBlade »

In post 7208, teacher wrote:I put less stock into killing for reads after the D1 we had, and more stock in killing to remove power (RC) or uni-town reads and continue divisiveness. Normally I like sheeping the dead, but think this gameroom was such that reads had less weight. I genuinely expected D2 to be turbo-RC.
Then you should be voting RCE. Only way a kill fails on RC is if RCE is scum.
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Post Post #7210 (ISO) » Fri Jan 31, 2020 11:40 am

Post by teacher »

In post 7209, MathBlade wrote:
In post 7208, teacher wrote:I put less stock into killing for reads after the D1 we had, and more stock in killing to remove power (RC)
or uni-town reads
and continue divisiveness. Normally I like sheeping the dead, but think this gameroom was such that reads had less weight. I genuinely expected D2 to be turbo-RC.
Then you should be voting RCE. Only way a kill fails on RC is if RCE is scum.
You seem to have difficulty reading.
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Post Post #7211 (ISO) » Fri Jan 31, 2020 11:42 am

Post by RCEnigma »

In post 7208, teacher wrote:I put less stock into killing for reads after the D1 we had, and more stock in killing to remove power (RC) or uni-town reads and continue divisiveness. Normally I like sheeping the dead, but think this gameroom was such that reads had less weight. I genuinely expected D2 to be turbo-RC.
I thought he would be too. Can't really explain why I was the only push there. Scum locked in their stances I'd assume.
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Post Post #7212 (ISO) » Fri Jan 31, 2020 11:52 am

Post by MathBlade »

In post 7210, teacher wrote:
In post 7209, MathBlade wrote:
In post 7208, teacher wrote:I put less stock into killing for reads after the D1 we had, and more stock in killing to remove power (RC)
or uni-town reads
and continue divisiveness. Normally I like sheeping the dead, but think this gameroom was such that reads had less weight. I genuinely expected D2 to be turbo-RC.
Then you should be voting RCE. Only way a kill fails on RC is if RCE is scum.
You seem to have difficulty reading.
You seem to have difficulty explaining why scum kill me or RCE over RC.

Universal townread doesn’t compare. When it matched the evidence it made sense. Now it doesn’t.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #7213 (ISO) » Fri Jan 31, 2020 11:57 am

Post by shos »

In post 7197, teacher wrote:
In post 7187, MathBlade wrote:Town deals in probability. Scum deals with could be.
OK, we are on common ground here.

Let's dial into your favorite traitor theory, and run it against the last 600 mini-normals (Here)
There are 27 games with traitors. Only 3 (11%) are 9-4. In those 3 they were against:
  • 2-shot cop, sk, 3-shot neighborizer, and JK (1862)
  • Disloyal Informed MAcho Ninja Neighbor N-12 Babysitter, N-1 cop, Macho informed IC, informed N3+ vig, neighbor, neighbor, and neighbor (2058)
  • Watcher, Disloyal Vig, informed, 3-shot loyal neighborizer, and JOAT (2062)
Regardless of our disagreements over the power of town here, thats WAY more power than this town has. Can we give the 9-4 bit a break?
In post 7198, MathBlade wrote:
In post 7197, teacher wrote:
In post 7187, MathBlade wrote:Town deals in probability. Scum deals with could be.
OK, we are on common ground here.

Let's dial into your favorite traitor theory, and run it against the last 600 mini-normals (Here)
There are 27 games with traitors. Only 3 (11%) are 9-4. In those 3 they were against:
  • 2-shot cop, sk, 3-shot neighborizer, and JK (1862)
  • Disloyal Informed MAcho Ninja Neighbor N-12 Babysitter, N-1 cop, Macho informed IC, informed N3+ vig, neighbor, neighbor, and neighbor (2058)
  • Watcher, Disloyal Vig, informed, 3-shot loyal neighborizer, and JOAT (2062)
Regardless of our disagreements over the power of town here, thats WAY more power than this town has. Can we give the 9-4 bit a break?
Nope. Ico could be traitor and neighborize for scum says otherwise.
2+1 traitor?
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #7214 (ISO) » Fri Jan 31, 2020 12:00 pm

Post by teacher »

In post 7175, MathBlade wrote:An RC lynch was never happening.
You may be right. I really did expect it based on him requesting the BoP and some players comments sticking with me, but I went back to do the work, and it looks like the board was actually fairly divided on whether town!duck meant lynch RC.

Player RC position EoD1
Mathlukewarm lynch
RCEvery hard lynch
Arivery against lynch
Icovery against lynch
plumslightly against lynch
Bellanothing explicit
xtomxnothing explicit, but animosity known
flopzno explicit positioning (later open to it )
teacherpublic position hard lynch (but also TvT and lynch Ari)
skithard lynch
trisno explicit positioning


Thats actually quite interesting.
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Post Post #7215 (ISO) » Fri Jan 31, 2020 12:02 pm

Post by teacher »

In post 7213, shos wrote:2+1 traitor?
But then I return to the motives for scum!Ico to crumb and claim protective D2 after a no-kill. Nope, at least not for him.

In the abstract, sure, scum could have a traitor here in a 10-3 setup. But then we should not be associative hunting. (I dont think neighborizer implies traitor. I think neighborization can be a useful skill for scum, regardless traitor.)
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Post Post #7216 (ISO) » Fri Jan 31, 2020 12:05 pm

Post by shos »

I don't think ico is scum at all right now
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #7217 (ISO) » Fri Jan 31, 2020 12:11 pm

Post by teacher »

In post 7212, MathBlade wrote:
In post 7210, teacher wrote:
In post 7209, MathBlade wrote:
In post 7208, teacher wrote:I put less stock into killing for reads after the D1 we had, and more stock in killing to remove power (RC)
or uni-town reads
and continue divisiveness. Normally I like sheeping the dead, but think this gameroom was such that reads had less weight. I genuinely expected D2 to be turbo-RC.
Then you should be voting RCE. Only way a kill fails on RC is if RCE is scum.
You seem to have difficulty reading.
You seem to have difficulty explaining why scum kill me or RCE over RC.

Universal townread doesn’t compare. When it matched the evidence it made sense. Now it doesn’t.
You and I agree that there are 3 possibilities for N1:
  • Scum targeted you
  • Scum targeted RCE
  • Scum!RCE targeted someone (including RC).
Our difference lies in assessing the probabilities of each. You think the last one is XX% likely (some number that seems quite high, but I dont want to put words in your mouth).

I cant get it higher than about 40%. Here is why:
  • RC is a very viable mislynch D2 (even if less likely than I had thought)
  • RC is also usefully destroying the readability of the thread/cohesion of town.
  • you and RCE were universal townreads.
  • if town!you, you were also spot-on scum!ari
We have a disconnect. I see your side of it. You just cant see mine. Im not going to try again.



I get you are, for you. But we differ in that.
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Post Post #7218 (ISO) » Fri Jan 31, 2020 12:27 pm

Post by teacher »

Last line was clearly a drafting error.

@Math, in addition to the ari town case, if youd like to convince me, find me an RCE partner that makes good sense that isnt me, since that one isnt selling me. (obviously, I would think Ari, but you dont).
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Post Post #7219 (ISO) » Fri Jan 31, 2020 1:08 pm

Post by shos »

In post 7217, teacher wrote:You and I agree that there are 3 possibilities for N1:
Scum targeted you
Scum targeted RCE
Scum!RCE targeted someone (including RC).

Our difference lies in assessing the probabilities of each. You think the last one is XX% likely (some number that seems quite high, but I dont want to put words in your mouth).

I cant get it higher than about 40%. Here is why:
RC is a very viable mislynch D2 (even if less likely than I had thought)
RC is also usefully destroying the readability of the thread/cohesion of town.
you and RCE were universal townreads.
if town!you, you were also spot-on scum!ari
OK I read your post and I don't understand this.
1. RCE was a universal townread - ergo, scum would be more than happy to use him to make the kill as odds are he'll get away with it.
2. ....that's it, RC is completely irrelevant

Why would you say that is <40% to happen? there are three scums most likely - one of them has to do the kill. Trisaudade slot would be an option indeed with its multitasking factor, but if RCE is widely townread and Trisaudade isn't (I assume this, considering that we DID lynch that slot yesterday), it is far less dangerous.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #7220 (ISO) » Fri Jan 31, 2020 1:31 pm

Post by teacher »

In post 7219, shos wrote:
In post 7217, teacher wrote:You and I agree that there are 3 possibilities for N1:
Scum targeted you
Scum targeted RCE
Scum!RCE targeted someone (including RC).

Our difference lies in assessing the probabilities of each. You think the last one is XX% likely (some number that seems quite high, but I dont want to put words in your mouth).

I cant get it higher than about 40%. Here is why:
RC is a very viable mislynch D2 (even if less likely than I had thought)
RC is also usefully destroying the readability of the thread/cohesion of town.
you and RCE were universal townreads.
if town!you, you were also spot-on scum!ari
OK I read your post and I don't understand this.
1. RCE was a universal townread - ergo, scum would be more than happy to use him to make the kill as odds are he'll get away with it.
2. ....that's it, RC is completely irrelevant

Why would you say that is <40% to happen? there are three scums most likely - one of them has to do the kill. Trisaudade slot would be an option indeed with its multitasking factor, but if RCE is widely townread and Trisaudade isn't (I assume this, considering that we DID lynch that slot yesterday), it is far less dangerous.
So the abstract is 33% for each, ya?

I believe both protective claims, and think they were good targets - meaning I do think either math or rce could reasonably have been targeted if town.

I do not think Town!rc is a significantly better kill target than either of town!them, because he is mislynchable and dividing town.

*****
Trying another way, you question assumes RCE scum. Sure, there’s a decent chance he does the kill if scum (esp if strongman, and more likely than tris who Would be in the investigative pool). But I can’t get to the assumption, and I can’t use the standard jk inference because there’s a third situation where the jk isn’t relevNt.
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Post Post #7221 (ISO) » Fri Jan 31, 2020 1:33 pm

Post by teacher »

vla weekend btw, about to drive
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Post Post #7222 (ISO) » Fri Jan 31, 2020 1:39 pm

Post by teacher »

In post 7207, RCEnigma wrote:I think the net takeaway though is that math/myself weren't targeted with the goal of pushing a mislynch.
I dunno, given both your positions on RC, it might have allowed more of a push? I think math was the first one to come in with that (certainly one of the early voices, and had said it before I managed to get on due to the delayed day start).
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Post Post #7223 (ISO) » Fri Jan 31, 2020 2:04 pm

Post by Aristophanes »

I'm 20 pages behind and have no will to read them today. Like I've come to the thread 4 times and just can't for whatever reason.

Anything pressing that needs addressing? (Ooo I like how that flows!)

Or can I read up over the weekend where everyone is undoubtedly V/LA :P
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Post Post #7224 (ISO) » Fri Jan 31, 2020 2:19 pm

Post by Iconeum »

Guys iz Ico here

I love allll ov you
Rawr!
#stopmodabuse
#Town!Ico.never.does.that.
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