Okies, I have issues with this bc I think your conclusions are all wrong.In post 154, clidd wrote:
1°There is one Wolf goon and two traitors- Unlike a conventional setup, as are those belonging to the scope of newbie games, it has three instead of two members belonging to the scum side. This impacts the game in the sense that, considering that town side does not have mechanical tools (prs), it becomes much more difficult to find associative evidence between the three individuals, if not impossible.This context benefits neutral players much more significantly than aggressive ones.
2°There is no scum chat- There is no private communication exclusive to them, which prevents more elaborate pre-day strategies. However, it does not completely stop the execution of more intuitive movements of common sense(including self-vote too).
3°For day 1 only, if a member of the werewolves (werewolf Goon or 2 traitors) were to be the last person to vote to lynch a player, they would, themselves, be lynched as well- I believe that this rule, in isolation, suggests a generalized misinterpretation, if not complemented with additional information displayed in the messages along with the roles. Such deficiency opens up the possibility that i mentioned in post 80, where a scum can claim innocent by hammering a partner and not automatically die (which contradicts the initial interpretation of the rule).Pointing this out in post 51 was essentialto clear up that doubt, but it was also strange not to have been mentioned by someone else before. I believe that not only me, but others were also aware of this disparity in interpretations, but they chose not to comment.This also suggests the reasoning that the scum, as a rule, should vote early, to avoid the hammering situation later.
4°The Werewolf knows who the two traitors are, and the Traitors both know who the Wolf is, but they do not know who each other are- Considering this, signaling scenarios don't come into play.This would make the misunderstanding described in post 91 correct.
5°This game is nightless- In addition to emphasizing the morning period and prioritizing the voting stage, there are two others characteristics: the fact that it is not possible to eliminate an active voice player, whose presence would be a threat to the late game, and the incentive to not do risky gambits, considering that the game can end at any time, if performed incorrectly. It is very likely that the approach by scums, given this scenario, would be more incisive, considering that they can win if they advance a player's lynch early in the day.Based on that, they would jump at the first viable wagon opportunity5.
1. I think given the mechanics and the need for traitors to not hammer each other that associative and reading in to information gathering allows for plenty of associatives later in to the game. I think fundamentally this game functions similarly to any other, just that some of the logic behind it changes. I don't think any play style is alignment indicative.
2. No daychat is common enough and has not been proven to change play styles a heap. I don't think there is likely any way to reliably signal traitor to traitor, however wolf could be signalling. Pre-day Strats tend to never go to plan in MS style mafia bc there is far too long required to hold up and any tenseness created by trying to illogically stick to a game plan gets scum read quickly. Over a few hours or 1 day, this can be expected to maybe work, but not here.
3. I kinda see your logic here but I don't think that the logic doesn't apply to town. We also don't want to hammer bc if we're wrong we lose flat out.
4. I think I covered this in point 2.
5. Given the small player list and that vocal people tend to be both strongly town read and strongly scum read, I think there is very little to be gained from looking at in thread charisma and presence as indicative of anything other than player skill neutrally.
Given that I don't really see your logic all together I think that any conclusions while potentially correct due to the near coin flip of any slot flipping scum, I think it would be purely coincidental.