Newbie 1982 | Cellular Automata | Over


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Post Post #800 (ISO) » Sat Feb 08, 2020 10:09 pm

Post by DkKoba »

thing is we are in AUTOWIN rn as town so its over now. and i dont think luca would claim into autoloss
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Post Post #801 (ISO) » Sat Feb 08, 2020 10:11 pm

Post by volxen »

VOTE: Luca Blight

Don't do anything rash before George has a chance to check in since he is confirmed town.
"i agree it was a good that we outed PR volxen early..it's like he suddenly transformed from an ugly duckling into a beautiful(?) swan " - xwing (Newbie 1889: Ice Cream)
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Post Post #802 (ISO) » Sat Feb 08, 2020 10:12 pm

Post by Plotinus »

Official Vote Count 2.01
Spoiler: animated gif
Image


A Spacefiller is a pattern in the game of Life and other cellular automata that creates a still pattern that continues indefinitely.





LynchingWith 7 votes in play, it takes 4 to lynch.

volxen
(2): Luca Blight, DkKoba
Luca Blight
(1): volxen

Not Voting
(4): chazary, JacksonVirgo, GeorgeBailey, bugspray

Deadline:
(expired on 2020-02-16 08:30:00).


Mod notes:
bugspray is V/LA until Wednesday. Luca Bright is V/LA until the 11th[/area]
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Post Post #803 (ISO) » Sat Feb 08, 2020 10:15 pm

Post by DkKoba »

volxen its autowin just self vote
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Post Post #804 (ISO) » Sat Feb 08, 2020 10:15 pm

Post by DkKoba »

u have a cc with 2 ML available
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Post Post #805 (ISO) » Sat Feb 08, 2020 10:17 pm

Post by DkKoba »

with setup spec there should be a friendly neighbor too so someone should be able to confirm a neighbor message
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Post Post #806 (ISO) » Sat Feb 08, 2020 10:26 pm

Post by volxen »

Hopefully George can be the voice of reason.
"i agree it was a good that we outed PR volxen early..it's like he suddenly transformed from an ugly duckling into a beautiful(?) swan " - xwing (Newbie 1889: Ice Cream)
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Post Post #807 (ISO) » Sat Feb 08, 2020 10:29 pm

Post by volxen »

George this town needs you now more than ever.
"i agree it was a good that we outed PR volxen early..it's like he suddenly transformed from an ugly duckling into a beautiful(?) swan " - xwing (Newbie 1889: Ice Cream)
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Post Post #808 (ISO) » Sat Feb 08, 2020 10:37 pm

Post by volxen »

George is the hero this town deserves, but not the one it needs right now.
"i agree it was a good that we outed PR volxen early..it's like he suddenly transformed from an ugly duckling into a beautiful(?) swan " - xwing (Newbie 1889: Ice Cream)
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Post Post #809 (ISO) » Sat Feb 08, 2020 10:41 pm

Post by DkKoba »

If friendly neighbor was on dead they should claim but otherwise we have clear CCs and person who got neighbor message shouldclaim
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Post Post #810 (ISO) » Sat Feb 08, 2020 10:42 pm

Post by DkKoba »

actually neightbor doesnt even need to claim at all
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Post Post #811 (ISO) » Sun Feb 09, 2020 12:58 am

Post by JacksonVirgo »

Okay, I admit that I was wrong. I am sorry

In post 785, Luca Blight wrote:I am the
Town Tracker
.

Volxen visited Alora last night.

VOTE: Volxen
And neat
VOTE: Volxen
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Post Post #812 (ISO) » Sun Feb 09, 2020 2:11 am

Post by chazary »

George is town. I got the message.

VOTE: volxen
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Post Post #813 (ISO) » Sun Feb 09, 2020 2:24 am

Post by Plotinus »

Official Vote Count 2.02
Image

This is a Rule 73 cellular automata that I'm making in N. 10 cotton thread with a 1.5mm steel crochet hook. It is 75 stitches in circumference and 9cm tall. It will be a pencase so I'm going to make it another 7 or 8 cm tall. It's just hitting the interesting bit, where the triangle on the left meets the triangle on the right. rule 73, when started from a single green cell, winds up creating these regular 4 stitch wide patterns, but 75 isn't divisible by 4, so i'm really interested in what will happen over the next few rows at this one spot in the back.





LynchingWith 7 votes in play, it takes 4 to lynch.

volxen
(4): Luca Blight, DkKoba, JacksonVirgo, chazary
<--LYNCH

Luca Blight
(1): volxen

Not Voting
(2): GeorgeBailey, bugspray

Deadline:
(expired on 2020-02-16 08:30:00).


Mod notes:
A lynch![/area]
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Post Post #814 (ISO) » Sun Feb 09, 2020 2:32 am

Post by Plotinus »

Day 2 Lynch - volxen



volxen has been lynched day 2. He was a
mafia goon.


The
town
consisting of
Luca Blight, town tracker, George Bailey, town friendly neighbour
, and the
vanilla townies: chazary, bugspray, DkKoba, TheLordOfKittens, JacksonVirgo, Aloratom, Chuck Shurley
have won the game! Congratulations on your perfect win!

If we hadn't been in Row 1, volxen's gambit may have outed a PR, which would have helped scum considerably. Since we were in row 1, both George and Luca knew that a jailkeeper was possible, but when a rolecop flipped, Luca knew it was a lie, so the game was lost for scum already when the rolecop was lynched. volxen claiming to have jailkept George was unlucky, because chazary knew that George's message went through and that he couldn't have been jailkept.

Good job, everyone!

[/area]
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Post Post #815 (ISO) » Sun Feb 09, 2020 2:42 am

Post by Plotinus »

Game Events


day 1
  • TrueSoulEnergy
    is lynched with 0 scum on their wagon.


night 1
  • Luca Blight
    is tracking
    volxen
    (success: volxen visited Aloratom).
  • GeorgeBailey
    is informing
    chazary
    .
  • volxen
    is killing
    Aloratom
    .


day 2
  • volxen
    is lynched with 0 scum on his wagon.


Links

Links
  • Public thread
  • Mod PT
  • Mafia PT (will be made public in (expired on 2020-02-10 14:45:00) or sooner if TrueSoulEnergy agrees (volxen already has))
  • bugspray (may be made public in a day or so if bugspray agrees, otherwise it will default to remaining private as requested)
  • GeorgeBailey (will be made public in (expired on 2020-02-10 14:45:00) unless GeorgeBailey objects)
  • Dead thread
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Post Post #816 (ISO) » Sun Feb 09, 2020 2:45 am

Post by Plotinus »

I've been keeping track lately of whether the person who is due for prod next is town or scum. They are usually slightly more likely to be town than random (random being 2/9 on day 1, not 50:50!), and this game was no exception. Lurking doesn't seem to be a scumtell all by itself, though of course with certain individual players, it can be.

Day 1: 15/18 town 3/18 scum
Day 2: 1/1 town

This thread is now open for postgame discussion. You can post here even if you were dead and even if you didn't play.
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Post Post #817 (ISO) » Sun Feb 09, 2020 2:49 am

Post by Luca Blight »

Good game, everyone. Some heated moments but we got there in the end (and a perfect win too).
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Post Post #818 (ISO) » Sun Feb 09, 2020 4:35 am

Post by Plotinus »

GeorgeBailey's PT is public now
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Post Post #819 (ISO) » Sun Feb 09, 2020 4:38 am

Post by GeorgeBailey »

Oh yikes. That's a shame. I wanted to do something with my role T_T
GG everyone. Always fun playing with you Bugs. Thanks for the modding Plot!
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Post Post #820 (ISO) » Sun Feb 09, 2020 4:44 am

Post by RadiantCowbells »

See I want to feel bad because town keep winning this setup

But they keep lynching scum D1 and really deserving the win most of the time so...
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #821 (ISO) » Sun Feb 09, 2020 4:47 am

Post by Plotinus »

I don't know about usually but I don't think it was the setup this time.
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Post Post #822 (ISO) » Sun Feb 09, 2020 4:48 am

Post by Aloratom »

Well done all. Good theme, Plotinus. That case looks amazing.
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Post Post #823 (ISO) » Sun Feb 09, 2020 4:56 am

Post by GeorgeBailey »

Oh yeah,the cellular automata stuff looked really cool.

I wonder why Alora was the NK. I thought Luca was the obvious NK.
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Post Post #824 (ISO) » Sun Feb 09, 2020 5:46 am

Post by TrueSoulEnergy »

In post 820, RadiantCowbells wrote:See I want to feel bad because town keep winning this setup

But they keep lynching scum D1 and really deserving the win most of the time so...
And I flipped scum 3 times.
Locked