During the Night Phase, you may target another player. You will receive "
You believe NAME to be GUILTY
" if that player is aligned with the Mafia. You will receive "
You believe NAME to be NOT GUILTY
" if that player is not aligned with the Mafia. You will receive "
NO RESULT
" if your ability failed.
During the Night Phase, you may target another player. You will receive "
You believe NAME to be GUILTY
" if that player is aligned with the Werewolves. You will receive "
You believe NAME to be NOT GUILTY
" if that player is not aligned with the Werewolves. You will receive "
NO RESULT
" if your ability failed.
During the Night Phase, you may target another player. You will receive "
You believe NAME to be GUILTY
" if that player is a Serial Killer. You will receive "
You believe NAME to be NOT GUILTY
" if that player is not a Serial Killer. You will receive "
NO RESULT
" if your ability failed.
During the Night Phase, you may target another player. You will receive "
You believe NAME to be GUILTY
" if that player is aligned with the Aliens. You will receive "
You believe NAME to be NOT GUILTY
" if that player is not aligned with the Aliens. You will receive "
NO RESULT
" if your ability failed. You will investigate as "
GUILTY
" to players with the Conspiracy Theorist ability.
During the Night Phase, you may target another player. You will receive "
You believe NAME to be GUILTY
" if that player is not aligned with the Town. You will receive "
You believe NAME to be NOT GUILTY
" if that player is aligned with the Town. You will receive "
NO RESULT
" if your ability failed. If a player's ability would cause your result of "
NOT GUILTY
" to become "
GUILTY
", or vice versa, that ability will be ignored. If a player's ability would cause your action to be redirected, that ability will be ignored.
You will investigate as "
GUILTY
" to players with the Cop ability.
You will investigate as "
GUILTY
" to players with the Seer ability.
You will investigate as "
GUILTY
" to players with the Conspiracy Theorist ability.
You will investigate as "
GUILTY
" to players with the FBI Agent.
Wrong Place at the Wrong Time:
You will investigate as "
GUILTY
" to players with the Cop, Seer, Conspiracy Theorist, or FBI Agent abilities.
You know that
[player name]
has the Lover ability. If any player with the Lover ability dies, all other players with the Lover ability will commit suicide.
You know that
[player name]
has the Mason ability and is not aligned with the Mafia. You may use
this[/this] thread to communicate as lo ... [url]this thread to communicate as long as you are alive.
Mafia Nightkill:
During the Night Phase, one member of the Mafia may target another player. That player will be nightkilled.
Werewolf Communication:
Your Werewolf partner is
[player name]
. You may use
this thread to communicate as long as you are alive.
Werewolf Nightkill:
During the Night Phase, one member of the Werewolves may target another player. That player will be nightkilled.
Alien Communication:
Your Alien partner is
[player name]
. You may use
this thread to communicate as long as you are alive.
Alien Nightkill:
[Once/Twice/Three times] per game during the Night Phase, one member of the Aliens may target another player. That player will be nightkilled.
Serial Killer Nightkill:
During the Night Phase, you may target another player. That player will be nightkilled.
You begin the game with the Town win condition. You will flip as a
One-Shot Townie [ability]
if you are killed. If you are alive at the beginning of Day 2, your alignment and win condition will change to that of a Survivor. You will flip as a
One-Shot Townie [ability]
turned
if you are killed. This card is vanilla when used as an ability card in Greatest Idea Mafia.
You begin the game with the Town win condition. You will flip as a
if you are killed. The first time another player dies during a Day Phase, your alignment, factional abilities, and win condition will change to match that of the killed player. You will flip as a
turned
[alignment] [ability]
if you are killed. This card is vanilla when used as an ability card in Greatest Idea Mafia.
When the game begins, you will draw a fresh card from the remaining deck. You will have the win condition, factional abilities, and special ability of that card. You will flip as
Wild Card [ability]
turned
[alignment] [ability]
if you are killed. This card is vanilla when used as an ability card in Greatest Idea Mafia. You may have multiple abilities from using this card as your alignment and another card as your ability in Greatest Idea Mafia.