i meanIn post 848, the worst wrote:
I don't know if it's any comfort, but imo being scum in NewD3 feels much better than being scum in the original 2d3 setup.
i really don't think the setup is imbalanced
towns are just... on a roll or something
i meanIn post 848, the worst wrote:
I don't know if it's any comfort, but imo being scum in NewD3 feels much better than being scum in the original 2d3 setup.
I did consider fakeclaiming cop to 100% guarantee I would be CC'd. The problem I had with that was that if the setup turned out to be B3, the tracker comes out and CC's while the doctor stays hidden so the game essentially becomes follow-the-cop since only one scum is left. Whereas with a jailkeeper fakeclaim in B3, it's the doctor who comes out and CC's, so the remaining scum can still try to hit the hidden tracker on night one and deal with the outed doctor later. In B2 you get CC'd by the jailkeeper with either fakeclaim, and in B1 you don't get CC'd with a jailkeeper fakeclaim whereas you do with a cop fakeclaim. And in B1/B2 with a cop fakeclaim you could simply get CC'd by the TFN rather than by the more significant tracker/jailkeeper TPR. So jailkeeper seemed like a solid choice, although in this case tracker would have worked well since it would have forced a CC from Luca.In post 814, Plotinus wrote:If we hadn't been in Row 1, volxen's gambit may have outed a PR, which would have helped scum considerably. Since we were in row 1, both George and Luca knew that a jailkeeper was possible, but when a rolecop flipped, Luca knew it was a lie, so the game was lost for scum already when the rolecop was lynched. volxen claiming to have jailkept George was unlucky, because chazary knew that George's message went through and that he couldn't have been jailkept.
Good job, everyone!