Skyrim Mod uPick Dead Thread

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Post Post #75 (ISO) » Wed Feb 19, 2020 11:17 am

Post by popsofctown »

My chief complaint with lynchproof scum is that it has the potential to function too similarly, or identically, to jester, which is one of the flagged roles as bastard enough to require disclosure. In Krazy's design, and assuming traitor is defined as usual also in your design, the lynchproof scum can't win alone, yet grants a boon to their team when lynched, so they can function like a jester against a town that is not on notice that a player might desire their own lynch. In a 3:2 LyLo with VT, VT, VT, Goon, Lynchproof Traitor, the scum are just as interested in a Lynchproof Traitor lynch as they are in a VT lynch. The Lynchproof Traitor can exploit play patterns
mirrorring ones explicitly excluded on the queue form
to ensure their own lynch more easily than they can push a mislynch. The Traitor can invert a professed townread they had on a VT all game and shitpush it in the ugliest fashion, and regardless of how easy it is to see through someone doing that with the express desire of getting voted, the town needs to at least be on notice that a Mafiosi could possibly crave that in an endgaming way (obviously I can't go as so far as saying a setup that incentivizes a Goon to dive into center stage to take attention off of a Godfather is bastard, but that's qualitatively different). Otherwise town has no chance of detecting they're dealing with a jester mechanic.
I appreciate that the mechanic can be balanced to 50% but "bastard" versus "nonbastard" is about expectations and what type of lynching goals can be allowed/not allowed. Allowed: somebody in the game who advances their wincon by lynching literally anybody (SK) Disallowed: Someone who advances their wincon if they manged to lynch a certain slot d1 but that same thing isn't true d2 (cult leader). Disallowed: Someone who advances their wincon by lynching themselves. A 99x multivoting jester who flips a coin to either succeed or lose all votes and reveal her role on lynch is balanced but fitting the pattern of what needs to be flagged.
In both games I've seen this it thankfully triggered before LyLo. If you can/could design the role in such a way that lynching the lynchproof scum makes progress towards the town wincon, even if it's considerably less progress than other scums, but unambiguously always progress, then I could be ok with it. At LyLo-x you have some information generated and also and extra NK so the tradeoff is unclear at various X whether it's good or bad. At LyLo it's always straight jester.

I will just, cede all points and resign the mechanics topic because I care much less. It is definitely not a point that's specific to traitors, it comes up with lots of theme game mechanics and I don't feel nearly as strongly about it.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #76 (ISO) » Fri Feb 21, 2020 7:07 pm

Post by jjh927 »

So now I get to defend the setup from Mastina
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post Post #77 (ISO) » Fri Feb 21, 2020 11:27 pm

Post by mastina »

In post 33, mastina wrote:So the town in this game has:
A rolestopper.
A jailkeeper.
A bodyguard.
Plus the lynched roles.
A bulletproof Oracle.
Some form of Vig (even if that was just 1x but I suspect otherwise)
An IC.
A 3 man neighborhood which from setup perspective is PAINFULLY obvious to the town as being a masonry.
AND MORE.
Almost all of which are upgradeable.

Against a gated rolecop and what amounts to a shitty Superdaint-Janitor.
With a traitor whose recruitment method we don't know.

There's only one appropriate response:
In post 28, mastina wrote:
In post 27, mastina wrote:
In post 26, mastina wrote:BTW jjh I wrote a jingle for this game, but it is something which I will need to sing.

Since I can only sing when alone on a computer, that probably means not tonight, but.
You have a treat to look forward to.
This jingle will reference how our only power is a nerfed rolecop, my role requires me to die, we don't have a proper third scummate and have no clue how our traitor operates, and the town by contrast has a fucking bulletproof oracle (bulletproof of THE STRONGEST POSSIBLE TOWN ROLE IF USED WITH EVEN A MODICUM OF COMPETENCY), a full town rolestopper, and a Vig of some sort, plus a neighborhood which is a masonry, with UPGRADING TOWN ROLES ON TOP OF THAT when zero scum roles interact with the upgrade mechanic, AMONG THE VERY LONG LIST OF ISSUES THIS GAME.

My jingle once I post it will be the only good thing to have come from this. Fucking. Game.
So as promised, I recorded the jingle. I haven't given it a title yet, am open to feedback.
My first thought was something along the lines of 'bovine defecation', but that doesn't roll off the tongue too well. I'd prefer something shorter, saaaayyy, two syllables instead of six.
Let me know if you have any thoughts after you give it a listen:
BULLSHIT! BULLSHIT!

This game is stinkin'
BULLSHIT!

BULLSHIT! BULLSHIT!

This game is stinkin'
BULLSHIT!


Badum Badum Badadadada
Badum Badum Badummmm
Badum Badum Badadadada
Badum Badum Badummmm

BULLSHIT! BULLSHIT!

This game is stinkin'
BULLSHIT!

BULLSHIT! BULLSHIT!

This game is stinkin' bullshit.

You know what this game iiisss?
It's a stinking pile of shiiiiiit!

BULLSHIT! BULLSHIT!

This game is stinkin'
BULLSHIT!

BULLSHIT! BULLSHIT!

This game is stinkin'
BULLSHIT!


Badum Badum Badadadada
Badum Badum Badummmm
Badum Badum Badadadada
Badum Badum Badummmm

BULLSHIT! BULLSHIT!

This game is stinkin'
BULLSHIT!

BULLSHIT! BULLSHIT!

This game is stinkin' bullshit.

Fake trumpet solo!

Badum Badum Badadadada
Badum Badum Badummmm
Badum Badum Badadadada
Badum Badum Badummmm

Badum Badum BADADADADA
Badum Badum BADUMMMM
Badum Badum BADADADADA
Badum Badum BADUMMMM

BULLSHIT! BULLSHIT!

This game is stinkin'
BULLSHIT!

BULLSHIT! BULLSHIT!

This game is stinkin'
BULLSHIT!


Badum Badum Badadadada
Badum Badum Badummmm
Badum Badum Badadadada
Badum Badum Badummmm

BULLSHIT! BULLSHIT!

This game is stinkin'
BULLSHIT!

BULLSHIT! BULLSHIT!

This game is stinkin'
BULLSHIT!


BULLSHIT! BULLSHIT!

This game is stinkin'
BULLSHIT!

BULLSHIT! BULLSHIT!

This game is bullshit,
So fuck this game I'm outttt...
Just sharing this for the pleasure of the dead thread.
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Post Post #78 (ISO) » Sat Feb 22, 2020 12:00 am

Post by mastina »

In post 76, jjh927 wrote:So now I get to defend the setup from Mastina
It's still not balanced.
Conditional deathproof traitor is literally the entirety of the scum's power.
The ENTIRETY of the scum's power, is a role that they know NOTHING about.

We knew there was a traitor.
We knew fuckall about the traitor. Not who they were, not how to recruit them, not even that we COULD recruit them.

My role REQUIRED me to die--and the deathproof traitor is ALSO incentivized to die. Two scum REQUIRED to die to use their roles. Did you not think about what it means for all but one scum, to be REQUIRED to eat a lynch/nightkill, in order for their roles to come into affect? Yes, one of said scum would survive said role coming into affect, but it's still them requiring to eat a death, when the scum want deaths to be on town players.

Deathproof scum being lynched, is worse than town being lynched.
Janitoring scum being lynched, is worse than town being lynched.
Deathproof scum being nightkilled, is worse than town being nightkilled.
Janitoring scum being nightkilled, is worse than town being nightkilled.

Scum were incentivized BY THEIR ROLES to eat lynch and/or vig and/or their own factional nightkill.
That is a lynch which isn't on a town player, or a vig that isn't on a town player, or a factional nightkill that isn't on a town player.

Then on top of that--town has the strongest possible town investigative in the game with laughable restrictions.
Being macho means fuckall, the role is still brokenly powerful. Scum killing it is a free shot, sure...
...IF they can get a shot off on it.
Because, again.
They are incentivized, as scum, to eat deaths, AS SCUM, that should be aimed at town.
And then on top of that--jailkeepers might not save the oracle if protecting the oracle, but can block the scum's nightkill.
Rolestoppers, if you go by Normal standards, can block the scum's nightkill--Macho means protective actions fail, but rolestopper isn't classified as a protective action, it is classified as a roleblocking action that roleblocks everyone else targeting the macho player.
That, not to mention the town roles on top of that.
Another protective who can protect anyone other than the macho player.
A neighborhood which was PAINFULLY obvious via ridiculously easy to deduce setup spec was a masonry instead of a neighborhood. (Anyone with half a brain could tell that all three members of the neighborhood were town, Xtoxm was dead on the money with his setup spec and reasoning for believing the members to be town because he nailed it through simple logic.) Like, the town thinking the members aren't town is pure stupidity on their parts to be frank.
There's whatever alimidia (apparently an investigative of some sort?) and Turkey (who is apparently not actually the traitor) are.
There's an IC.

There was never a realm scum really had a chance at winning this game from a role-design perspective. The town had a BOATLOAD of tools at their disposal. The scum had fuckall in terms of tools.
The scum lacked information, as the "informed" minority.
The scum lacked interaction with the mechanic the setup is based around, whereas the town roles were built and based around it.
The scum were incentivized to eat lynches/nightkills rather than to lynch town/nightkill town/have town be vigged, in order to utilize their roles.

The scum, simply put, didn't have any of the tools at their disposal, that make scum be scum.
Scum have the tools of being the informed minority (we lacked information) and being able to remove players from the game during the night (there were multiple killstopping roles in the game and the scum's own roles were MEANT TO DRAW KILLS).

The roles I mentioned in my post might not be the ones in the setup.
The sentiment behind my song stands.

Scum could never win this game even if Suji didn't vig two scum basically in a row--because the town has tools which give them far, far more information than what the scum have at their disposal, have multiple kill-denial methods, and the scum's normal tools weren't at their disposal.

Giving scum a conditional deathproof traitor, does no counterbalance the detrimental nature of the game to the scum.

Like, was popsofctown a bad nightkill?
No, a rolestopper in most games is a DAMN fucking good nightkill.
Was Xtoxm a bad nightkill?
No, a jailkeeper "neighbor"(read, mason) that upgrades the town's roles, in most games, is a DAMN fucking good nightkill.
Was Sujimichi a bad nightkill?
No, a Vig, in most games, is a DAMN fucking good nightkill.

But the scum have too fucking many players to nightkill, and not enough nights to kill them all, especially not when so many of those nightkills very easily could have not gone according to plan.

We can't nightkill them all, we can't reliably steer the vig into vigging them all, and we can't get the town to lynch them all.

The town had multiple roles capable of basically confirming themselves as town.
The town had multiple ways of PoEing the scum.
And the scum had one role that could MAYBE give them an edge, POSSIBLY, if used in a very specific way in a very narrow window.

I feel like my rant is fucking justified here.

I won't deny that Sujimichi is a god at vigging; that's undeniable. This isn't the first time Sujimichi has made clutch vigs.
And I won't deny that multiple town players have played well--Xtoxm did, Suji did, and Something_Smart's slot has done so the whole game.
So like--the town still has earned the win and scum did nothing to deserve the win and everything to deserve the loss on play.

But like.
That doesn't excuse the setup.

It is in no way even remotely close to balanced and is TREMENDOUSLY townsided.
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Post Post #79 (ISO) » Sat Feb 22, 2020 12:18 am

Post by mastina »

To put it another way:
Even if every town player aside from Something_Smart that was alive, were a VT or even strictly-100%-negative-utility role that couldn't help the town in any way shape or form even remotely.

I'd still call the setup townsided by a reasonable margin, even with Something_Smart being macho.

That they are probably not lying about having roles even if they're fibbing about the exact nature of their roles, just serves to tip the scales even further.

There's a reason that the town was expecting strong scum roles like a fucking full scum strongman--Eve's BP being deathproof traitor scum (and thus, not a town role) and SS's slot inverting macho<->bulletproof and whatever other lies there are, don't do enough for people's expectations to not be there.

The town had SUCH strong roles, that they are very right to suspect scum had strong roles.
Except we didn't.
We had a negative utility role and a role of situational utility that was also more negative utility to the groupscum than it was positive utility. The Deathproof Traitor is, in of itself, a NET NEUTRAL role overall, if I'm being GENEROUS; a role that could have equal good and bad for the scumteam in its use (but a heavy lean towards it being more bad).

Yet the setup was balanced with the expectation that said role would be incredibly strong for the scumteam, that it would be a huge net benefit for them, that the scum would with that role alone be super-brokenly strong, so the town got to load up on things to counterbalance a role that was just not thought out with how its implementation would have consequences on the scumteam's ability to function as a scumteam.

I'm not mad about the inevitable loss; I don't give a damn about it. If the game were 9 VTs + a town vig, versus three goons, then I'd have proudly ate the loss to the town anyway because Suji is a god and deserves the win and wasn't the only town player to play good.

But I don't think calling the game even remotely close to balanced is in any way remotely accurate. It just outright wasn't.

More than that--it's just not fun.

I'll happily play a game that's unbalanced if it is in any way, shape, or form, fun.

But this mechanic isn't.
It's not fun to the scum.
I doubt Eve is having fun with this role.
I most certainly wasn't having fun as scum; the only fun I had was that which I created with the song.
And I actually wouldn't be surprised for the town to also not be having fun, for much the reasons popsofctown mentioned. The role of the deathproof traitor just isn't fun for them to play around, and this game having the mechanics it does, just isn't very conductive to fun, though maybe I'm mistaken there. (I wasn't town so I can't speak to if town is having fun, but I can tell you that if I were town here, I probably wouldn't be enjoying the game much more than I did as scum.)

If something's unbalanced but still enjoyable, it's something I can accept.
If something's balanced but not really enjoyable, probably not ideal, but I can still accept it.
But when something is incredibly unbalanced AND incredibly unfun.

I feel like I'm in my fucking right to rant about it.
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Post Post #80 (ISO) » Sat Feb 22, 2020 1:54 am

Post by popsofctown »

Is there only 2 nontraitor scum because that's pretty absurd if that's the case
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #81 (ISO) » Sat Feb 22, 2020 4:06 am

Post by Xtoxm »

what exactly is eves role and why isnt the game over if shes a traitor
i want to see the full setup before commenting on balance, but i can totally see why you're frustrated mastina, would deffo feel the same way in a 2p scum team vs all the power town has
assuming all of scum power to be in a traitor is not a natural thought process
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
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Post Post #82 (ISO) » Sat Feb 22, 2020 6:13 am

Post by Sujimichi »

Hey!

I have a lot of fun with the Vigilante role, but it causes me so much stress. The first time I had that role I was originally going to kill mastina, but stressed over it during the night and correctly realized she was town and switched to scum instead. Now I got to do the reverse. :)

Thanks for the game. I really enjoy playing with all of you.
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Post Post #83 (ISO) » Sat Feb 22, 2020 8:42 am

Post by jjh927 »

Roles:
Scum:
Spoiler: GIF
Hullo GuyInFreezer! Your role PM is based on CBBE, and you are aligned with the mafia!

Mod: CBBE
Alignment: Mafia
Associated Stone: None

Role:
Compulsive Death Janitor: When you die, the next 2 flips will be janitored, and neither role nor alignment will flip. If you are lynched, your own flip will be janitored in place of one of the 2 flips.

General Flavour:
I shall say no more than an excerpt from the mod's description, which says all anyone needs to know:
CBBE replaces the vanilla female body that all adult female characters (player and NPC) share, with one that is fully customisable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. By default there are three nude options available that don't require anything but installation, as well as three underwear styles for these body shapes.


How does the role link with the flavour:
When you remove this mod from the game, you're gonna have missing textures all over the place.

Scum Stuff:

Your scumbuddies are Pine and some traitor you don't know about. Your scum PT is here and you can perform a factional nightkill in addition to any other abilities you may have.

Spoiler: Pine
Hullo Pine! Your role PM is based on Improved World Map with Roads, and you are aligned with the mafia!

Mod: Improved World Map with Roads
Alignment: Mafia
Associated Stone: None

Role:
Motion-Predicting Rolecop: Once per night, you may target a player and predict whether or not they will act. If you are correct, you will determine their role.


General Flavour:
Improved World Map with Roads was actually, if I recall correctly, the first Skyrim mod I ever downloaded. Giving up fast travelling generally serves to enhance your gameplay experience- provided you can actually figure out where the hell you're supposed to get around some mountain properly, which is where this mod comes in.

How does the role link with the flavour:
You've got a very good map there. If you can figure out whether someone is going somewhere, you can figure out what they're up to.

Scum Stuff:

Your scumbuddies are GuyInFreezer and some traitor you don't know about. Your scum PT is here and you can perform a factional nightkill in addition to any other abilities you may have.

Spoiler: Eve
Hullo Eve! Your role PM is based on Bulletproof Khajit, and you are aligned with the mafia!

Mod: Bulletproof Khajit
Alignment: Mafia
Associated Stone: Thief

Role:
Traitor: The rest of the mafia do not know who you are, but do know that a traitor exists. If you survive being nightkilled by one of them, you will be recruited as a full scum member who can perform the factional kill and has PT access.
Deathproof: In a phase in which the Thief Stone is active, you will be fully deathproof, and immune to both lynches and kills.


General Flavour:
Bulletproof Khajit is a cheat mod, plain and simple, that makes Khajit humorously strong.


How does the role link with the flavour:
Khajit are not trusted by Skyrim's masses. Probably has something to do with them being good at sneaking around. And of course, making them extremely tough is only beneficial if you're playing one.

Scum Stuff:

Your scumbuddies are GuyInFreezer and Pine, but they don't know who you are.


Town:
Spoiler: pops
Hullo popsofctown! Your role PM is based on Scaling Stopper, and you are aligned with the town!

Mod: Scaling Stopper
Alignment: Town
Associated Stone: None

Role:
Level-Based Rolestopper: Once per night, you may target a player. If their role has a stone associated with it, and its path level is equal to or higher than the current cycle number, their night actions cannot fail and they will be protected from one nightkill.


General Flavour:
Scaling in Skyrim is indeed pretty immersion breaking. It is perfectly believable that some people or things are stronger than others- less so that the general strength of everything there is will increase as the dragonborn levels. There should always be lowly bandits. Stronger bandits should exist, but they shouldn't suddenly become the rule rather than the exception because one guy got really tough.


How does the role link with the flavour:
If your level is strong enough for wherever you happen to be, you shouldn't expect anything to go wrong.

Spoiler: Dongfish
Hullo Dongfish! Your role PM is based on Really Useful Dragons, and you are aligned with the town!

Mod: Really Useful Dragons
Alignment: Town
Associated Stone: None

Role:
Level 5 Innocent Child: Whenever any path level reaches level 5, you will be confirmed as town. Rolecops will determine that you do something at level 5, but not your full role.


General Flavour:
We were so preoccupied with whether or not we could, we didn’t stop to think if we should.

How does the role link with the flavour:
When you're levelled up enough to fight that first dragon near Whiterun, it'll be pretty clear that this mod is working.

Spoiler: gobbledygook
Hullo gobbledygook! Your role PM is based on Apocalypse, and you are aligned with the town!

Mod: Apocalypse
Alignment: Town
Associated Stone: Mage

Role:
Jack of All Trades: You may perform any number of the following actions by PMing the mod. However, you cannot perform an action if it would take the total number of actions you have performed throughout the game to a number above the current Wizard path level.

-Mind Vision: Target another player. If they receive a result during the night, you will also receive that result.
-Soul Cloak: Any players who die in this phase will be added to a new PT with you instead of the dead thread.
-Perilous Path: Target a player. You may target yourself. All other non-killing actions targetting that player will fail.
-Alarm: Target a player. You may target yourself. You will be alerted if another action targets this player, but not told who targeted or with what.
-Slay Living: (Day phase only.). Target a player who is 1 vote away from being lynched. They immediately are treated as requiring 1 less vote to be lynched.
-Summoning Rune: Target a player. All players who target that player with non-killing actions this phase will be added to a PT.

General Flavour:
Apocalypse is a magic mod that adds a ton of cool spells. Personally I think it's very nicely balanced while also adding a plethora of tools for a mage to use that otherwise wouldn't exist. Some of the spells are actually more cool than they are useful.

How does the role link with the flavour:
I think this is self-explanatory.

Spoiler: Aeronaut
Hullo Aeronaut! Your role PM is based on Immersive College of Winterhold, and you are aligned with the town!

Mod: Immersive College of Winterhold
Alignment: Town
Associated Stone: Mage

Role:
Neighbour: You are in a hood with some other guild related mods, linked here.
Roleblocker-Jailkeeper: Once per night, you may target a player to cause any actions they perform that night to fail. If the Wizard path is level 5 or more, they will also be protected from any killing actions.
Leveller: During the night, if the Mage Stone is active, the level of the Wizard path will increase by 1.


General Flavour:
Immersive College of Winterhold is a neat little mod that makes the college more of a college. NPCs actually hang out and practice magic, and there's lots of magical stuff you can look at and learn about to gain experience. It also lets you yield the archmage position at the end of the questline to Tolfdir who is, in almost all cases, far more qualified than the dragonborn to be archmage. Although the mod does also make the room you get as a perk of being the archmage far more enticing. . .


How does the role link with the flavour:
It's all about guilds and growing your magical power.

Spoiler: alimdia
Hullo alimdia! Your role PM is based on Localised Thieves Guild Jobs, and you are aligned with the town!

Mod: Localised Thieves Guild Jobs
Alignment: Town
Associated Stone: Thief

Role:
Neighbour: You are in a hood with some other guild related mods, linked here.
Tracker-Watcher: Once per night, you may target a player to learn the names of all players they target in that night. If the Stealth Archer path is level 5 or more, you may instead target a player to learn the names of all players who target them.
Leveller: During the night, if the Thief Stone is active, the level of the Stealth Archer path will increase by 1.

General Flavour:
I feel like this mod is a must-have for any playthrough in which you decide to do the Thieves Guild questline. Being able to choose the location in which you get a radiant quest makes the end bit where you have to complete a load of radiant quests in a load of different locations so much less dumb and time-consuming. It also adds some stuff for taking on challenges and completing jobs within a certain amount of time for extra pay, although that can be a bit overpowered in terms of making money.

How does the role link with the flavour:
It's all about guilds and honing your abilities as a thief.

Spoiler: Wake88
Hullo Wake88! Your role PM is based on ESF Companions, and you are aligned with the town!

Mod: ESF Companions
Alignment: Town
Associated Stone: Warrior

Role:
Neighbour: You are in a hood with some other guild related mods, linked here.
Bodyguard-Elite Bodyguard: Once per night, you may target a player. If they would be killed, you will be killed instead. If the Board and Sword path is level 5 or more, any attackers will also die.
Leveller: During the night, if the Warrior Stone is active, the level of the Board and Sword path will increase by 1.

General Flavour:
ESF Companions is actually one of my favourite mods because it does some things with the companions that makes them actually fill a crucial role for any warrior playthrough- it adds the ability to spar with the NPCs, allowing you to train your combat skills without any risk. Which makes sense. It's an immersive way of training. And that alone is great, but it also adds some things that were removed from the main release of Skyrim for whatever reason, like some radiant quests and Aela accompanying you on your trial if you did more quests for her.


How does the role link with the flavour:
It's all about guilds and training as a warrior.

Spoiler: TiphaineDeath
Hullo TiphaineDeath! Your role PM is based on Immersive Weapons, and you are aligned with the town!

Mod: Immersive Weapons
Alignment: Town
Associated Stone: Warrior

Role: Weaponsmith (Path Cop): Once per night, you may target a player to learn the stone associated with their role PM, if any. If the Warrior Stone is active, you may instead target two players.


General Flavour:
I've always seen Immersive Weapons as a core mod that should always have its place in a load order. The main reason for this is the diversity it brings; no more is it 3 types of one-handed weapon and 3 types of two-handed weapon. Well, actually it still is, but what Immersive Weapons treats as an axe for game reasons is not necessarily an axe.

How does the role link with the flavour:
You can determine what kind of build someone is going for by the weapons they carry.

Spoiler: Sujimichi
Hullo Sujimichi! Your role PM is based on Sneak Tools, and you are aligned with the town!

Mod: Sneak Tools
Alignment: Town
Associated Stone: Thief

Role:
Vigilante: Once per night, if the Thief Stone is active, you may target a player and kill them.

General Flavour:
Sneak Tools adds things that augment the stealth experience. That ranges from being able to slit throats rather than sneaking up behind someone and doing that three strike power attack with dual daggers to identity concealing masks. Particularly interesting is that the mod allows for extinguishing fires, removing light and making it easier to sneak around.

How does the role link with the flavour:
If you sneak up on somebody and slit their throat, they die.

Spoiler: Zenith
Hullo Zenith! Your role PM is based on Here There Be Monsters- The Call of Cthulhu, and you are aligned with the town!

Mod: Here There Be Monsters- The Call of Cthulhu
Alignment: Town
Associated Stone: Mage

Role:
Oracle- Once per night, you may ask the mod one of the following questions, filling the blanks with whatever word you like. Player names count as single words. You may only ask each question once.

-Is ____ aligned with ____?
-How many living players have role PMs associated with the ____ stone?
-Is there a ____ in the game?
-How many ____-aligned players are still alive?
-What is ____'s flavour?

If you ask a question, and the mage stone is not active, you will also develop the highest modifier in the following list that you do not already have:
-Macho- If your death would be prevented by another role that targets you, you will still die.
-Confused- You may not fill in blanks with words containing the letter “E”.
-Eccentric- You must receive permission from another player to change your vote, or it will not count. Your first vote each day does not need permission.
-Suicidal- At the end of the day phase, you will die.

General Flavour:
I'm aware you specified “Lovecraftian Horror Mod” but this is the only one I'm aware of. This particular mod takes those Lovecraftian influences from the Dragonborn DLC into a whole different dimension. Several, even.

How does the role link with the flavour:
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Spoiler: Blatant Scum
Hullo Blatant Scum! Your role PM is based on Violens, and you are aligned with the town!

Mod: Violens
Alignment: Town
Associated Stone: Warrior

Role:
Killmove Settings: Once per night, if the warrior stone is active, you may change one of the following game settings from false to true or vice versa:
-Killing actions cannot be roleblocked- False
-Kill-immune roles (eg bulletproof) are enabled- True
-The factional nightkill has unique kill flavour- False
-Players associated with the Warrior stone can place hammer votes- True
-Players associated with the Thief stone can place hammer votes- True
-Players associated with the Mage stone can place hammer votes- True

Any settings changed will be publicly announced.

General Flavour:
I actually mostly use Violens so that NPCs can't use killmoves on me because I think killmoves are bullshit and always feel cheated by the inability to dodge just because you're low health. But aside from being able to make the player immune to killmoves, Violens has a whole menu full of settings regarding killmove animations and their triggers.

How does the role link with the flavour:
This is self-explanatory.
Last edited by jjh927 on Mon Feb 24, 2020 4:05 pm, edited 1 time in total.
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Post Post #84 (ISO) » Sat Feb 22, 2020 8:44 am

Post by jjh927 »

Honestly, I probably should have made the neighbourhood trio's abilities only work when the stone was active, like a few other roles in the game, and have them power up at level 5 to no longer need the stone rather than having a buffed ability
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Post Post #85 (ISO) » Sat Feb 22, 2020 9:34 am

Post by popsofctown »

SUJIMICHI
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #86 (ISO) » Sat Feb 22, 2020 9:47 am

Post by popsofctown »

I think this setup was at least a little townsided but it might be somewhere between where jjh thinks it is and where mastina thinks it is.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #87 (ISO) » Sat Feb 22, 2020 9:54 am

Post by Xtoxm »

i think its significantly townsided
deathproof scum just feels really bad to play against as town tho. the death proof activity is not THAT high a probability event, but its happened in this game, and looks like its going to happen again

is eve able to kill at night now or no?
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you were the only wolf i townread at endgame - the worst
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Post Post #88 (ISO) » Sat Feb 22, 2020 10:12 am

Post by jjh927 »

Yeah Eve got the nightkill for being last scum but not PT access
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Post Post #89 (ISO) » Sat Feb 22, 2020 10:49 am

Post by popsofctown »

In post 88, jjh927 wrote:Yeah Eve got the nightkill for being last scum but not PT access
Ah ok particle of sanity there.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #90 (ISO) » Sat Feb 22, 2020 12:39 pm

Post by Sujimichi »

In post 85, popsofctown wrote:SUJIMICHI
Hi!
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Post Post #91 (ISO) » Sat Feb 22, 2020 1:26 pm

Post by popsofctown »

Sujimichi you were my strongest townread this game
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #92 (ISO) » Sat Feb 22, 2020 1:27 pm

Post by popsofctown »

Then I diededed and you started shooting people
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #93 (ISO) » Sat Feb 22, 2020 3:51 pm

Post by Sujimichi »

I guess that is what happens when they kill my strongest townread as well. I seem to have a bit of a temper.
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Post Post #94 (ISO) » Sun Feb 23, 2020 7:59 am

Post by jjh927 »

Scum should have had a way of manipulating the stone levels significantly, like one-shot setting them to zero. And I should have gated more town roles behind the stones for needing their actions, so that there wasn't so much ability to stop kills.
But the oracle was balanced. I agree it's in a townsided setup, but it is not the cause of the issue. The main problem is that town have too much ability to stop kills. Gating the hood such that only one of the bodyguard, roleblocker, and tracker could function at once would have solved that. And that and the reset of a stone level would have been all it would take to balance this, but I designed parts of this setup too far apart and tbh made the setup design more difficult to balance by linking things to the stones.
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Post Post #95 (ISO) » Sun Feb 23, 2020 3:50 pm

Post by Xtoxm »

I think eve gave up prematurely, wake and alim both were lynchable
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Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
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