Design a Skill or Spell Contest
Is there an active skill or spell you really want to see in the game? Well, you have a chance now to make that dream a reality. The rules of the contest are as follows:
1) Only one official entry per category (i.e.: one active skill and one spell) is allowed per player. You may submit additional concepts if you like, but only one of each type counts for consideration of the contest's prize.
2) You must include all the information requested below for the active skill/spell you are designing. Using the template is highly encouraged.
3) The winner of the contest will receive 2 XP. There may be an additional prize for winning, but that is being kept secret for the time being. The winning active skill and spell are guaranteed to be implemented in the game in some way, though you may not see it immediately.
4) You must be a registered player of the game at the start of the contest in order to participate. Suggestions from non-registered players are welcome, but they do not qualify for the contest's rewards.
For Active Skill Submissions:
Name:
What is the name of the skill? It doesn't have to be clever, but it should have a clear relation to what the skill does. Keep in mind that player characters are considered to be wielding swords for the most part.
Cooldown:
How many rounds must pass before the skill can be used again. Also, some skills may need an internal cooldown. To denote internal cooldowns, write something like "X CD / Y ICD" where X < Y.
Description:
What does the skill do? Exact numbers are not needed, but your description must be precise and clear. If your skill causes a new status effect that is not currently defined, you should define it in your description. Be sure there is a connection between the skill's name and its effects. Lastly, aim for a set of effects that are unique from pre-existing skills.
Code: Select all
[b]Official Contest Submission - Active Skill[/b]
[b]Name:[/b] __________
[b]Cooldown:[/b] _ CD
[b]Description:[/b] ____________________
Name:
What is the name of the spell? It doesn't have to be clever, but it should have a clear relation to what the spell does.
Mana Cost:
How many magic points does the spell require to cast, and how many magic points does the spell use? Normally, the casting requirement and usage cost are the same, but for some spells, they may be different. If they are different, write something like "Cast: X MP | Uses: Y MP" where X < Y. Y may also include variables enclosed in curly braces ({}); for instance, you may write "Cast: 3 MP | Uses: 3 + {Number of Targets} MP."
Description:
What does the spell do? Exact numbers are not needed, but your description must be precise and clear. Any new effects in the description must be given a clear definition. Be sure there is a connection between the spell's name and its effects. Lastly, aim for a set of effects that are unique from pre-existing spells.
Code: Select all
[b]Official Contest Submission - Spell[/b]
[b]Name:[/b] __________
[b]Mana Cost:[/b] _ MP
[b]Description:[/b] ____________________
All submissions are due by February 28, 2020 9:00 PM EDT (GMT-5:00) or in (expired on 2020-02-28 21:00:00).
Contest results will be announced by March 3, 2020 9:00 PM EDT (GMT-5:00) at the latest or in
(expired on 2020-03-03 21:00:00).
Note: These deadlines are tentative and may be extended at the whims of the moderator. These deadlines represent the earliest time that the contest will be resolved.