Large Normal 226 | The Legend of Zelda | Canceled

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Wake1
Wake1
Jack of All Trades
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Wake1
Jack of All Trades
Jack of All Trades
Posts: 8683
Joined: August 3, 2013

Large Normal 226 | The Legend of Zelda | Canceled

Post Post #0 (ISO) » Sat Mar 07, 2020 3:47 am

Post by Wake1 »

...and so it begins.


Backup Mod: Penguinpower


Players (50)
  1. DrDolittle
  2. Kirari Momobami
  3. chkflip
    Uncrowned

  4. Chemist1422
  5. Elsa Jay
  6. Nero Cain
  7. BBMolla
  8. Drixx
  9. Dolly Parton
  10. Garmr
  11. UltimatePlank
  12. Psyche
    kagesong

  13. NorwegianboyEE
  14. Hectic
  15. Pine
  16. pisskop
  17. Jamelia
  18. Almost50
  19. bob3141
  20. davesaz
  21. Not Known 15
  22. Rhinox
  23. Cat Scratch Fever
  24. QuantumQuasar
  25. insomnia
  26. Titus
    TrueSoulEnergy

  27. EeveeLution Army
  28. dsjstr
  29. SausasaurusRex
  30. The Fonz
  31. profii
  32. Non Imh
  33. Gamma Emerald
    eth0s

  34. Jackal711
  35. Amrun
  36. Alyssa the Lamb
    Golden Robster

  37. tictac
  38. Creature
    Emperor FlippyNips

  39. NotAJumbleOfNumbers
  40. Egix96
  41. AaronFrost
  42. Something_Smart
  43. RCEnigma
    hersho

  44. ar98mubarik
  45. clidd
  46. gobbledygook
  47. VaultDweller
  48. Yiley
  49. Pink Ball


Spoiler: Alive (42/50)
  1. DrDolittle
  2. chkflip
  3. Chemist1422
  4. Elsa Jay
  5. Nero Cain
  6. BBMolla
  7. Drixx
  8. Psyche
  9. Hectic
  10. Pine
  11. pisskop
  12. Jamelia
  13. Almost50
  14. bob3141
  15. davesaz
  16. Not Known 15
  17. Rhinox
  18. Cat Scratch Fever
  19. QuantumQuasar
  20. insomnia
  21. Titus
  22. EeveeLution Army
  23. dsjstr
  24. SausasaurusRex
  25. The Fonz
  26. profii
  27. Non Imh
  28. Gamma Emerald
  29. Amrun
  30. Alyssa the Lamb
  31. Creature
  32. NotAJumbleOfNumbers
  33. Egix96
  34. AaronFrost
  35. Something_Smart
  36. RCEnigma
  37. ar98mubarik
  38. clidd
  39. gobbledygook
  40. VaultDweller
  41. Yiley
  42. Pink Ball


Spoiler: Dead (8/50)
  1. tictac -
    Even-Night Vigilante
    - lynched Day 1
  2. Kirari Momobami -
    Blue Mafia Neighbor
    - killed Night 1
  3. Jackal711 -
    Red Mafia Odd-Night Roleblocker Neighbor
    - killed Night 1
  4. Black Ranger -
    Town Odd-Night Vigilante Neighbor
    - lynched Day 2
  5. Dolly Parton -
    Town Even-Night Follower Neighbor
    - killed Night 2
  6. UltimatePlank -
    Citizen
    - killed Night 2
  7. NorwegianboyEE -
    Town Even-Night Loud Traffic Analyst
    - killed Night 2
  8. Garmr -
    Ascetic Bulletproof Serial Killer
    turned
    Neutral Survivor
    modkilled Day 3


Spoiler: Events
    Last edited by Wake1 on Tue Mar 10, 2020 3:26 am, edited 1 time in total.
    "It's wise to be... cautious... with Wake."
    — House*
    "What Wake lacks in charisma, he makes up for it in pure analytic power."
    — Nosferatu*
    User avatar
    Wake1
    Wake1
    Jack of All Trades
    User avatar
    User avatar
    Wake1
    Jack of All Trades
    Jack of All Trades
    Posts: 8683
    Joined: August 3, 2013

    Post Post #1 (ISO) » Sat Mar 07, 2020 3:50 am

    Post by Wake1 »

    Game Rules


    Game Timeline
    • Day Phases will last 2 weeks.
    • Night Phases will last 2 days.
    General Rules
    • Don't quote your role PM.
    • This
      is my color (#FBB917). Please don't use it.
    • Sharing PM or PT communication is forbidden. Paraphrasing is fine.
    • Keep all game talk in the game thread & PTs.
    • Do not use encrypted or hard-to-see text.
    • Don't publicly accuse other players of cheating.
    • Pretending to break a rule is the same as rule-breaking.
    • Don't play against your win condition.
    • Those modkilled become Neutral Survivors and don't win.
    • I reserve the right to change the rules at any time.
    • Scum win when their numbers equal or exceed that of the Town's, and all enemy anti-Town factions are dead.
    • Miscellaneous section is subject to updates.
    Activity
    • 48 hour inactivity nets one prod.
    • If prod is ignored 48 hours after prod, forced replacement occurs.
    • 3 prods = I will start looking for a replacement unless the original player returns.
    • Be aware of any PMs from the mod.
    • If you plan to be absent for a long period of time, please give notice.
    • The preferred way to contact me is via PM.
    Votes and Lynching
    • Votes must be in the format of VOTE: Player Name.
    • Unvotes are not necessary to change a vote.
    • A player will be lynched if a simple majority of the players have voted for that player.
    • A lynch occurs when half of players +1—rounded down—vote the same person.
    • Once I have posted your death scene, you may not post. No "bah" posts.
    • You may change your vote as many times as you wish.
    • After a lynch has been made, all players including the one who was lynched may continue to post until I lock the thread.
    • If a majority of votes is not reached by deadline, there will be no lynch for that day.
    • You may vote not to lynch by saying
      VOTE: No Lynch
      /VOTE: No Lynch.
    Behavior
    • Harassment of an individual player is NOT permitted. While this is a competitive game, no personal attacks will be tolerated.
    • Do not discuss this game anywhere else with anyone else unless your role allows you to.
    • If you die, do not continue posting in game or PT threads. Post only in Dead PT.
    Setup
    • This game has a Day start.
    • 'Citizen' will be used in place of 'Vanilla Townie.'

    • This is a Closed Setup.

    • Scum have Daytalk.

    • Deadline extensions may be permitted.

    • Faction Ratio is 37:6:6:1.

    • This setup does not include any non-normal/Variant roles.

    • The game uses a specific version of Natural Action Resolution. It's outlined in 'Miscellaneous.'
    • There is at least one Neighborhood in this game.
    • Mod is NOT infallible. If you suspect a mistake, please let me know via PM right away.
    • Role assumptions are not advised.
    • ALL PTs will be revealed post-game.
    Votecounter
    • Use the official [ vote ] and [ unvote ] tags. For example, If you wanted to vote for Thesp, you would type VOTE: Thesp.
    • Avoid abbreviations. Spell out the player's name that you are voting for.
    • Don't use the word "Vote" with a colon unless you are actually voting. Even better, use the VOTE: tag!
    • Don't use the word "Unvote" in bold, unless you are actually unvoting.
    • Don't vote for multiple different people in the same post.
    Spoiler: Miscellaneous
    The only results a Cop would get are "Innocent," "Guilty," and "No Result."

    A Gunsmith would receive a result of 'This player owns a gun,' 'This player does not own a gun,' or 'No Result.'

    In Normal games on mafiascum.net, a Gunsmith gets guilties on all Mafia (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, Backups of roles with guns and JoATs that have any of these listed powers.

    Should an X-Shot ability be used, and that player is roleblocked, he or she will have used up that shot.

    Roleblockers cannot be roleblocked.

    '1-Shot Bulletproof' status will only protect against one NK attempt during a Night. If two are attempted that same Night on that '1-Shot Bulletproof' player, he or she will die.

    There may or may not be a Neighborhood(s).

    "Informed" Modifier - This role gives the player information about the setup (pregame, or with timing determined by a role modifier), and is considered Normal on mafiascum.net provided the information given is objective and accurate. The information can be any information about the setup, but should be non-random with regards to what player-slot is being referred to. For example, if someone is to be told that a player is town, it should be noted in the setup specification that the player they are told is town is a randomly chosen vanilla townie, or a specific power role, and not just a randomly chosen town player.

    Informed roles should flip with only their role name, and not any private information; an Informed role is effectively an investigative role whose investigation happens passively and automatically, with the actual information being the "investigation result". An Informed Townie should therefore flip simply as "Informed Townie" (with a redacted role PM, if role PMs are included in flips). Similarly, a Rolecop would only see "Informed", and would not get to see the information itself.

    If a Commuter is commuting, it is untargettable that night by any means, not even Strongman, Roleblocker or Ninja. Any role that attempts to target a commuting Commuter should be treated as though they are blocked (e.g. receive a "No Result" pm if they are investigative).

    All night actions targeting players with Ascetic (excluding NKs) will fail. All information-gathering actions targeting them will return with 'No Result.'

    If a 'Jack-of-All-Trades' dies and flips, its 1-Shot abilities will be listed.

    A Rolestopper can prevent its target from being affected by anything, whether Night Ability or Night Kill.

    'Vanilla Cop,' if used, will return a result of 'Vanilla,' 'Not Vanilla,' or 'No Result.' Targets that yield a result of 'Vanilla' are Vanilla Townies, Mafia Goons, and a Serial Killer with no abilities or modifiers.

    "Can the last mafia member, if a PR, kill AND use their role, or must they pick one?" No, the last Mafia member must pick one. He or she cannot use a power role and simultaneously perform a Night Kill.[/b]

    Natural Action Resolution

    Commute - {Commuter}
    Blocking - {Roleblocker > Rolestopper}
    Jailkeep - {Jailkeeper}
    Protection - {Doctor > Bodyguard}
    Miscellaneous - {Neighborizer > Friendly Neighbor}
    Kill - {Mafia factional kill = SK factional kill = Vigilante}
    Role Investigation - {Cop > Gunsmith > Role Cop > Neapolitan > Vanilla Cop}
    Action Investigation - {Tracker > Watcher > Voyeur > Follower > Motion Detector}
    The '>' represents internal priority between the roles.

    The '=' means that internal priority between the roles is the same.

    All Night Kills have the same priority/speed.


    A Cop's result of 'Innocent' means that player is Town.
    - Updated 8/3/2016


    Sample Role PM:


    Citizen
    Welcome,
    [Player Name]
    . You are a
    Citizen
    .

    Abilities:
    -

    Win condition:
    You win if all threats to the town are eliminated, and at least one town-aligned player is still alive.


    Please read these rules one more time.
    Especially
    Miscellaneous.
    [/area]
    "It's wise to be... cautious... with Wake."
    — House*
    "What Wake lacks in charisma, he makes up for it in pure analytic power."
    — Nosferatu*