What makes a good town player?
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- northsidegal
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northsidegal Survivor
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There are two kinds of people in this world: Those who are born with worth, and everybody else. No matter how hard a lowly human tries, they will never be the same as someone who was born worthy. They say that "effort breeds success"... but that's a complete lie. The world is not that accommodating.
No matter how hard a small dog tries, it will never become a large dog. No matter how hard a penguin tries, there's no way it will ever soar through the sky. Which means... unworthy humans will never become worthy, no matter what they do. People with talent don't become talented... they're just born with their abilities right from the start.- Firebringer
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that sounds so depressing.Show"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown- OkaPoka
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(just to be absolutely clear: that post does not reflect my actual opinion at all)- popsofctown
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You should correct this, all of Nagito's beliefs should be your beliefsIn post 153, northsidegal wrote:(just to be absolutely clear: that post does not reflect my actual opinion at all)"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Alyssa The Lamb Wolf in Sheep's Clothing
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dam, I'm the small wooper and I'll never be the big wooper.In post 153, northsidegal wrote:(just to be absolutely clear: that post does not reflect my actual opinion at all)
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Alyssa The Lamb Wolf in Sheep's Clothing
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- Farkran
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Farkran Mafia Scum
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Spoiler: mastina
Rarely have i agreed with something this much, lol. I guess mastina put to words what i meant to say in my earlier posts.
Now, about the argument that Reputation does not equal Charisma, i would say it's true, but i also wouldn't separate the two concepts entirely as NSG and pops have pointed out. Reputation is a subset of Charisma. Having a reputationwillhelp with your likeliness to be sheeped. In some games, even the simple fact of having an earlier join date than someone else will guarantee more sheepability. I have seen this happen. Having banner awards, or being known throughout the site, brings this to an even higher extent.
The argument that being sheeped even on a secret alt (careful though: it shouldn't bejustan incognito alt, so that people will wonder who they are the alt of - it should fake being an entirely new player) proves that Charisma isnot onlyreputation but also a personal trait unrelated to past events. This is obviously true, and is tied to even more subsets of categories such as activity and communication skills, but it's not limited to those. Charisma, expressed in fm context as the ability to be sheeped by others, is a vast concept, and separating every single subset is beyond the point of this discussion, what's important is that we agree that being sheepable is one of the traits that defines a good town player.
Which brings us to another point to discuss:
Spoiler: RC
I would disagree that Charisma is not inherently useful as either alignment. Being charismatic is one of the best assets to have as scum, when read accuracy is not required - as long as you pair it with good planning skills (who to remove first and how to remove them), you can pretty much always get to awesome results. How does this translate to the town world? By acquiring the ability to work in a team, even when you lack the necessary information required. If your skillset is characterized by high Charisma/low Accuracy, you should try to improve your townhunt and try to get at least *some* people you can work with in order to improve your read accuracy and push where you want to. It's not always easy and it does not guarantee success - if you are pocketed hard, you will likely fail. Luckily for you though, town can usually afford several mislynches/NKs before losing, and you can use these to test your in-game theories. If people have been listening to you so far, why are you still alive? That's a good question to ask yourself in d2/d3, and reassess the gamestate based on added information (VCA/NKA).
Now to get back to the original question, "what makes a good town player?", i think we have produced a comprehensive description of the stats that define a good town player. It's probably time to talk about how to increase each of these stats in detail, because that's also part of the question. I'll start.
Read Accuracy= Ellibereth offered a good example of what you should look for when scumhunting, which might be frowned upon but it exists and as long as it does, it's a valid and probably efficient method. I used it in the past to correctly read people i would have vigged by my reads alone. Other than that, are there any other efficient tactics? I am probably not the best person to answer this, because i don't think of myself as a >rand accurate reader, but i think NKA and deadsheeping are almost always valuable assets when applicable.
Charisma= i already talked about this - Charisma will inherently improve over time. It will also improve by increasing activity and effort. The most important part of the Charisma subset is getting better at communicating though. Look into other people's mindsets to discern what they would accept and what they wouldn't in terms of vocabulary used, post length, posting pace, and content. Will you be sheeped more for being aggressive, or polite? Should you wallpost ISO analysis, or talk to people in real time? Should you push your cases, or simply ask/order other people to vote where you want to?
Obvtowniness= in my own definition, this almost always relates to genuineness. If you can get other people to believe that YOU believe what you are pushing, you will be townread until proven wrong. My best advice would be to always believe in what you are doing. This does not translate into thinking that you're the only one being right whereas everyone else is bad (i know, i'm guilty of this in many of my games), but you shouldn't flail around trying to produce content that is not backed up by motives, whether they are actual scumreads, reaction tests or wagonomics.Farkran is back poggers-Alisae- mastina
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mastina SheFalse Prophet
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Umm, about that...In post 150, northsidegal wrote: No matter how hard a penguin tries, there's no way it will ever soar through the sky.- Klick
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- popsofctown
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The cute flash game?"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- Klick
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- RadiantCowbells
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RadiantCowbells Smooth Criminal
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charisma is a tool and if you're good at getting people to do what you want and bad at knowing the right thing to do it can serve against you and there's plenty of examples of players in that boat.2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- RadiantCowbells
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- Boonskiies
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I’m not good, i just trick you guys into thinking I’m good with charisma and get lucky most of the time."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
Yes, I'mFlavor Leaf. That's my main; I just mod onBoonskiies.- Nancy Drew 39
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Nancy Drew 39 She/HerNot that Inno Scent
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I haven’t read the entire thread but a key factor is confidence. I learned this the hard way in a MU game I played where I got mislynched. If you lose confidence in your ability to prove your towniness, you won’t get tr, no matter what else you do. In that game, I made the critical mistake of losing hope when being wrongly sr and that 100% contributed to my mislynch in that game. Why? If you allow other people’s bad reads on you to fuck you up and adversely impact your gameplay, people will auto view that as scummy.
Essentially, if you’re not confident about your own towniness, how can you expect others to have confidence in your towniness if you don’t? It’s not an easy feat when your dealing with players who sr you for incorrect reasons but you can never lose hope and have to keep the fght alive. People find this incredibly annoying but unless I virtually have no clue about what’s going on in a game or for whatever reasons play badly, I almost always get obvtown read now, even if I literally have to piss people off to make that happen. I have found that sometimes hydra partners can get in the way of that but usually only when you’re in a multihydra. So, while it’s never fun to be considered annoying, it’s definitely preferable to getting mislynched. In short, if you don’t believe in yourself/your towniness, no one else will.**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly- northsidegal
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something that occurred to me recently is that i don't think that what we typically think of as real-life charisma actually translates into being able to have people follow you. what i mean by that is that players who i think of as the most charismatic in the traditional sense of the word aren't actually the players who i think of as most being able to get the lynches they want, and vice versa: players who most often get the lynches they want i don't think of as the most traditionally charismatic. if anything, charisma in the traditional sense just seems correlated with not getting lynched - not even necessarily getting townread, just not getting lynched.
of course, this could just be a function of the specific players that i'm thinking of, but it seems to me that it's never through traditional "charisma" that hard-gotten lynches are attained.- the worst
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this is fantastic commentary on the relationship between charisma and lynches. the bolded is an awesome takeaway if nothing else. good townplay is definitely a multi-faceted spectrum and like, social play & charisma are essential in any social game. but the way you're making a division between different types of charisma is making my brain tingly.In post 167, northsidegal wrote:something that occurred to me recently is that i don't think that what we typically think of as real-life charisma actually translates into being able to have people follow you. what i mean by that is that players who i think of as the most charismatic in the traditional sense of the word aren't actually the players who i think of as most being able to get the lynches they want, and vice versa: players who most often get the lynches they want i don't think of as the most traditionally charismatic.if anything, charisma in the traditional sense just seems correlated with not getting lynched - not even necessarily getting townread, just not getting lynched.
of course, this could just be a function of the specific players that i'm thinking of, but it seems to me that it's never through traditional "charisma" that hard-gotten lynches are attained.
at a dungeons & dragons level you'd almost say it's e.g. having a high charisma score vs. taking persuasion proficiency/expertise?
assigning asinine terms that come to mind it's like splitting charisma vs. sheer ~force of personality~ or something.- northsidegal
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i think "force of personality" is exactly what i would call the trait that correlates with getting the lynches you want. very good term.-
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Alyssa The Lamb Wolf in Sheep's Clothing
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This is also my experienceIn post 169, northsidegal wrote:i think "force of personality" is exactly what i would call the trait that correlates with getting the lynches you want. very good term.- Nancy Drew 39
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Agreed, it’s often the least charismatic slot, somehow translates to the least towniest looking slot. It has very little to do with likability in general but more in being perceived as sincere and genuine. I know for me personally, I used to have trouble getting tr until I learned to develop confidence. I think probably one of the worst things a good town player should ever do is worry about getting tr, because it reads scummy and not genuine. The more you focusing on doing townie things like trying your best to form reads, the more other people will tr you.In post 167, northsidegal wrote:something that occurred to me recently is that i don't think that what we typically think of as real-life charisma actually translates into being able to have people follow you. what i mean by that is that players who i think of as the most charismatic in the traditional sense of the word aren't actually the players who i think of as most being able to get the lynches they want, and vice versa: players who most often get the lynches they want i don't think of as the most traditionally charismatic. if anything, charisma in the traditional sense just seems correlated with not getting lynched - not even necessarily getting townread, just not getting lynched.
of course, this could just be a function of the specific players that i'm thinking of, but it seems to me that it's never through traditional "charisma" that hard-gotten lynches are attained.**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly- Nancy Drew 39
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In post 169, northsidegal wrote:i think "force of personality" is exactly what i would call the trait that correlates with getting the lynches you want. very good term.
Well yes and no, if you have a meta of convincing the rest of the playerlist to sheep you on bad lynches, you can have charisma up the wazoo and no one will care. That’s why I only try to push others to sheep me, when I’m like 97% sure I’ve hit scum, because I know that a combination of trying to drive what inevitably turn out to be mislynches, will just hurt players’ trust in your reads. In early game especially, I’m far more confident on my trs and feel far more confident in vetoing those lynches and I am usually quite persuasive in that and get listened to, provided I don’t get NK’d. My early game tr accuracy is pretty high. In contrast, my sr accuracy is much better in late game, because it’s a process of essentially narrowing down the towniest from least towniest. That’s how I eventually solved YGM.In post 170, Alyssa The Lamb wrote:
This is also my experienceIn post 169, northsidegal wrote:i think "force of personality" is exactly what i would call the trait that correlates with getting the lynches you want. very good term.**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly-
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