Level Up 2 - Finished

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Post Post #2125 (ISO) » Sun Mar 29, 2020 4:11 pm

Post by Not Known 15 »

AABAA is dead.
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Post Post #2126 (ISO) » Sun Mar 29, 2020 4:44 pm

Post by Gamma Emerald »

No it’s not? It still has 5 HP
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Post Post #2127 (ISO) » Sun Mar 29, 2020 7:48 pm

Post by Jackal711 »

He rolled a 4 with a fire spell, that's 9 damage dealt per the slime's "Fire Vulnerability" trait.

It's dead, Jim.

Oh and as discussed a few days ago on discord I'm officially back
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Post Post #2128 (ISO) » Mon Mar 30, 2020 1:37 pm

Post by Ircher »

(expired on 2020-03-31 20:30:00) left in the round.
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Post Post #2129 (ISO) » Mon Mar 30, 2020 2:35 pm

Post by GeorgeBailey »

uhhh. this worked last time?

aid whatever formerfish is doing
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Post Post #2130 (ISO) » Mon Mar 30, 2020 3:47 pm

Post by Jackal711 »

Well there's one slime left, and battle victory condition is it dying. So lets start the process.

Fire is better average damage due to ignoring defense and their vulnerability, so going with that. It's also free due to the Cultist's mana cost reduction.

Fire(Lv2) on AAA

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2131 (ISO) » Mon Mar 30, 2020 8:09 pm

Post by inspiratieloos »

Fire on AAA
Original Roll String: 1d4*2
1 4-Sided Dice: (2)*2 = 4
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Post Post #2132 (ISO) » Mon Mar 30, 2020 8:10 pm

Post by inspiratieloos »

It should be at ~20 now.
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Post Post #2133 (ISO) » Mon Mar 30, 2020 9:48 pm

Post by Formerfish »

Attack AAA


Original Roll String: 2d4
2 4-Sided Dice: (1, 1) = 2
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Post Post #2134 (ISO) » Tue Mar 31, 2020 5:03 am

Post by Gamma Emerald »

Cast Fire on AAA

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2135 (ISO) » Tue Mar 31, 2020 5:30 am

Post by inspiratieloos »

So, 100 -> 93 split to 46-47 -> 39-40 split to 19-20 -> attack for 3 triggers defence 17-19 split to 8-10 so that last fire spell should put it at 1-3 hp.
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Post Post #2136 (ISO) » Tue Mar 31, 2020 5:56 am

Post by Jackal711 »

Nice.

By my count we have 1 player action remaining, plus David.
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Post Post #2137 (ISO) » Tue Mar 31, 2020 6:09 am

Post by inspiratieloos »

2 player actions left I think, George's aid doesn't use an action.

David attacks AAA
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #2138 (ISO) » Tue Mar 31, 2020 9:15 am

Post by Gamma Emerald »

Do we have anything capable of doing chip damage to several targets?
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Post Post #2139 (ISO) » Tue Mar 31, 2020 9:32 am

Post by Formerfish »

does that tornado thing you guys were doing do anything against slimes?
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Post Post #2140 (ISO) » Tue Mar 31, 2020 11:10 am

Post by Gamma Emerald »

Iirc it still does damage but this foe has Stun resistance/immunity
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Post Post #2141 (ISO) » Tue Mar 31, 2020 11:24 am

Post by inspiratieloos »

Yeah Tornado doesn't seem very good here. The slimes are resistant and the cultist has high defence.
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Post Post #2142 (ISO) » Tue Mar 31, 2020 1:51 pm

Post by Ircher »

Not Known 15 takes a deep breath and begins performing the "Fire" spell ritual. Soon, red wisps form around him. He points at Alpha Alpha Beta Alpha Alpha, and the wisps fly in that direction. The slime lets outs a horrible shriek as it burns from the fire. **Alpha Alpha Beta Alpha Alpha is
dead
.**

Jackal711 starts making complex motions with hands and chanting ancient words. Soon, his hands begin to glow a bright red. He points towards Alpha Alpha Alpha, and a red flame engulfs the slime. The slime lets out a shrill noise as it splits into two smaller slimes. (7 so far on Alpha Alpha Alpha.)

inspiratieloos also starts uttering archaic words and moving his hands in intricate ways. Red wisps begin to fly around his hands. He points towards Alpha Alpha Alpha, and a red light bathes the slime. The slime lets out a pained sound and splits into two smaller slimes. (7 more on Alpha Alpha Alpha.)

GeorgeBailey shouts encouraging words to Formerfish as Formerfish readies his blade. Formerfish then leaps forth, but he lands in an awkward position dulling the impact of his strike. (3 more on Alpha Alpha Alpha.)

Gamma Emerald channels his mind's focus as he begins preparing the "Fire" spell. Red wisps start circling his hands. He points in the direction of Alpha Alpha Alpha, and a red light burns Alpha Alpha Alpha. The slime lets out another shriek as a large piece of it is burned off. (7 more on Alpha Alpha Alpha.)

"That poor slime! Let me put it out of its misery!" shouts David as he arms his bow and fires it at the slime. The slime lets out one last shrill cry before disintegrating into nothingness. "That did the trick!" (3 more on Alpha Alpha Alpha.) **Alpha Alpha Alpha is
dead
.**
---
Cultist Andromeda tiptoes behind Not Known 15.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2143 (ISO) » Tue Mar 31, 2020 1:54 pm

Post by Ircher »

Fortunately, Not Known 15 hears Cultist Andromeda's louder-than-necessary footsteps and gets out of the way of her dagger.
---
Current Monster Statuses
(Threshold 7/1)
(7) Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(6) Cultist Andromeda : Cultist Musician : Level = 6 | HP =
42/50
| MP = 24/24 | Morale = 100/100 | Attack = 1d4 | Defense = 1d4

Reinforcements:
These enemies do not grant experience, but must be killed to end the battle.

(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Alpha: Hydra Slime : Level = 7 | HP =
46/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Beta: Hydra Slime : Level = 7 | HP =
20/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Charlie: Hydra Slime : Level = 7 | HP =
9/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2

Active Battle Effect #1: Players require and use one less mana to cast spells.


Even more dead slimes removed.
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Post Post #2144 (ISO) » Tue Mar 31, 2020 5:50 pm

Post by Gamma Emerald »

Cast Fire on AAAC

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2145 (ISO) » Tue Mar 31, 2020 6:35 pm

Post by Formerfish »

Attack AAAC


Original Roll String: 2d4
2 4-Sided Dice: (1, 4) = 5
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Post Post #2146 (ISO) » Tue Mar 31, 2020 6:36 pm

Post by Formerfish »

i think if someone aids one of us on AAAC that will be death.
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Post Post #2147 (ISO) » Tue Mar 31, 2020 11:01 pm

Post by inspiratieloos »

Specifically aid GE, because that one gets doubled.
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Post Post #2148 (ISO) » Wed Apr 01, 2020 4:55 am

Post by Not Known 15 »

David attacks AAAC

1d6
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Post Post #2149 (ISO) » Wed Apr 01, 2020 4:56 am

Post by Not Known 15 »

That didn`t work. Let me try again...
David attacks AAAC

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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